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Star Trek: Online

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bridges in the game - screengrabs

If you haven't heard. ST: Online will have bridges.

And here are the first images of bridges:
the famed Enterprises...the brawny Defiant from “Star Trek: Deep Space Nine.”
Woo hoo! screen grab here:
http://www.telegram.com/article/20091114/NEWS/911140356/1102/RSS01&source=rss

2 more screengrabs of the same bridge different angles here:
http://www.incgamers.com/News/19623/star-trek-online---bridge-details
 
Sexy box:

500x__11.jpg
 

Thanks. I like the look of the game and I like that some of the retro ship models have been incorporated as well. The customization with the various ship systems, as well as crew, looks pretty good too. I'm not too hot about using shuttles for boarding parties as it defeats the whole purpose a transporter.

On to what I don't like. I don't like the not too subtle swipes at those who are interested in a player crew experience. That's the second time I've heard them say something about '"being in engineering pressing buttons." If player crews are outside the direction the game's development took then just say that. But don't dismiss the desires of some to take on roles other than that of captain as button pressing. It's a computer game. What else is there to do but press buttons?
 
When you look at the boxart, do you think "Wow, that game looks like fun!" or do you think "Wow, look at them whore the license they got!"

Though I am actually shocked that it's not a woman in a bikini holding that crappy looking phaser.
 
Having another look at it I can't believe the Klingons aren't more prominent instead of shoved well into the background. The game is about playing as the Feds of the Klingon faction. Maybe they'll do a "Klingon cover" box as well to be fair, like how Warcaft II had box art for each major faction.
 
When you look at the boxart, do you think "Wow, that game looks like fun!" or do you think "Wow, look at them whore the license they got!"

Though I am actually shocked that it's not a woman in a bikini holding that crappy looking phaser.


The cover reminds me of many things, but Star Trek is not one of them.
 
Star Trek Online open beta dates announced

Star Trek Online open beta dates announced
From January 12 to January 26, players can get their first look

It's that nice free period for the public to report bugs, test server capacity, and get a free early peek of the game on the side.

SOURCE
 
ships in Star Trek Online : JJprise?

MPC: Does the game have the "hot rod" style Enterprise from the new Star Trek movie?


CZ: [Laughs] No, we don't have the new J. J. Abrams "hot rod" ship in the game yet, but we do have access to that in terms of our license.


also about expansion packs and update plans:
CZ: We don’t have life spans on our games, and we go into the first year with an expansion and update plan. That being said, though, from our experience, the longer you plan ahead, the more likely the plan is useless, because the subscribers will tell you what they like and dislike, and what they want to see more of. So, even though we put a plan out there, we have to be flexible and listen to our captive audience. Which is kind of the cool part about making MMOs. [Once it’s released], it’s not just us making the game—everyone contributes.

The full interview, in which he talks about space combat and away missions in the game, is here.
 
Damn it, Trek BBS. I purposefully steer clear of MMORPGs because I know what they'll do to me, but now you've gone and got me drooling over what appears to be an awesome game that I may be unable to resist.

I notice that one ship had separated it's saucer section. Does anyone know how would works? Would each section be independently controllable by the player? How much of an advantage does this bestow?

I'm not too hot about using shuttles for boarding parties as it defeats the whole purpose a transporter.

I'd imagine that since transporters don't work through shields, they'd be unusable until the shields are down and you're pummelling the hull, which seems a bit pointless.

On to what I don't like. I don't like the not too subtle swipes at those who are interested in a player crew experience. That's the second time I've heard them say something about '"being in engineering pressing buttons." If player crews are outside the direction the game's development took then just say that. But don't dismiss the desires of some to take on roles other than that of captain as button pressing. It's a computer game. What else is there to do but press buttons?

In total agreement with this.
 
I notice that one ship had separated it's saucer section. Does anyone know how would works? Would each section be independently controllable by the player? How much of an advantage does this bestow?
The way I understood it, it's supposed to work like Pets do in other MMOs.
Meaning, once you've seperated your ship (e.g the Prometheus), you'll get additional action bars with which you control and steer the seperated parts.

Works the same with the fighters from the Klingon carrier.
 
^ The STO site has a few ship specs and a list of ships (mostly Federation) ships that are available during the game.
 
Sorry if this has been asked earlier in the thread (I stopped reading every post after page 5 or 6...) but does anyone know when STO might be released for platforms other than a PC? I have a Macbook. :( I wouldn't mind getting an Xbox...
 
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