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Star Trek MMOG effectively cancelled

ktanner3 said:
I don't understand why this is so hard for game developers. If any of them new anything about Star Trek they would know how to make an MMO game for it. Just setting it in the Alpha Quadrant itself should open up many possibilities. Humans,Klingons,vulcans,andorians,telerites etc..

Film, television, and book franchises are just not good candidates for MMOs. Even MMOs based on the "Big Two" franchises – you know the ones – have not lived up to the expectations of their developers. Today, and historically, the biggest MMOs are based on universes that were created for the purpose of supporting games. MMOs are all about exploration, personal glory, hanging out with friends, and meeting new people. You can't take a universe that was created to support a linear, non-interactive viewing experience that has its own six-volume set of rules and expect a development team to deliver something innovative and fresh within that universe that allows millions of players to be the hero. The best games, MMO or otherwise, are created first and foremost to be games, and the world, story, and setting are there to serve that end, not the other way around.
- Jeff Strain
 
I'm not surprised. Star Trek games are are always hit and miss. Unlike Star Wars games that have a powerhouse behind them like Lucasarts, who have a gift for taking the latest trends in gaming and wrapping it in a Star Wars logo, Paramount has no reservations about selling out thier cashcow to the highest bidder. Which in some cases probably takes a huge chunk of the budget away from the game developement. I was actually pulling for this one, a Star Trek MMORPG sounded like a great idea. But after checking out the official site periodicaly over the months after it was announced, it was clear to see that the writing was on the walls. There were almost never any updates, and when there were, they were mostley in regards to what they hoped to put in it instead of what they actually were putting into it. Like I said, I really wanted to see this one through, but I could see where this thing was heading and had actually long given up and forgotten about it until I saw this thread. Oh well, at least they had the decency to let the fans know what they probably already knew five minutes after realising that they were going to have to take thier good intentions and actually make a playable game out of it.
 
rType said:
ktanner3 said:
I don't understand why this is so hard for game developers. If any of them new anything about Star Trek they would know how to make an MMO game for it. Just setting it in the Alpha Quadrant itself should open up many possibilities. Humans,Klingons,vulcans,andorians,telerites etc..

Film, television, and book franchises are just not good candidates for MMOs. Even MMOs based on the "Big Two" franchises – you know the ones – have not lived up to the expectations of their developers. Today, and historically, the biggest MMOs are based on universes that were created for the purpose of supporting games. MMOs are all about exploration, personal glory, hanging out with friends, and meeting new people. You can't take a universe that was created to support a linear, non-interactive viewing experience that has its own six-volume set of rules and expect a development team to deliver something innovative and fresh within that universe that allows millions of players to be the hero. The best games, MMO or otherwise, are created first and foremost to be games, and the world, story, and setting are there to serve that end, not the other way around.
- Jeff Strain

THe reason Star Wars and Star Trek haven't worked is because the developers of the games couldn't settle on a format and stick with it. Galaxies was rushed out before all the bugs were fixed and changed so many times that people got frustrated.It also didn't help that SOE's customer service is probably the worst of all time. Star Trek failed because it was given to a small company. There's no reason why two franchises with billions of fans can't have a MMO game that is succesful. Start the game at the last installment where nothing is written yet(don't shoehorn it in the middle of what's already happened,that's where Galaxies fucked up) and allow the story to grow based on what happens in the game for each server.WOW has roughly 8 million subscribers. Star Wars and Star Trek rakes that in on one movie weekend. Just keeping their base would make it succesful in of itself. Stop trying to copy WOW and be original.
 
Lol, don't even give them the idea to do that.

Perhaps Starship Creator III would be a better option? :)

God, I wasted so many hours on Starship Creator. Cardinal Biggles had given me his copy (I still have it somewhere) and every day after school I would come home and start making new crew members. I seriously had every single character from Street Fighter, Mortal Kombat, Soul Calibur, Tekken, Final Fight, and some other random fighting games (Can you guess what video game genre I was into at the time?), going about my business with my fleet (I had made like, 15 ships)...when all of a sudden it just stopped working. Their tech support didn't know why it occurred and they couldn't help me, so I just never picked up the game again.
 
Lol, don't even give them the idea to do that.

Perhaps Starship Creator III would be a better option? :)

God, I wasted so many hours on Starship Creator. Cardinal Biggles had given me his copy (I still have it somewhere) and every day after school I would come home and start making new crew members. I seriously had every single character from Street Fighter, Mortal Kombat, Soul Calibur, Tekken, Final Fight, and some other random fighting games (Can you guess what video game genre I was into at the time?), going about my business with my fleet (I had made like, 15 ships)...when all of a sudden it just stopped working. Their tech support didn't know why it occurred and they couldn't help me, so I just never picked up the game

The game could only be played about 15 times before the disc corrupted itself...Simon and Schuster considered extending the disc self destruct program to 25 plays but psychiatrists argued that nobody would play the game that many times...:alien:

A interesting side note..after the release of SCII psychiatric admissions increased 150%.....make of that what you will......:eek:
 
IIRC, there was also talk of a Battlestar Galactica MMORPG that was supposed to be released this year. Probably went in the same vaporware cabinet as Firefly.
 

God I hope not - CoX didn't improve UNTIL Jack Emmeret sold the property to NCSoft and the Devs there (which USED to work for Cryptic; but jumped 100% to NCSoft when given the chance) started to implement some of the features Jack said "would ruin the immersive factor of the game". Of course it might have been that he was wanting to give Marvel Universe On-Line a 'better' chance; and there certainly was a conflict of interestin that his company was the primary developer of CoX AND a game pushed by Microsoft that would essentially be direct competition. Still, I have no faith the Jack can develop a fun, interesting MMORPG - and evidently Microsoft feels the same way if they've decided to cancel MU-Online (probably because they felt they were experiencing 'Vanguard' development deja-vu). ;)

But, I guess time will tell - and I agree with the posters above who think there's no way a Star Trek MMO would maintain the 'flavor' of Star Trek with chat like:

"The 'U.S.S. P0wnz' will be raiding the Klingon Homeworld tonight. All guild, err I mean crew that want to participate be at the beam up point at 8:00 PM tonite. Gauron is worth 500 KKP (Klingon-Kill-Points); and he drops the 'Ultra-Disruptor Pistol'; so I expect we'll see someone blow their KKP wad in the bidding once we take the Klingon High Council Chamber and Gauron down."
 
Perhaps they'll try again in time for 'Star Trek' next summer? Release the main game, then an expansion pack when the movie comes out on DVD. The expansion could deal with situations and characters in the movie.
 
Perhaps they'll try again in time for 'Star Trek' next summer? Release the main game, then an expansion pack when the movie comes out on DVD. The expansion could deal with situations and characters in the movie.

that is exactly what they shouldnt do for an mmo. dont rush a game out to just to coincide with a movie's release date, or an expansion to coincide with a dvd date. release the game when it's done.
 
Last I heard STO has been passed on to an "unnamed" developer.

I'm having my first MMORPG experience with LOTRO. Pretty cool. Role-playing seems to be the exception, most players are just running around ignoring everyone else. But the power gaming was just as much a problem in tabletop D&D; it's nothing new. I disagree entirely that a preconceived world doesn't work for this type of game. I love that this genre is being presented in Tolkien fashion.
The graphics engine is nice. Easy on the system. I have a circa 2004-05 PC I put together, and its mostly cranked and runs smooth. Not quite Oblivion quality, but close enough, and far smoother. I don't know how much better a DX10 card's visuals are, though. I probably don't want to know :)
 
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