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Star Trek Rules

Dfros

Ensign
Newbie
Rule 1.

If Riker is talking to you he must put his foot up on the nearest desk.


Rule 2

Any Scientists working in isolation will have gone rouge in some way.


Rule 3

If something goes wrong on the enterprise get to a service tube and climb up the ladder it usually helps.
 
Rule 4

Tachyon beams can serve as the resolution to any plot requirement. If for some reason a tachyon beam cannot resolve a situation, try an inverse tachyon beam.
 
Rule 5

A Tricorder is not just a Tricorder its just about anything you need it to be at the time just reprogram it and your sorted
 
Rule 46

Rule 45 causes a temporal paradox. it'll make sense when you get there.
 
should've picked a lower number in case this thread doesn't last that long
 
Rule 10: Any well-endowed woman must be in either a low-cut or skin-tight catsuit, regardless of rank or position.
 
Rule 11: When faced with a life-threatening conundrum and your normal solution isn't working, flip it around! That's what Geordi always does and it always works.
 
Rule 13
Warp core ejection systems must fail during an emergency, unless the ejection of warp core is Relevant to the Plot.
 
Rule 14: ANY critical failure can be re-routed away.

Rule 15: A ship named Enterprise will be at the forefront of most major discoveries, battles and other events in the reach of the Federation and beyond.
 
Rule 16: Drugs that cure plagues are best stored at isolated locations, very far from any location at which a plague might erupt.

Rule 17: Geordi must be forever lonely.
 
Rule 19

If Wesley Crusher is doing or has done some experiment its probably responsible for the crazy stuff going on around you
 
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