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Star Trek TOS Re-Watch

Well, it's got the inventor and performer of the Blaster Beam, last heard in the opening credits of season five of Lower Decks. Oh, and rather a lot in Star Trek: The Motion Picture and a little less in Wrath of Khan and The Search for Spock. It's also got Lucy van Pelt and future star of Space Academy.

It's not that bad. It's not that good. It's really kind of First Season Trek (scary thing unleashed by unknowing colonists / archeologists) with a Twilight Zone terror vibe. I probably like it less than Spock's Brain and more that Plato's Stepchildren. EDIT: I bet I like it better than Lights of Zetar.

Majel is surprisingly wonderful in this episode.
 
Hmmm. But Miri has Michal Pollard as a 12 year old going on 26!

I don't know. Neither of them are on my go to list. I should make a list of "Star Trek episodes I usually avoid" and go watch them. I'll get Plato's Stepchildren and The Alternative Factor out of the way fast.

Awww, dammit. I didn't realize that Pollard had died.
 
Not really looking forward to this one. I hope I can manage to watch at least semi-objectively.

"And the Children Shall Lead" by Edward J. Lakso

Responding to a distress signal, Kirk, Spock, and McCoy beam down to a research colony on Triacus. They find several dead bodies. One man gets up briefly and Kirk recognizes him as Professor Starnes, but Starnes doesn't seem to recognize Kirk and he collapses, dead. They determine that the dead committed mass suicide. Then the children of the colony come out. They are laughing and playing like nothing's happened. This continues as Kirk, Spock, and McCoy bury the bodies and then beam the children onto the ship. Spock speculates an outside force may be involved. Kirk feels a strange anxiety when entering the cave the children were playing in.

Later, the children are sent to bed, but instead chant and summon their "friendly angel." The "angel" lays out the plan - the children are to manipulate the crew and ship to go to a populous planet, where it will command millions and they will be its generals.

Spock managed to get logs from Starnes' tricorder and plays them for Kirk. Just as the last one is playing, the oldest child, Tommy, comes onto the bridge and stops it from working. Gradually, using illusions and the crew's fears, the kids take over the ship and send it where they want it to go. Spock breaks himself free and helps Kirk do the same.

Kirk eventually plays back the chant to summon what he suddenly calls the Gorgan and confronts it. Spock plays back footage from Starnes' tricorder showing the children laughing and playing with their parents, then the footage of them all dead. The children start crying, releasing the Gorgan's hold and showing it as the ugly, nasty thing it really is. It disappears and everyone is freed from the illusions and control.

So, the Gorgan is "the evil embodiment of an ancient group of space-warring marauders released by Starnes's archaeological survey." Weird, but Trek.

The episode is surprisingly watchable, up until they summon the Gorgan on the bridge and Sulu sees swords in space and Uhura sees herself old and sick. George and Nichelle do fairly well in those scenes. Belli is terrible throughout and his monologues are too long, destroying the mystery of the story on his first appearance. Shatner goes way overboard when his fears take control of him, but otherwise is fine. The kids were all pretty decent, especially when they finally react to their parents' deaths.

I won't go as far as others and say it's the worst TOS episode, but it definitely falls apart after the first half. I found the episode oddly resonant given current events in the world.
For me, this one is utterly unwatchable. It's one of the very few episodes I will turn to another channel once I see it's the one being aired. :shrug:
 
This episode is the worst of the worst for me. At least The Alternative Factor has some redeeming qualities, but this one? A boatload of children making masturbatory gestures to summon up Melvin Belli in a green shower curtain? No thanks.

Miri at least has some good thinking points, and both Kim Darby and Michael J. Pollard
are interesting.
 
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It will take almost 2 months on impulse power to get back to the planet, with the asteroid right behind them.
The story shows that the Enterprise is cruising slightly ahead of the asteroid for 59 days, so, the question is how fast is the asteroid traveling? The fastest asteroid in our solar system is ~95,000 km/hour which in 59 days will travel 134520000 km or ~0.9 AU. If it is traveling much, much faster say 0.25 light years per second (which "some" say is the top speed of impulse power...:shrug:), then the ship would travel ~2600 AU's in 59 days (~65 times the distance to Pluto which is only ~39.5 AU mean distance from the Sun). I think this is way too fast, so, the asteroid speed is probably something closer to my first scenario, so, the asteroid distance from the planet is somewhere around the 1-2 AU limit; like the distance to the asteroid belt in our solar system. YMMV :vulcan:.
 
The story shows that the Enterprise is cruising slightly ahead of the asteroid for 59 days, so, the question is how fast is the asteroid traveling? The fastest asteroid in our solar system is ~95,000 km/hour which in 59 days will travel 134520000 km or ~0.9 AU. If it is traveling much, much faster say 0.25 light years per second (which "some" say is the top speed of impulse power...:shrug:), then the ship would travel ~2600 AU's in 59 days (~65 times the distance to Pluto which is only ~39.5 AU mean distance from the Sun). I think this is way too fast, so, the asteroid speed is probably something closer to my first scenario, so, the asteroid distance from the planet is somewhere around the 1-2 AU limit; like the distance to the asteroid belt in our solar system. YMMV :vulcan:.
If we take Enterprise's speed as standard impulse then it does lead to a way too fast asteroid. Thankfully the ship was very broken when she started her 59 day journey, which allows us to fudge the numbers quite a bit! :techman:
 
If we take Enterprise's speed as standard impulse then it does lead to a way too fast asteroid. Thankfully the ship was very broken when she started her 59 day journey, which allows us to fudge the numbers quite a bit! :techman:
Previously in other episodes, the ship only has hours (7 hours in The Doomsday Machine) to days (I estimate ~4 days in WNMHGB; and ~4 to 5 days in Mudd's Women) on impulse power depending on how hard they push the Enterprise's speed. For the Enterprise to extend their time to 2 months, I assume that the ship is using its impulse drive very sparingly, so, most of its time in transit it is just drifting. :vulcan:
 
Forgive me for injecting some real science into this, but if the Enterprise is going impulse, thus slower than light, it doesn't need to be expending all that much energy. It just has to attain the desired speed and then coast until it has to make orbital maneuvers.

The time elements of this story don't strike me as well thought out. A starship at full impulse should easily outpace an asteroid which would have a much slower velocity as it orbits its star. It would be very fast by terrestrial standards, but really just poking along in astronomical terms.

Another aspect of this that doesn't work for me is how powerless the Enterprise is painted here. In previous instances references were made to the Enterprise able to lay waste to the surface of entire planet or level "half a continent." I know it's not as dramatic story wise, but all the Enterprise had to do was nudge the asteroid off course. It could have done that with a couple of photon torpedoes yet that option wasn't even mentioned--oversight by the writers perhaps.

Finally I'd be curious to know how the Enterprise learned this asteroid was a danger to this apparently newly discovered world. A solar system is quite a big thing and there would be a lot of objects of a great variety of sizes flying around the parent star. Something about this asteroid caught the Enterprise's interest such that in investigating or observing it they discerned it would impact one of the star system's worlds. Lucky for the planet's inhabitants the Enterprise just happened to be ambling by or this would have been just another cosmic impact maybe noticed in someone's telescope somewhere.
 
Previously in other episodes, the ship only has hours (7 hours in The Doomsday Machine) to days (I estimate ~4 days in WNMHGB; and ~4 to 5 days in Mudd's Women) on impulse power depending on how hard they push the Enterprise's speed. For the Enterprise to extend their time to 2 months, I assume that the ship is using its impulse drive very sparingly, so, most of its time in transit it is just drifting. :vulcan:
Yep. In space, your velocity will change (accelerate) if you are expending fuel, or if you go near a source of gravitation, like that asteroid. It will pull you down.

If the Enterprise can't outrun the asteroid, and she obviously couldn't, then the way to get back to the planet without crashing on the asteroid, or wasting fuel continuously to fight its gravity, is to put the ship in orbit around the asteroid like a little moonlet.

Near the end of the journey, that's when you break free with the impulse engines and a gravity-assist from the planet, and thereby gain the four-hour advantage that Spock mentioned to McCoy.
 
@Warped9 all excellent points to be sure. 1) But this is also the show that continuously suggests that if a ship loses power it will fall out of orbit within hours if not minutes.
2) It's all VERY Star Trek.
Quite so. We try to rationalize these things, but they point to a misunderstanding by the writers and creators of how this stuff would really work. I can understand the Enterprise struggling if an external force is trying to pull the ship down out of orbit, like we've seen in some instances. But just cutting thrust would mean you just keep orbiting for a very long time until a planet's gravity eventually slows you down enough to start skimming the atmosphere and thus creating more drag that will eventually bring you down. But that's a long drawn out process that would take years rather than hours.
 
Quite so. We try to rationalize these things, but they point to a misunderstanding by the writers and creators of how this stuff would really work. I can understand the Enterprise struggling if an external force is trying to pull the ship down out of orbit, like we've seen in some instances. But just cutting thrust would mean you just keep orbiting for a very long time until a planet's gravity eventually slows you down enough to start skimming the atmosphere and thus creating more drag that will eventually bring you down. But that's a long drawn out process that would take years rather than hours.
"The Naked Time"
Psi 2000 was disintegrating, and the ship was in a low orbit for scientific observations. When the ship lost propulsion, it could no longer correct for the crazy shifts in gravity, as some regions of the planet were suddenly a lot more dense than others. [Orbiting the Moon in real life poses an analogous problem, to a much lesser extent. The Moon's density is uneven.] These uneven areas of localized intensity were more than we bargained for when the Enterprise was in so close. :eek:

"Court Martial"
The Enterprise had to be placed in an extremely low orbit, super-low, before evacuating the crew, because it afforded them a chance to take selfies as the ship passed overhead. Kirk is always thinking of his crew, and also sometimes his flair for the dramatic. :)
 
I think saw on a Youtube video they calculated that the maximum speed a spaceship with various shielding designs can travel due to friction with interstellar gas (hydrogen, helium, dust); any faster, your ship starts to burn up. In Star Trek, this problem is solved with the use of deflector screens, notably, the big dish pointing forward on the ship to push stuff away from the ship's path. Unfortunately, this system uses a lot of power, so, even at moderate sublight speeds, it eats up power even if you are not using power for propulsion.

Many say that impulse engine uses some sort of exhaust to push the ship, and if so, then the maximum speed the ship can attain is limited to the speed of the exhaust. I think in TMP, the ship under max. impulse power was traveling ~0.5 c. I assume this limit is due to the max. speed of its exhaust out of the impulse engines. Once the ship hits this limit, it still needs to provide power to its main deflector plus a little nudge from its engines to counter any drag. In TOS, this stead state 0.5 c cruising seems to be maintained for ~4-5 days until they run out fuel. YMMV :).
 
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I think saw on a Youtube video they calculated that the maximum speed a spaceship with various shielding designs can travel due to friction with interstellar gas (hydrogen, helium, dust); any faster, your ship starts to burn up. In Star Trek, this problem is solved with the use of deflector screens, notably, the big dish pointing forward on the ship to push stuff away from the ship's path. Unfortunately, this system uses a lot of power, so, even at moderate sublight speeds, it eats up power even if you are not using power for propulsion.

Many say that impulse engine uses some sort of exhaust to push the ship, and if so, then the maximum speed the ship can attain is limited to the speed of the exhaust. I think in TMP, the ship under max. impulse power was traveling ~0.5 c. I assume this limit is due to the max. speed of its exhaust out of the impulse engines. Once the ship hits this limit, it still needs to provide power to its main deflector plus a little nudge from its engines to counter any drag. In TOS, this stead state 0.5 c cruising seems to be maintained for ~4-5 days until they run out fuel. YMMV :).
Yes. Interstellar hydrogen atoms are probably just a handful of atoms per cubic meter of space. But when you fly through them at high speed, you hit those atoms and it's just as if radiation was hitting you. I think it's a problem IRL if we get out there.

And interstellar dust would be a MUCH larger caliber bullet. There are some photos of galaxies that look absolutely filthy. Dirty pictures:



Also, Star Trek always forgets that anybody going .5 c will be subject to some wicket time dilation, because that's crazy fast. You've got to get inside a warp bubble that seals in the juices and locks out physics.
 
I once knew how to calculate time dilation, but it’s been awhile. Still, for what it’s worth, from what I recall time dilation at .5c isn’t that bad.
 
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