The Brave and the Bold: The First Artefact
AKA, a very bad day in the life of a small town, with Kirk playing both the Federation stuffed suit and the military dictator, to his general discomfort - while Decker is on hand to be the maverick (yet demonstrates how complex Kirk is by not being at all antagonistic to the current necessities of those roles).
It's an interesting sign of how expansive the Federation has become that its constituent worlds have colonies well-established enough to be functional independent members in their own right. Vega and Alpha Centauri, etc., are different; they were already established when the Federation formed; here we visit a planet that was founded from the Federation. Settled less than a century ago, Alpha Proxima II has a population of over a million and is a full member of the UFP with Council representation. In spite of this, it still retains a sense of distance from the core populations. It comes across as a relative backwater that is nonetheless large and prosperous enough to give a sense of how far the Federation has progressed. Colonization pushes have left societies a million strong scattered happily across the general region, no big deal.
I like the sense of a - how shall I put this? - "small town" setting to the story, not only in terms of the planet itself but in the mundane nature of the characters we encounter here. The villain of the piece being simply a disturbed civil servant who was pushed over the edge by Malkus' sweet telepathic nothings and hasn't any plan or purpose beyond opportunistic strikes; the chief of police who finds herself running the planet, and just does the best she can. The resistance to martial law is also a nice touch; we see that the people of the Federation, perhaps especially on the newer worlds that form this intriguing band between "vulnerable frontier outpost" and "heavily settled core world", distrust the imposition of Starfleet and resist its heavy hand even when that hand is very arguably far less ambiguous in its implications or necessity than the Starfleeters themselves are making it out to be (they take their responsibilities almost over-seriously, which is better than the alternative, one assumes they reason). We've seen Starfleet-colonist tensions in Vanguard, but those are small, newly settled colonies in a hostile and politically unstable region; this is implicitly the quiet, prosperous back reaches of known Federation territory, and the colony is well-established. The sense of resistance to overbearing central authority in balance with the need to cohesion and oversight is a theme that resonates throughout the 23rd Century stories, I find. After all, the setting is the (final) frontier. Seeing as the main protagonists tend to be officers charged with great potential freedom and equally great responsibility, often clashing with by-the-book, officious representatives spat out to the outer sectors by that distant and apparently quite rigid Federation core, the overall sense is of a large and layered civilization that encompasses all manner of social experience and expectations. The Federation is not a homogenous mass by any means, and I'm glad the stories explore this.
First Appearances of Things That Are Important
Willard Decker, who appears briefly interacting with his father, and is made the subject of conversation on several other occasions. We met Matthew Decker previously in Harbinger, very briefly (he was mould-scraping out in the Taurus Reach), and here he and his crew get their day in the sun. Establishing him as a fleshed-out character here should add greater impact to his impending death, and that of his crew. I look forward to seeing how that works out.
There are several other details that are mentioned here for the first time in this chronology. Chapel's lost fiancé and her history writing with him on the topic of historical/archaeological medicine is revealed, as is McCoy's history on Capella IV, a planet which we'll visit soon enough.
Also, of course, immortal Zalkatian genius Aidulac makes her first appearance; along with the boxes themselves and the "starship team up" idea, she'll be one of the threads stringing these stories together. In the same sense as the colonist characters and this instalment's villain, there's something charmingly small-scale about her in spite of her being an immortal scientific genius - she hasn't got any grand plan, and can do little but back off once her initial effort to retrieve the artefact fails.
Continuity
Again, we have the pleasing and logical reminder that Kirk isn't yet a Starfleet legend; more talk of "Enterprise - that's Pike, right?".
I believe this is the first time that the number of Constitution-class ships in service has been confirmed as 12. I might be wrong though.
Next Time: "Balance of Terror". Ave Caesar! Morituri te salutant! BUT IN SPACE!