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The Walking Dead: Daryl Dixon

Season 4 will be the last for Darryl Dixon

‘The Walking Dead: Daryl Dixon’ Renewed For Fourth & Final Season https://share.google/cilJsboF4Fyrq9nvL

I have no hint how a 4th season would work, as I believed the arc for Daryl should bring it all to a close with one additional season (the forthcoming third).

Which is good...because I feel like they are just milking this for the very last profit and NOT because there is real story to tell, or that the characters need to grown in any area.

The development door was opened for Daryl with the Isabel/Laurent relationship, but I fear the showrunners will drop said development in favor of more Daryl/Carol, since none of the season 3 teasers show even a clip or spoken reference to Laurent and his well-being, While its common for some teasers to hold back key scenes or character reveals, the producers of this series should have focused on the new relationship Daryl made, instead of falling back into the fanboy wish fulfillment territory of Daryl running around with his bestie.
 
Season 1 was excellent. Season 2 was a disappointing season. They killed everyone from Season 1 and it was back to Daryl and Carol killing everyone. I still will watch the next 2 seasons. I am a sucker.

I do hope Daryl and Carol make it home. My perfect ending would be Rick to greet them at Alexandria.
 
Season 1 was excellent. Season 2 was a disappointing season. They killed everyone from Season 1 and it was back to Daryl and Carol killing everyone. I still will watch the next 2 seasons. I am a sucker.

I do hope Daryl and Carol make it home. My perfect ending would be Rick to greet them at Alexandria.

Having one or both characters never return to America is the opposite of this "unintentional journey of self discovery" theme which drives the series, especially in Daryl's case, as he--in creating another "family" for himself with Laurent--has learned that he's not just wandering around the stage of life with no deeper personal connections / meaning of his own. Yes, he's effectively the uncle to Judith & R.J., but he's never started a family of his own, and Laurent now--or should--serve that purpose, pushing Daryl to return to America to continue building on this new life. How the long-awaited reunion with Rick plays into that is anyone's guess.
 
Norman Reedus said that the Daryl character will continue in-universe. At the Comic Con panel two years ago, they announced that they were planning a show that would bring all the characters together. I think it will continue there.
 
Really, what happened was that they had ideas about the remaining characters from TWD but not a big one that kept them together. So they made separate shows instead to "get them in place" for the "reunion".

Admittedly, the only one that's mattered to the overall plot leftover from TWD was the one about Michonne tracking down Rick and them stopping the Civic Republic Conspiracy.
 
Gimple has talked about a reunion series infrequently in interviews, which some have interpreted as being a Walking Dead Season 12, though there hasn't been much on that front at all. Admittedly, they may not want to sit on making any kind of official announcement lest they repeat the situation where they announced a trilogy of Rick movies which plagued the franchise like the proverbial elephant in the room for close to four years.
 
Gimple has talked about a reunion series infrequently in interviews, which some have interpreted as being a Walking Dead Season 12, though there hasn't been much on that front at all. Admittedly, they may not want to sit on making any kind of official announcement lest they repeat the situation where they announced a trilogy of Rick movies which plagued the franchise like the proverbial elephant in the room for close to four years.
Good points. Gimple can be tight lipped abut the idea of a reunion movie, but he knows the WD TV franchise is coming to a close, no matter what discussed at SDCC and on platforms. Dead City has at least one good season left in it, while i'm less enthusiastic about the various teasers of Daryl Dixon; Maggie has a journey to complete on two fronts: all thing Negan and his connection to her manipulative son. On the other hand, Daryl has no hard reason to remain in Europe. Yes, we know the plot of the upcoming season will--in part--involve the besties' attempt to return to America, but any other conflicts and incidents they fall into are not likely going to be related to anything back in America--especially Rick Grimes or Laurent.

I'm wondering if the upcoming season should be its last, unless it turns out to be WD-TV gold.
 
Good points. Gimple can be tight lipped abut the idea of a reunion movie, but he knows the WD TV franchise is coming to a close, no matter what discussed at SDCC and on platforms. Dead City has at least one good season left in it, while i'm less enthusiastic about the various teasers of Daryl Dixon; Maggie has a journey to complete on two fronts: all thing Negan and his connection to her manipulative son. On the other hand, Daryl has no hard reason to remain in Europe. Yes, we know the plot of the upcoming season will--in part--involve the besties' attempt to return to America, but any other conflicts and incidents they fall into are not likely going to be related to anything back in America--especially Rick Grimes or Laurent.

I'm wondering if the upcoming season should be its last, unless it turns out to be WD-TV gold.
The TWD universe will continue until 2040, but likely with new characters, new actors, and new TV series. We'll likely say goodbye to the current TWD characters with a miniseries.
 
The TWD universe will continue until 2040, but likely with new characters, new actors, and new TV series. We'll likely say goodbye to the current TWD characters with a miniseries.
2040? That's marching into soap-opera territory, but unlike the soaps, which tended to hold on to legacy characters as series anchors and/or bridges for new generations, if TWD cleans its house of everyone ever introduced on TWD and FTWD, I have a difficult time seeing it have any pull with the audience.
 
2040? That's marching into soap-opera territory, but unlike the soaps, which tended to hold on to legacy characters as series anchors and/or bridges for new generations, if TWD cleans its house of everyone ever introduced on TWD and FTWD, I have a difficult time seeing it have any pull with the audience.
Not to completely 'clean up', but all the older characters, including Rick, can give way and continue on Judith.

It should be thought of as a universe like Star Trek, not as a soap opera.
 
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Not to completely 'clean up', but all the older characters, including Rick, can give way and continue on Judith.

It should be thought of as a universe like Star Trek, not as a soap opera.
Unless there's still threats like Genet's group, who had an active experimental program to enhance Walkers to be used as weapons, one would believe the world would become a less dangerous place by the time Judith reaches adulthood, particularly with larger threats such as the Civic Republic largely defeated, and organizations such as the Burazi being isolated with no plans to expand (in the Commonwealth or Savior mode).

In The Ones Who Live, Beale believed the hordes of Walkers across America posed a threat so great that humankind only had 14 years left to survive. Despite his claims that some herds were a million strong, Walkers shambling across a largely unpopulated area of the nation leads to the creatures eventually falling into a dormant state (as seen in TWD S11/ E1: "Acheron - Part 1") or eventually rotting away. With a reduced threat level--at least from the driving subject of this series concept--one wonders what kind of "further adventures of..." would be interesting so many years down the road.
 
Unless there's still threats like Genet's group, who had an active experimental program to enhance Walkers to be used as weapons, one would believe the world would become a less dangerous place by the time Judith reaches adulthood, particularly with larger threats such as the Civic Republic largely defeated, and organizations such as the Burazi being isolated with no plans to expand (in the Commonwealth or Savior mode).

In The Ones Who Live, Beale believed the hordes of Walkers across America posed a threat so great that humankind only had 14 years left to survive. Despite his claims that some herds were a million strong, Walkers shambling across a largely unpopulated area of the nation leads to the creatures eventually falling into a dormant state (as seen in TWD S11/ E1: "Acheron - Part 1") or eventually rotting away. With a reduced threat level--at least from the driving subject of this series concept--one wonders what kind of "further adventures of..." would be interesting so many years down the road.
TWD writers will make up something.
 
Thing is, the main reason the comics ended when they did was because Robert Kirkman felt he had told all possible stories in the world there were to tell. And in all honesty, we're getting to that point in TV continuity as well.
If AMC wants to continue the franchise, their writers will have to come up with something. Or, they'll take a break from TWD TV, make a partnership with a major Hollywood company, start a film series set in the same universe as the TV series, and continue there with new characters, going back to the 2010s when the zombie outbreak began.
 
And in all honesty, we're getting to that point in TV continuity as well.

It sort of looks that way. In the current WD productions, Walkers are still used for occasional big set-pieces (the weaponized Walker attack on the boat from Daryl Dixon season one, or the massive heard Michonne faced in The Ones Who Live), but the survivors have consistently proven themselves to be such tough customers that Walkers cannot do much to pose a threat, with the exception of plots where the showrunners need allegedly experienced characters to suddenly become as inept and sloppy as many a living person in too many of Romero's zombie movies (Day of the Dead-forward).

If AMC wants to continue the franchise, their writers will have to come up with something. Or, they'll take a break from TWD TV, make a partnership with a major Hollywood company, start a film series set in the same universe as the TV series, and continue there with new characters, going back to the 2010s when the zombie outbreak began.

A prequel series was the way Fear the Walking Dead began, until the showrunners felt they needed to time-jump the series to line up with the parent and current spin-offs. Then, in 2022, there was the Tales of the Walking Dead anthology series, with each episode taking place fairly early in the Zombie Apocalypse, so the idea of a prequel or some kind of "at the beginning" series is not exactly new.
 
Darryl's premiere is basically a Brexit commentary. In the wake of the apocalypse, Britain, having maintained itself reasonably close to pre-apocalyptic norms, seals itself off from the rest of Europe. As a result, the government collapses and pretty much everyone dies.
 
The Walking Dead: Dead City
Season 3 - Episode 1 - ”Costa Da Morte”
Season premiere

The opening bears the following quote:

”I have my dead, and I have let them go.”
--R.M. Rilke*

DARYL / CAROL 1:
The pair head into the foliage-covered remains of London, curious about the lack of Walkers…and people. Assuming the area may have been a safe zone, the two continue their journey, hoping to find transportation back to America. Daryl stops, thinking about his life—where he used to be:

DARYL:”You know, I was pretty young when all this started. Never got to do much. Never had much.”

CAROL:
“There’s a lot we lost.”

DARYL: “Yeah, growing up it was my brother and I against the world, then the world changed. Now all we do is run and fight. That ain’t no way to live. Do you ever think about that?” (SEE NOTES)

CAROL: “Mm-hm."

While acknowledging their hard lives, they still see home as…home.

CAROL: “I keep thinking about how far away from home we are.”

DARYL: “You said it was hard being there.”

CAROL: “Without you, yeah. But after everything, you know, I’m really ready to get back.”

DARYL: “Yeah…me too.”

The two find piled up tires…and burned corpses at the Westminster Checkpoint entrance, along with a sign bearing the warning:

“OBSERVE CURFEW: 18:00 – 8:00. IN AT NIGHT OR SHOT ON SIGHT.”

Passing through a narrow passageway in a residential area, Daryl notices a “MIND THE GAME” sign defaced, with “game” replaced by “Squid”, leading to a “whatever” from Dixon. Before they realize it, a horde of gray-shaded Walkers—once intertwined with foliage-- rise from their dormant state and move in on Daryl and Carol from every side; nearly overrun, Carol breaks into what was once a posh condominium, and once the entrance is locked, the two climb several stories to a dwelling obviously once owned by someone with great wealth. That someone now hangs by a noose from a chandelier—as a writhing Walker.

DARYL / CAROL 2: The duo searches the place for food, but their noise awakens two Walkers, with the hanging creature being so agitated/attracted to the movement, he tears the noose, falls to floor and immediately goes after Daryl, who kills the creatures while Carol uses a fire extinguisher to blow a hole through her Walker’s mouth. Looking over the balcony, their spirits are dashed as the street they just escaped is filled with dozens of Walkers.

Two days later, Daryl reports that every room in the building is devoid of food, but they will not starve, thanks to Carol’s can of wieners—which she wanted to save for a special occasion. The Walker horde has not moved, so Daryl asks Carol is she’s up to attempting to break out at dawn; she responds with a cynical—

CAROL: ”at least we go down fighting.”

Daryl is taken aback by Carol’s tone of resignation, until he’s distracted by what appears to be someone using a signal mirror in a building several blocks away; Daryl uses a piece of glass to signal back. Although there’s no real communication, Daryl and Carol are at least a bit hopeful. The next morning, the duo is startled by a man lowering himself to their balcony…

DARYL / CAROL 3: The wiry man—introducing himself as Julian Chamberlain—nervously tries to calm the armed duo with a joking charm offensive—and a rabbit to cook. Later, as the trio eat, Julian reveals he did become aware of the Americans, but used the rooftops to reach them, completely avoiding the “squids”—his term for Walkers.

Julian’s impressed the duo survived the tunnel, noting that it was initially sealed off to protect London from the rest of Europe, adding things were once manageable…until they weren’t, with humans turning on each other, breaking off into tribes, people looking to blame their plight on others, etc. At first, no one could get in, then, no one could get out. He once tried to escape by boat with friends, but they were killed, so he was landlocked—unable to sail on his own.

The Mutual Interest Club’s wheels turned with the mention of a boat, and though Daryl was a bit pushy about the subject, Carol eased Julian into the idea of joining them on a boat trip to America…with a little convincing push from swigs of beer.

Julian agrees to sail to America, and after cleverly chiming Big Ben to draw the Walker horde out away from their end of the city, Daryl and Carol meet up with Julian in the lobby, where their newfound friend admits he’s not much of a sailor, having failed getting through Royal Naval College, which worries him, as he fears one wrong decision would get them killed. Julian psyches himself into wanting to forget the trip, until Daryl quickly reminds him that the assholes who succeeded at the Royal Naval College—the “real” sailors—are all “squid” now, but Julian is not, the implication that he’s the winner because he’s survived when they did not. His confidence bolstered by Daryl’s words, Julian leads the Americans to his boat, and in time, the trio sail through the Tower Bridge, and out to sea…

DARYL / CAROL 4: At sea, Julian initially believes they’re lost, yet the map and compass calculations appear to point them toward America, with an estimated arrival of eleven to seventeen days.

That evening, Carol shares her feelings about the vision of Sophia from the tunnel:

CAROL: “You know, back at the tunnel, it felt so real. It was like she was coming to tell me it was okay to…let it go. All of it. Something lifted. I feel this peace. Lighter. I’m kind of excited about what comes next, moving forward. Do I sound nutty?” (SEE NOTES)

DARYL (Chuckling and putting his arm around Carol): “That’ll never change. I’m happy for you. I am.”

CAROL (Knowing Daryl does not share her optimistic view): “It’ll get better, you know.”

The next morning, Julian reminisces about his lost plans—how he used to save his money in the hope of sharing his life with someone, only for the Walker apocalypse to unfold. In time, the boat runs into a violent storm, which rocks the boat enough to send a loose boom cracking into Julian’s head; bloody and near incoherent, Julian is laid in the hold while the Americans attempt to control the boat. Carol—losing all of her earlier optimism—tries to express what sounds like a preemptive farewell:

CAROL: “Hey—whatever happens—”

DARYL: “Stop it!”

CAROL: “—I’m glad I found you.”

DARYL: “Nothing’s gonna happen!”

CAROL: “I’m just saying, if it does, you know?”

DARYL: “Well, it ain’t! We’re going home! You got it?”

Daryl steers the boat against the waves, but he’s losing control….

DARYL / CAROL 5: Sometime in the morning, the boat has been beached; Daryl awakens face down in the sand, cursing what has happened, and sees no sign of Julian. Carol calls out to him, and he races to help her up, but she reveals her vision is blurred to the degree she sees three of everything. While Daryl rummages for first aid supplies in the boat, Carol tries to get her bearings, but her head injury has her at a loss to notice details. Such a detail is the apparent form of Julian standing at the shoreline, staring out at the ocean. Calling to him, Carol’s blurred vision does not allow her to see than the man turning had turned into Walker, until he was almost on her. Carol tries to fight the creature but falls with Walker-Julian close to biting her until Daryl stabs him the head.

Honoring Julian’s short life as a sailor, Daryl sends Julian’s corpse floating out to its final voyage on the water.

DARYL / CAROL 6: That evening, Daryl discusses fixing the boat, but as he covers the feverish Carol with a blanket, he notices a bloody tear in her jacket’s upper right area. Daryl fears the worst, until he sees a shard of metal lodged in her tissue. Knowing what must come next, Daryl gathers a bottle of Scotch, fishing wire, scissors, and a knife, which he sterilizes over the fire. Through agonizing pain Carol endures Daryl’s removal of the shard.

Later, as Daryl rinses out a shirt, he sees something quite bizarre coming over the fog-enshrouded hill: at least a dozen men—all wearing horned helmets, armed with one of their number on horseback—approaching the boat. Daryl wastes no time running back to the campsite to cover himself and a still feverish Carol in a tarp, gripping his crossbow as he watches the strange men ransack the boat. The man on the horse nearly spots the Americans until a whistle sends him riding off with the others.

DARYL / CAROL 7: The next day, Daryl packs up their meager belongings, supports Carol as they enter a wooded area, discovering a park sign for The Nature Reserve of the Costa Del Morte, informing Carol that they’ve landed in Spain.

Walking along, they spot several tree-net traps suspended in the air…filled with Walkers. The sight of traps does not give either any good feelings about their new, temporary home.

That evening, the two find a wood shack, where Daryl begins phase two of Carol’s treatment—that being a makeshift suture of her wound while trying to keep her awake through the procedure with a serious inquiry:

DARYL: ”You know, you were telling me on the boat about what you saw at the tunnel.”

CAROL: “Mm-hmm. Yeah. You lied. You always lie.”

DARYL: “I never lie to you. Ever.”

CAROL (Pointing at her head and heart): “Oh you hide some stuff. You hide what’s up here. You hide what’s in here.”

DARYL (Staring at her): “Alright, You got me. I hide stuff. Something happened to me there, too. I was ready to give up. I thought it was all over. Then she was there.”

CAROL: “Isabelle?”

DARYL: “Yeah. I found in me a fight I didn’t know I had.”

CAROL (Teary-eyed): “Me and you both.”

DARYL: “Let’s keep doing that. Let’s keep never giving up.”

CAROL (Joking): “We got hot dogs to eat.”

DARYL: “Yeah, we do.”

The two end the evening playing a game of “I Spy”, and by morning, Daryl—out in the woods-- catches a rabbit, but ducks into hiding at the sight of a passing jeep loaded with men.

Fearing for Carol’s safety, Daryl races back to the campsite—finding no sign of her….

NOTES:

In the opening scene, we are greeted with the first verse from Rainer Maria Rilke’s unforgettable “Requiem For a Friend” (1909), written in tribute to his friend, the painter Paula Modersohn-Becker, who unexpectedly passed away 18 days after giving birth to her only child. This episode uses the first verse under the assumption that viewers will think it’s a reference to Carol (not so much Daryl) letting go of their cherished dead—Sophia and Isabelle, respectively. While that’s the most likely point of the Rilke quote, part of the poem speaks of the dead’s remote, unattainable freedom or knowledge, which he (Rilke) asks Paula Modersohn-Becker (after she’s passed on) to help him with more than once--interpreted as asking for strength and/or peace from the dead, yet they do not need to come back to the corporeal realm. Daryl and Carol’s last interactions with the ghosts (or the tunnel gases bringing out their most painful losses from the subconscious), with both giving them the strength to go on certainly calls back to part of Rilke’s messages.

As one would expect, Daryl Dixon’s third season would pick up its focus as the previous season ended—on the bond between Daryl and Carol, with the latter finally telling her friend that she has closure regarding her daughter. Although viewers should take that as a milestone in Carol’s character development, one can only wonder if her closure is all so strong or true, as she’s suffered no less than three additional deaths of children she had been close to (the Samuels sisters & Henry), each tearing her apart (at least as presented in the series) as much as Sophia.

Apparently, Daryl is not too fond of emotional declarations made in the shadow of the possibility of separation, as seen during the storm when Carol tried to express her feelings for him. There is some TV-born precedent for his behavior, as he’s never had the opportunity to express similar feelings before losing those closest to him, such as Merle, Beth, Hershel, Carl or Rick. A defensive mechanism to be sure and justifies his resistance.

I’m pretty sure Carol’s shoulder wound alarmed some viewers into believing she had been bitten, and were quite relieved it was “only” a metal shard from the shipwreck. When dealing with fantasy series not set in environments where magical medical technology can treat and/or cure just about anything (e.g., Star Trek), viewers are often required to just accept how injuries, infections and other serious trauma are simply weathered in the WD universe; between the S2 finale and S3 premiere alone, Daryl was stabbed in the shoulder by Codron’s unsanitary knife, while Carol ‘s shoulder had a metal shard embedded in it. Although Carol develops an infection, it does require a bit of squinting to accept how either did not succumb to internal bleeding (Daryl) or a lethal infection (Carol) with nothing more than bottles of Scotch, field-sterilized knives and fishing wire…

We are introduced—briefly—to two sets of potential antagonists: the men in the jeep, and the horn-helmeted men using horses. Both groups seem untrustworthy (for a number of reasons usually found in post-apocalyptic fiction)

This episode's visual FX ranged from impressive to obvious digital elements to a degree more obvious than some 60 year old matte paintings from lesser talents.

GRADE: A for the continued strong, realistic character development of the series main characters, something (as I’ve posted before) most fantasy TV or movie productions are never able to attempt in any mature manner.
 
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