Nope, you misunderstand.
It's about the poster knowing more about what they're talking about than you do.
I understand perfectly. You're defending Bill and Tom by agreeing with their argument that industry insider opinions are intrinsically correct because of them "knowing more" than a mere "fan" does.
I don't think it's a matter of what's "correct" or not. It's a matter of practical experience and knowledge of how the industry works and the work that is done in it. Unless you or I work in that field, no matter how much you think you or I know about it, we just don't have the practical experience to comment beyond a certain point on the issue. That's not to dismiss our opinions, but our credibility on it will only carry us so far. To dismiss the expertise of those who actually do the work is short-sighted and, frankly, rude.
You're a snob agreeing with other snobs, in other words.
This is also rude, and in my opinion, entirely uncalled for.
Exactly. I'm not attempting to be a snob, nor honestly do I think I was acting like one. I'm simply trying to explain the decision making process that occurs when budgeting VFX. I may be an artist working on shots, but I've also been in the meetings with the producers trying to figure out budgets and time estimates concerning shots and the methodologies that will be implemented. Yes all VFX has a level artistic license, but is also an intense technical process with factual elements and rules that must be followed to achieve a convincing result to the viewer.
I don't tell my mechanic he is being a snob when he comments on something being off on my car, even if I don't notice it. He has the experience and expertise to notice things I don't. One thing I have been very fortunate to experience in my career so far is mentoring by some of the best VFX supervisors in the industry.