I quite enjoyed it. The Ent-to-TOS tech transition (ooh, alliteration) was a cool idea --it's certainly not like designers making bad stylistic decisions is in any way unusual (I've echoed Tobin's chillingly accurate "what could they possibly do to make it worse" sentiments more times than I'd care to remember

).
That was the one part I actually didn't like all that much. Didn't make sense in regard to the story, and just felt like it was shoehorned in to explain away the difference in looks between ENT and TOS.
You can make valid points about changing out the computer software, even going more towards hardware-oriented solutions rather than software in some cases, but trying to explain why there were pushbuttons instead of touch-screens was silly at best.
Only reason that's how they were shown in TOS is because that's how computers were understood/worked at the time. Not even 100% sure you could put enough push-buttons in for the complex shit they'd need to do on a starship, anyway, but that's another argument.
Either way, could have (and in-universe, probably would have) replaced the main computers, and a lot of the internal stuff to not be succeptible to the tele-capture weapon, but no reason you couldn't still have the touch-screen interface still control the hardened equipment. Unless they went all-analog for some reason, which again, I don't think could handle the amount of processing they are doing.
I get WHY they wanted to explain away the different look, or even why they wanted to say there were using the Dadelus hull design instead of the NX design, but things like installing blinky lights and toggle switches where touch-screens were is silly. If you're just flipping a switch, all you're doing is altering the voltage across a circuit, and doing it digitally wouldn't have been any more succeptible to tele-capture unless they were taking control of a ship at a console level instead of main computer or system level (and designing a weapon to work that way would be dumb, as usually more than one console can control the same system, like the bridge vs. somewhere else on the ship)