• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

The Roddenberry Archive / OTOY

Has anyone from the archive project reached out to the families of Pato Guzman and/or Franz Bachelin to find out whether there are any additional surviving concept art from their work on Star Trek that their family members might like to have included in the archive for posterity?

I know Bachelin did some "pretty pictures" of the bridge, which Jefferies had to turn into a workable design that could actually be built, so it would be great if those still existed and we could actually see them!
 
The details are absolutely amazing!

c12cz5P.png

ENT

gF3HWGx.png

Cage

Posting the rest with spoiler tags to not spam pages and pages for people to scroll through :D

maN0FZF.png

Disco

lSlbczS.png

Disco

jgviWfZ.png

SNW

35ewFev.png

SNW

LtIhSDz.png

SNW

JHfOV91.png

2009

w6BFptV.png

STID
 
Last edited:
TNG

jNLLXGl.png

The C with its double OPS/CONN and HELM/NAV consoles

JRtuBu1.png

Early TNG

mJ8Rgmc.png


oYAibyt.png


PDrsmwe.png

Late TNG

Bs8I3xF.png

Foot on the console!

XUvaEQa.png

Looks like a real photo

VOddWXQ.png


fEhCa2N.png

FC

THRwZqg.png

With its holo screen

BILKBmY.png


LAo5zE7.png

The INS screen

AK8H3Gj.png

The F...

h7WdV2a.png


DasAH8h.png

...compared to the G

iFH6RsD.png


ZJ6sH00.jpg

...which only has these in the conference lounge

And VOY
q788OEa.png


NwI3yVH.png
 
Last edited:
In which ship? :D
Mostly walk through doors, almost all turbolifts are there, and on the XCV-330, climb the ladder :D

What I find amazing is that all those lighting effects, reflections, high-res textures, photo quality polys, run so smoothly in a browser :eek: :biggrin:

It probably is not being rendered in the browser but on one of Otoy's servers. Watching my network performance monitor while exploring it looks like everything is rendered on their servers and streamed back to you.
 
So my boy gave it a run this morning. His feedback:

"They like TNG better than everything else! Everything in TNG is labeled (first officer, con, ops). Everything on the other ships says 'crew chair' 'crew chair' 'crew chair' 'crew chair'".

He does have a point. :D

I DID get to explore some more (thanks @NCC-73515 ) and WOW is this amazing.
 
In which ship? :D
Mostly walk through doors, almost all turbolifts are there, and on the XCV-330, climb the ladder :D

What I find amazing is that all those lighting effects, reflections, high-res textures, photo quality polys, run so smoothly in a browser :eek: :biggrin:
Can you move to another deck in the turbolift?

Damn. I could play with this all day. :hugegrin:
 
Last edited:
Wow, that was all rebuilt? Incredible.

Well, to go into a bit more detail, between Stage 9 and working on the Archive, I was given access to accurate blueprints (which had since become public) of the bridge due to my involvement in Picard, so I knew a lot of it was inaccurate before.

As for the other Enterprise-D rooms seen in the video and the virtual experience, it was also a matter of poly-count. For Stage 9 back in Unreal Engine 4, elements had to be quite low poly for performance to be good across a wide range of hardware. Now with UE 5, we can go much higher thanks to new tech; and as these are now streamed to a browser, we know exactly the capabilities of the servers and can optimize accordingly, hardware doesn't change.
 
Last edited:
I've been struggling to do much exploration because the stream keeps kicking me out of navigation mode!

I'm using Chrome and have decent bandwidth. Will try it again later on. Loving the parts I have seen!
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top