I'm not ashamed to admit that "Move Along Home" is a bit of a guilty pleasure for me. I'd rather watch that than "Meridian" or "Let He Who is Without Sin."
Well, I won't fault you for liking ``Move Along Home'', but I did watch it for the first time in who knows how long to see if I'd been unfairly judging it, and, ugh, no.
The humor just felt klunky in that way Berman-era Trek manages. The link between what the rolls of the Space Dice and the actions of the game and the things Our Kidnapped Heroes were doing in the game came out vague and confusing.
The game scenarios didn't make much sense as games, either: ``repeat what this girl is doing, the same way she's doing it, one time!'' ``Here's a room full of fumes --- can you take a drink from any of the three dozen champagne glasses people offer you?''
I admit something that's not exactly its fault is that going back aware that Our Heroes aren't ever in actual peril means the sense of drama is horribly deflated, but that means the episode has to survive on its whimsy, and that clashes with Trek's natural ponderousness.
I'm glad for you that you enjoy it, and will presumably keep enjoying it, but I can't recommend it as an under appreciated gem of early
Deep Space Nine.