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The "what are you working on?" Art thread.



Ok, I must be out of my mind, cause instead of working on one of the five rooms I'd already started, I decided to work on my version of Engineering for the refit Connie. There are some similarities between this and the film version, but I'm limiting it to three working decks as opposed to the insanely tall vertical and horizontal intermix lines. I've tried messing with the full blown model of that area and it's just too much. That and it has the full set of corridors off the front end that wouldn't fit in the actual ship. I'm going to have a set of short corridors that access turbolifts and that's it, nothing heading overtly frontward.

So let's break it down a bit. There is the dilithium access chamber, but there's also an access level to the mixing 'ball' (I was going for something like what they did with the Phase II Engine Room) where the matter and anti-matter mix up and hit the dilithium before it hits the intermix chamber. That's on the lowest level. The second level is the dilithium chamber and is going to larger be like the set from the films. The third level is a mix of an idea I saw from StLegends in the it kind of will end up being something like the second level of Engineering in the original TOS Connie, except I've also added an office kind of like Geordi's on the Enterprise D. There aren't any consoles here yet and I've only put the minimal detail in but I'm hoping you can kind of see where I'm going. I'm not going to have any of the personnel lifts but I am putting in a ladder and a set of stairs accessible through one of the side rooms.
 
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Played around a bit more with the Connie Bridge yesterday afternoon. I think I have the dome, internal shape and width right, so now I get to play with consoles.
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It's not going to be exact to the TMP Refit, mainly because the TMP Refit has really REALLY terrible lighting and is dark as hell. That red strip around the upper inner rim is where I'm thinking about putting in lights. I'm probably also putting in floor lighting below the consoles as well as under the sunken part of the bridge. This is also going to be segmented out so that parts can be hidden or re-arranged easily to make a different bridge. Once I get the Refit version done I'm going to add in some of the TVH changes and then model up a version like the TFF/TUC version.
 
I'm enjoying your interiors, Ash.

I've been not working on this for a long time. It's a more hard reimagining of the E based loosely on the guidelines from Winchell Chung's Atomic Rockets site (see here and here). I wanted to keep as close to the original silhouette and proportions as possible while being more "realistic". Shapes are kept basic for economy of space and construction. Most of the primary and secondary hull are taken up by fuel. The main habitation and work area is in the sphere, which would have similar volume to the whole TOS-E. Bridge is at the center of the sphere. M/AM reactor runs the length of the secondary hull. Decks are arranged perpendicular to the long axis, not parallel. Most of the surface of the saucer and nacelle pylons is heat radiators. No transporters, no artificial gravity, shields maybe. Warp drive is still warp drive, because you gotta have warp drive. Impulse engines will be at the rear of the primary hull saucer. I tried to eyeball the placement of the nacelles and secondary hull so that the impulse engines will be at the center of all their mass, though I may pull the nacelles in a bit closer since they're probably a lot more massive than I originally considered.

jnGZw6z.png

kWWLySL.png

prhyg27.png

Pli1A2L.png

58Gi4vY.png


Also been working on some uniforms, mix between TMP and present-day military and sports wear.
kYmKgdG.png
 
I'm enjoying your interiors, Ash.

I've been not working on this for a long time. It's a more hard reimagining of the E based loosely on the guidelines from Winchell Chung's Atomic Rockets site (see here and here). I wanted to keep as close to the original silhouette and proportions as possible while being more "realistic". Shapes are kept basic for economy of space and construction. Most of the primary and secondary hull are taken up by fuel. The main habitation and work area is in the sphere, which would have similar volume to the whole TOS-E. Bridge is at the center of the sphere. M/AM reactor runs the length of the secondary hull. Decks are arranged perpendicular to the long axis, not parallel. Most of the surface of the saucer and nacelle pylons is heat radiators. No transporters, no artificial gravity, shields maybe. Warp drive is still warp drive, because you gotta have warp drive. Impulse engines will be at the rear of the primary hull saucer. I tried to eyeball the placement of the nacelles and secondary hull so that the impulse engines will be at the center of all their mass, though I may pull the nacelles in a bit closer since they're probably a lot more massive than I originally considered.

jnGZw6z.png

kWWLySL.png

prhyg27.png

Pli1A2L.png

58Gi4vY.png


Also been working on some uniforms, mix between TMP and present-day military and sports wear.
kYmKgdG.png

Thanks very much! Really liking that design too!
 

Work has continued on my version of Engineering. I came up with a pressure door variant that's a lot like the ones on Regula stations only sized and shaped for a ship. There are actual walls with panels up around the third floor, we have a ladder that runs from third to first floor, I added railings and supports, and I modeled a 'desk' that doubles as console as well as a Master Systems Console and a few displays for the wall in the Chief Engineer's Office. I did end up modeling the Phase II style chairs and you can see them parked right by the desk. I think I initially meant for this to be a simple straightforward set based off the blueprints, but it's gotten quite complicated. I need to work on the railing around the intermix chamber on decks 1 and 2 and model up a few consoles that are more TMP style than what we got in the films scattered around with flashing lights. I'm going to finish this one and get it imported into Daz before I work on any others.
 

So while not necessarily part of the Engineering set, more of an aside, I got bit by another building bug. We never saw these in TMP but we did see them in TFF. I made them a bit more cramped than they were in the film. If you're under 5 ft you won't have to duck the pipes, but otherwise you'll be walking through here hunched over. I haven't built the vertical version but it's going to be similar to this.



Trying to do something with one of the TOS components to Engineering by making it part of another design here. The idea is that it's some kind fo coolant regulator for the feed into the intermix and warp core, kind of like a radiator in a car. The coolant is circulated around and brought back through and has to be monitored and occasionally adjusted to be viable to use. The TOS component is situated between two tanks and it feeds directly into the floor into a part of the warp engine we won't see and connects the two. I think I'm going to add a few more details to it and shore up where it drops through the floor a little bit. This is pretty close to where I went with it in my head and my little doodle I did earlier yesterday though.
 


Rediscovered the pre-production art for Perpetual's version of Star Trek Online and the Sacajawea class and was inspired to work on my own scoutship based loosely off the design.
 
I am currently modeling a Romulan Bird-of-Prey in Blender. I have the basic shape, but I am now working on the details, although I am a little stumped on how to approach them.
 
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