Another fic for Trektober.
Rating: G
This is an entry for the Trektober. The Prompt is 3-D Chess.
The Game
By Marie Nomad
Spock is a logical man. He is a Vulcan and, as such, follows a logical way of life. This logical mindset has helped the Vulcans survive the aftermath of wars and tame the fire of emotions in their blood. Spock also approaches chess logically, making the moves that make the most sense. He watched patiently as Kirk made his moves. Unlike Spock, Kirk is more erratic—or rather, he thinks differently. While Spock is methodical, Kirk tends to think outside the box.
"Wow, how does he play chess?" A new Ensign, recently assigned to the ship, admired from across the room.
"Which one?"
"The captain! Who plays 3-D chess against a Vulcan?" he whispered. Spock was pleased by the sense of astonishment their game had garnered. No one bothered to inform the ensign that Spock could hear them.
Jim made a move that would put his king in check in approximately ten moves. Spock followed through, keeping a watchful eye. It was unlike Jim to play into anyone's hands.
After nine moves, Jim executed a quick counter-move and saved his king at the last second. "Interesting move. But you will be in checkmate in six moves," Spock warned.
"I'll figure something out; I always do," Jim smirked, moving a piece in a way that didn't make immediate sense but wasn't against the rules.
"Indeed. You are a worthy opponent," Spock complimented. "However, I will win."
"I'd like to see you try," Jim retorted.
"Are they flirting?" the same ensign asked another crewmember.
"Shhh!" the other responded.
Spock couldn't comprehend why people tended to think that he and Jim were together in an intimate manner. Jim's exploits with various women were legendary in Starfleet. Spock decided not to engage with this line of thinking, as it was pointless.
Time dragged on as Jim and Spock continued their game—Spock applying logic, Jim embracing the illogical. Suddenly, Uhura's voice came over the intercom. "Captain Kirk, Commander Spock, an unknown ship is approaching us."
"We must stop our game," Jim sighed as he stood up. "We'll pick up where we left off later."
"Agreed. It has been most challenging," Spock said, following his captain to the bridge, leaving their chess game unfinished. Kirk was set to win in eight moves.
The End
Rating: G
This is an entry for the Trektober. The Prompt is 3-D Chess.
The Game
By Marie Nomad
Spock is a logical man. He is a Vulcan and, as such, follows a logical way of life. This logical mindset has helped the Vulcans survive the aftermath of wars and tame the fire of emotions in their blood. Spock also approaches chess logically, making the moves that make the most sense. He watched patiently as Kirk made his moves. Unlike Spock, Kirk is more erratic—or rather, he thinks differently. While Spock is methodical, Kirk tends to think outside the box.
"Wow, how does he play chess?" A new Ensign, recently assigned to the ship, admired from across the room.
"Which one?"
"The captain! Who plays 3-D chess against a Vulcan?" he whispered. Spock was pleased by the sense of astonishment their game had garnered. No one bothered to inform the ensign that Spock could hear them.
Jim made a move that would put his king in check in approximately ten moves. Spock followed through, keeping a watchful eye. It was unlike Jim to play into anyone's hands.
After nine moves, Jim executed a quick counter-move and saved his king at the last second. "Interesting move. But you will be in checkmate in six moves," Spock warned.
"I'll figure something out; I always do," Jim smirked, moving a piece in a way that didn't make immediate sense but wasn't against the rules.
"Indeed. You are a worthy opponent," Spock complimented. "However, I will win."
"I'd like to see you try," Jim retorted.
"Are they flirting?" the same ensign asked another crewmember.
"Shhh!" the other responded.
Spock couldn't comprehend why people tended to think that he and Jim were together in an intimate manner. Jim's exploits with various women were legendary in Starfleet. Spock decided not to engage with this line of thinking, as it was pointless.
Time dragged on as Jim and Spock continued their game—Spock applying logic, Jim embracing the illogical. Suddenly, Uhura's voice came over the intercom. "Captain Kirk, Commander Spock, an unknown ship is approaching us."
"We must stop our game," Jim sighed as he stood up. "We'll pick up where we left off later."
"Agreed. It has been most challenging," Spock said, following his captain to the bridge, leaving their chess game unfinished. Kirk was set to win in eight moves.
The End