
Ok, I must be out of my mind, cause instead of working on one of the five rooms I'd already started, I decided to work on my version of Engineering for the refit Connie. There are some similarities between this and the film version, but I'm limiting it to three working decks as opposed to the insanely tall vertical and horizontal intermix lines. I've tried messing with the full blown model of that area and it's just too much. That and it has the full set of corridors off the front end that wouldn't fit in the actual ship. I'm going to have a set of short corridors that access turbolifts and that's it, nothing heading overtly frontward.
So let's break it down a bit. There is the dilithium access chamber, but there's also an access level to the mixing 'ball' (I was going for something like what they did with the Phase II Engine Room) where the matter and anti-matter mix up and hit the dilithium before it hits the intermix chamber. That's on the lowest level. The second level is the dilithium chamber and is going to larger be like the set from the films. The third level is a mix of an idea I saw from StLegends in the it kind of will end up being something like the second level of Engineering in the original TOS Connie, except I've also added an office kind of like Geordi's on the Enterprise D. There aren't any consoles here yet and I've only put the minimal detail in but I'm hoping you can kind of see where I'm going. I'm not going to have any of the personnel lifts but I am putting in a ladder and a set of stairs accessible through one of the side rooms.
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