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Spoilers Star Trek: Boldly Go Comic Series Review Thread

I read it and liked it! summary of issue 4 makes me worry, in light of the villain they use, about Spock tho!
I was wondering about the villain too btw, it seems a bit soon but you know the butterfly or ripple effect is crazy.
it could also be this is an older version of them and different from what we saw in tng. They probably have some plot twist in store.

nice thing they don't write sarek as a stereotyped Vulcan who disapproves Uhura and lobbies for Spock to get with a Vulcan, even if he fell for a human himself. This Sarek and this Spock seem to have a much better relationship and I love it.
s/u haters should get a poster with Spock's description of why his and Uhura relationship makes sense lol
 
In a way, they've gone back to a pre-TNG kind of warp drive, the kind that allows for fairly rapid travel across the Galaxy, anywhere from the center to its edge.

Which makes Voyager's original timetable of 70 years to get to Federation space even more pathetic :hugegrin:
It seems odd that they would have the ships going so much faster so much earlier. I know TOS did stuff like that, but after Voy. you'd think they'd move away from that.
Could this be explained away by them getting data on Narada's engines or something like that?
We do have the slipstream drive now that does allow the Full Circle fleet to get back and from from the Beta Quadrant (Earth) to the Delta Quadrant in just a few days or weeks.
 
Could this be explained away by them getting data on Narada's engines or something like that?

Or by the new Encyclopedia's conjecture that the timeline changes propagated in both directions. In any case, it's consistent with the movies' evident portrayal of interstellar journies taking mere minutes.

Still, keep in mind that the Ongoing comic previously posited the existence of an Alpha/Delta Quadrant border, something that does not exist; Delta abuts Beta and Gamma and only touches corners with Alpha at the center of the galaxy. It also puts Tholian space just on the Alpha side of that border. So it seems that in Mike Johnson's universe, the geography of the galaxy is defined in a massively different way than it is in the rest of Trek. Maybe you could reconcile that by assuming the quadrant labels were used differently in the 23rd century, or at least in the Kelvin 23rd.
 
I didn't realize the approach to the galaxy's geography was so different in the Kelvin comics. I thought all of the tie-ins were required to use the galaxy layout presented in Star Charts.
 
I didn't realize the approach to the galaxy's geography was so different in the Kelvin comics. I thought all of the tie-ins were required to use the galaxy layout presented in Star Charts.

Well, yes and no, I guess. That galaxy layout was established in behind-the-scenes technical materials as early as TNG's later seasons, and it was used in an onscreen graphic on VGR, so it is the official version and something like an "Alpha/Delta border" seems to be an error. But Star Charts' placement of Tholian space is conjectural, so there's no reason another tie-in couldn't put it somewhere else. Although putting it so far away is another thing I'd consider a mistake, since the Tholians were featured in a couple of Enterprise episodes.

Although Johnson has always written the comic under the assumption that it's set in one of an infinite number of alternate realities with random differences, rather than being a divergent timeline branched off by Nero's actions as the movie makers posited. That seems to be his justification for changing things arbitrarily.
 
Because 100 years later it takes Janeway 7 years to make a similar trip and that includes major short cuts lol
But as I said, Previous Kelvin timeline comics have shown the Delta Quadrant border being within range of Federation space, so what's wrong with this comic being consistent with its own universe? And besides, the movies have already shown us warp speed in the Kelvin Timeline is ridiculously fast anyway. Actually, travel time in any Abrams movie is way too fast, as The Force Awakens also had that problem.
 
IIRC, the story about Sarek and the renegade Vulcans seeking revenge back in the Ongoing's first year did have survivors from Nero's crew travelling back and forth from an outpost along the Delta Quadrant's border. If they can do that, why can't the Federation have a presence there?
That too was lazy writing. Think about how far Federation space is from the Delta Quadrant. How could Sulu have been at Yorktown, on the edge of Federation space, in the wake of the Krall incident, and board the Concord to get near the Delta Quadrant within what looks like no more than one month when a century later Voyager would have taken 70 years by conventional warp travel to get home? A quadrant is big, counter to what Kelvin Timeline writers seem to think.
 
But as I said, Previous Kelvin timeline comics have shown the Delta Quadrant border being within range of Federation space, so what's wrong with this comic being consistent with its own universe? And besides, the movies have already shown us warp speed in the Kelvin Timeline is ridiculously fast anyway. Actually, travel time in any Abrams movie is way too fast, as The Force Awakens also had that problem.
I and others are critiquing this plot point in this issue for lazy thinking, not lack of consistency.
 
Pretty much. The Voyager kind of looks awfully slow in comparison.

Perhaps the in universe answer is due to Kirk causing so much ruckus around the galaxy the Federation council insisted Starfleet tone down the power of the warp drive and so 100 years later Starfleet ships move as slow as the plot demands.
 
Also this nipping around the other side of the galaxy in half an hour makes the final frontier about as frontierish as taking the bus down the road. Space in the Kelvinverse has lost its mystery of being vast and very far away. Ships gets lost in the Delta quadrant, no worries we will be home by dinner time. Vulcan must have done a roaring trade in tourism from Earthlings since you can get there in five minutes. The Gamma quadrant must be around the corner as well so sorry Bajora your wormhole is useless...
 
Perhaps the in universe answer is due to Kirk causing so much ruckus around the galaxy the Federation council insisted Starfleet tone down the power of the warp drive and so 100 years later Starfleet ships move as slow as the plot demands.
One idea that's been floated about for years is that warp factors are based on local stellar and subspace conditions, and as such can vary wildly depending on where you are in the Galaxy (Warp 4 here can be many times greater than Warp 9 there). Knowing where these "warp zones" are can enable some ships to traverse hundreds or even thousands of light-years in a matter of hours. But if a ship is lost in unfamiliar space like the Voyager was, then it could take years or decades to travel the same distance.
 
But as I said, Previous Kelvin timeline comics have shown the Delta Quadrant border being within range of Federation space, so what's wrong with this comic being consistent with its own universe? And besides, the movies have already shown us warp speed in the Kelvin Timeline is ridiculously fast anyway. Actually, travel time in any Abrams movie is way too fast, as The Force Awakens also had that problem.
I didn't think there really was a consistent travel time in Star Wars Hperspace? They seem to zip around from place to place pretty quickly no matter where they are going in the movies and shows.
 
I didn't think there really was a consistent travel time in Star Wars Hperspace? They seem to zip around from place to place pretty quickly no matter where they are going in the movies and shows.

Yeah, and the fact that the Republic and the Empire spanned most of an entire spiral galaxy, with ships able to travel between core and rim in hours rather than decades, already means that SW ships are immensely faster than ST ships (or else that SW writers have much less of a sense of galactic scale).
 
Yeah, and the fact that the Republic and the Empire spanned most of an entire spiral galaxy, with ships able to travel between core and rim in hours rather than decades, already means that SW ships are immensely faster than ST ships (or else that SW writers have much less of a sense of galactic scale).
Or the Star Wars galaxy is a lot smaller :D
 
But as I said, Previous Kelvin timeline comics have shown the Delta Quadrant border being within range of Federation space, so what's wrong with this comic being consistent with its own universe? And besides, the movies have already shown us warp speed in the Kelvin Timeline is ridiculously fast anyway. Actually, travel time in any Abrams movie is way too fast, as The Force Awakens also had that problem.
John Byrne's New Visions comics also postulate a Delta Quadrant border within Federation starship-range in the Prime Universe, circa mid-2260s -- the border is referred to as "the frontier," and the DQ as "98 percent unexplored" in the storyline of issue #6, with Starfleet outposts scattered along it.
 
I didn't think there really was a consistent travel time in Star Wars Hperspace? They seem to zip around from place to place pretty quickly no matter where they are going in the movies and shows.
At least in the other movies, the editing implies some time has passed during hyperspace journeys. In TFA they literally do take a matter of minutes to get from the Resistance base to the planet Luke's on, which is supposed to be in uncharted territory. Actually, all hyperspace journeys only take a matter of minutes, and there's no editing tricks to imply more time could have gone by off camera.
 
At least in the other movies, the editing implies some time has passed during hyperspace journeys. In TFA they literally do take a matter of minutes to get from the Resistance base to the planet Luke's on, which is supposed to be in uncharted territory. Actually, all hyperspace journeys only take a matter of minutes, and there's no editing tricks to imply more time could have gone by off camera.
Really? I only saw the film the once in theatres, but I feel like that sequence was more montage-y. I think the Coruscant-to-Mustafar jump the Emperor makes in Episode III is the most egregious one. Palpatine can cross half the galaxy, and Anakin hasn't died yet somehow!
 
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