This game is going to suck so horribly bad and die a horrible death, but that won't stop me from suffering through it like everyone else.
Ease up on that optimism.
This game is going to suck so horribly bad and die a horrible death, but that won't stop me from suffering through it like everyone else.
If you haven't heard. ST: Online will have bridges.
Woo hoo! screen grab here:the famed Enterprises...the brawny Defiant from “Star Trek: Deep Space Nine.”
I just found this image (scroll down to bottom) of a ship interior but it is from February 2009 so not sure if it is even accurate or a real screengrab.
http://game-server-hosting.net/wp-content/uploads/2008/12/StarTrekOnline_scr1.jpg
When you look at the boxart, do you think "Wow, that game looks like fun!" or do you think "Wow, look at them whore the license they got!"
Though I am actually shocked that it's not a woman in a bikini holding that crappy looking phaser.
Star Trek Online open beta dates announced
From January 12 to January 26, players can get their first look
It's that nice free period for the public to report bugs, test server capacity, and get a free early peek of the game on the side.
MPC: Does the game have the "hot rod" style Enterprise from the new Star Trek movie?
CZ: [Laughs] No, we don't have the new J. J. Abrams "hot rod" ship in the game yet, but we do have access to that in terms of our license.
CZ: We don’t have life spans on our games, and we go into the first year with an expansion and update plan. That being said, though, from our experience, the longer you plan ahead, the more likely the plan is useless, because the subscribers will tell you what they like and dislike, and what they want to see more of. So, even though we put a plan out there, we have to be flexible and listen to our captive audience. Which is kind of the cool part about making MMOs. [Once it’s released], it’s not just us making the game—everyone contributes.
I'm not too hot about using shuttles for boarding parties as it defeats the whole purpose a transporter.
On to what I don't like. I don't like the not too subtle swipes at those who are interested in a player crew experience. That's the second time I've heard them say something about '"being in engineering pressing buttons." If player crews are outside the direction the game's development took then just say that. But don't dismiss the desires of some to take on roles other than that of captain as button pressing. It's a computer game. What else is there to do but press buttons?
The way I understood it, it's supposed to work like Pets do in other MMOs.I notice that one ship had separated it's saucer section. Does anyone know how would works? Would each section be independently controllable by the player? How much of an advantage does this bestow?
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