"When will then be now?"Technically we all live in the future. It’s just the moment we hit the future, then it’s the present and suddenly, just like that it’s the past.
Fleeting moments of folly.
For once, I actually feel as I live in the future…
Technically we all live in the future. It’s just the moment we hit the future, then it’s the present and suddenly, just like that it’s the past.
Fleeting moments of folly.
"When will then be now?"
"Soon!"
"How soon?"
"Just now, sir!"
I figured that we never got them because she never got a publishing deal but OTOY might have paid her. (Which is a dream that is a wish my heart is making.)I think it might actually be the ones Lora Johnson did for a second edition of Mr. Scott's Guide (though the preview images seem to be offline).
I think it might actually be the ones Lora Johnson did for a second edition of Mr. Scott's Guide (though the preview images seem to be offline).
Ohhhh I've never seen those! Just these ones of the -AA couple of the snippets I still have that Lora posted a long time ago on the BBS. I used to have one for the Rec Deck, but I think I lost that when my last laptop up and died on me.
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That's my dream since I was a kid and and after ST IV being so disappointed when TNG came out instead of a new series on 1701-A. I had the DC comics to pull me through for awhile until they rebooted when TFF came out.OMG, imagine if they actually make a Voyage Home 1701-A upgrade of that set as well <3
Speaking of Voyage Home - HMS Bounty please
We tested the RA April experience on PC VR - and even an NVIDIA 4090 (the highest end GPU you can get to date) struggled to render in VR Stereo. Maybe a GPU that would be double that speed would work at some point in the future, but it feels like we are a ways off from local GPU being able to match he fidelity we have in the portal in VR.
Here's the Steam Workshop page. The screenshots do NOT do it justice, though. I find that with most VR experience, they look lifeless in 2D.Where can I find it? Videos/pics?
Isn't the answer to turn down resolution (ideally to max supported by the headset, with settings for different headsets) and only rendering the area one is in (perhaps adjoining area preloading based on bearing to avoid load screens, etc) . There are optimizations.... have been doing VR for a few years in flight sims so familiar with many of the issues.
I'm on a 3090 now but waiting for 5090 or equivalent fire next jump.
I missed it the first run but finally got my BBS account back and hoping to be able to walk the 1701-A as seen at the end of ST IV one of these days. My monitor would be fine though VR would have me in Heaven. Especially if the ship was somewhat operable.
The Apple Vision Pro is 4k per eye @ 90 fps, which is higher res than the PC VR headsets we were testing with 4090s.I think one good option to reach that res/quality in the short term is baking to light field for local playback as a supplement the streaming system on a headset. This was what I was presenting at the end of the Blender talk.
Genuinely the first good reason I see to get one of these butt-ugly monstrosities. Hope I get to try one at some point soon and give this experience a go. Looks fascinating, as usual.
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