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Spoilers The Roddenberry Archive brings every iteration of Star Trek’s USS Enterprise bridge to life

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Technically we all live in the future. It’s just the moment we hit the future, then it’s the present and suddenly, just like that it’s the past.

Fleeting moments of folly.
 
For once, I actually feel as I live in the future…


Technically we all live in the future. It’s just the moment we hit the future, then it’s the present and suddenly, just like that it’s the past.

Fleeting moments of folly.

"When will then be now?"
"Soon!"
"How soon?"
"Just now, sir!"

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:techman:
 
This is a good recent video showing where the Roddenberry Archive is headed:
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Also this is a GREAT thread for someone putting together all the pieces in those reconstructed videos, this is an absolutely fascinating read! https://threadreaderapp.com/thread/1654862321485791233.html
 
OMG, imagine if they actually make a Voyage Home 1701-A upgrade of that set as well <3
Speaking of Voyage Home - HMS Bounty please
That's my dream since I was a kid and and after ST IV being so disappointed when TNG came out instead of a new series on 1701-A. I had the DC comics to pull me through for awhile until they rebooted when TFF came out.
 
We tested the RA April experience on PC VR - and even an NVIDIA 4090 (the highest end GPU you can get to date) struggled to render in VR Stereo. Maybe a GPU that would be double that speed would work at some point in the future, but it feels like we are a ways off from local GPU being able to match he fidelity we have in the portal in VR.

Isn't the answer to turn down resolution (ideally to max supported by the headset, with settings for different headsets) and only rendering the area one is in (perhaps adjoining area preloading based on bearing to avoid load screens, etc) . There are optimizations.... have been doing VR for a few years in flight sims so familiar with many of the issues.

I'm on a 3090 now but waiting for 5090 or equivalent fire next jump.

I missed it the first run but finally got my BBS account back and hoping to be able to walk the 1701-A as seen at the end of ST IV one of these days. My monitor would be fine though VR would have me in Heaven. Especially if the ship was somewhat operable.
 
Isn't the answer to turn down resolution (ideally to max supported by the headset, with settings for different headsets) and only rendering the area one is in (perhaps adjoining area preloading based on bearing to avoid load screens, etc) . There are optimizations.... have been doing VR for a few years in flight sims so familiar with many of the issues.

I'm on a 3090 now but waiting for 5090 or equivalent fire next jump.

I missed it the first run but finally got my BBS account back and hoping to be able to walk the 1701-A as seen at the end of ST IV one of these days. My monitor would be fine though VR would have me in Heaven. Especially if the ship was somewhat operable.

The Apple Vision Pro is 4k per eye @ 90 fps, which is higher res than the PC VR headsets we were testing with 4090s.I think one good option to reach that res/quality in the short term is baking to light field for local playback as a supplement the streaming system on a headset. This was what I was presenting at the end of the Blender talk.
 
The Apple Vision Pro is 4k per eye @ 90 fps, which is higher res than the PC VR headsets we were testing with 4090s.I think one good option to reach that res/quality in the short term is baking to light field for local playback as a supplement the streaming system on a headset. This was what I was presenting at the end of the Blender talk.

Right. We have that issue with Pimax 8kx and Crystal with DCS art max. 4090 and 14700k & 14900k finally letting us get to max stutter free performance... without turning down some settings (clouds, draw distance, etc). People with more modest setups (HP G2,. Older Quests, Samsung Odyssey, etc) need to run way lower settings and resolutions.

Sounds like our analogy would be simplified out no reflections, lighting, etc. If planning for lowest common demoninator reduced & simplified texture resolutions.

nVidia DLSS , etc help mostly by essentially dumming down for less than extreme builds.
 
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