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Spoilers ST Strange New Worlds - StarShips & Technology Season 1 Discussion

I might have to rewatch the episode eventually, but the idea of a pre-warp faction being able to "reverse engineer" warp technology from apparent observation seems a bit convenient. But I suppose it's consistent with Nurse Chapel's DNA- modifying serum, even though the Feds tend to not like that sort of thing. :D
 
Is it me, or does that StarBase feel larger than the Mushroom shaped SpaceDock we're used to seeing?

Yup... which is exactly why I asked the question.
It seems 'almost' comparable to Yorktown starbase (or at least one of its arms).
Internal volume (when combined with the forests) seems really huge.

Don't get me wrong, I LIKE the fact its so large... it puts things into perspective, but I AM curious as to HOW BIG it actually i


I might have to rewatch the episode eventually, but the idea of a pre-warp faction being able to "reverse engineer" warp technology from apparent observation seems a bit convenient. But I suppose it's consistent with Nurse Chapel's DNA- modifying serum, even though the Feds tend to not like that sort of thing. :D

While I also think that was a bit... unlikely... they were only able to reverse engineer aspects of what they saw into a bomb... not an actual Warp engine.
They also have instrumentation which was probably able to record some extremely high energy readings (along with ones coming from a Quantum Singularity).

I wouldn't underestimate observation to yield some impressive results.
The readings were 'weird'... similar to Warp engine, but it clearly wasn't.

As for nurse chapel's DNA-modifying serum... that was also weird, however, remember that UFP banned genetic modification that would result in PERMANENT enhancements.
And as we saw, Genetic modification was used in VOY to treat curvature of the spine in utero.

So it seems, UFP doesn't have qualms about using the knowledge to treat various conditions and allow for 'norma' humanoids (and other species) to be born... they just don't allow 'enhancements'.

So, DNA modification for the purpose of temporary disguise is probably fine... if not regulated so its not misused.

And looking at this opening episode of SNW, it seems that SF/UFP didn't have true Prime Directive protocols until the end of this episode fully fleshed out/implemented (they have General Order Number 1, but they just 'renamed' it into the Prime Directive it seems).
 
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So are they saying that the starbase was a starbase, or Jupiter Station c.2259?

They imply that the domes, or at least their contents, are the result of something like the movie Silent Running. :)

Mark
 
And the Trek'verse version of those ships had a better outcome than the movie that inspired them.
 
I think it was explicitly identified as Starbase One near the end of the episode, apparently retconning SB1’s appearance as a domeless space station of the same type on the outskirts of the solar system orbiting a duplicate of Earth. Though it looks like they cleaned it up nicely after the Klingons ransacked the place three years earlier. It’d be kind of funny if there was still a bunch of feral targs left in one of the domes, like the semi-aquatic herd of moose that’s been apparently surviving off the coast of New Zealand for the past century.
 
I think it was explicitly identified as Starbase One near the end of the episode, apparently retconning SB1’s appearance as a domeless space station of the same type on the outskirts of the solar system orbiting a duplicate of Earth. Though it looks like they cleaned it up nicely after the Klingons ransacked the place three years earlier. It’d be kind of funny if there was still a bunch of feral targs left in one of the domes, like the semi-aquatic herd of moose that’s been apparently surviving off the coast of New Zealand for the past century.
Or the US Feral Hog issue that is a Eco System menace and needs as many hunters to hunt them down so that they don't ravage the local ecology.
 
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Given the Single Deck nature of the USS Archer and 3 person crew, it definitely feels like the Pre-Cursor to the RunAbout.
 
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Given the Single Deck nature of the USS Archer and 3 person crew, it definitely feels like the Pre-Cursor to the RunAbout.

Do we know for sure the USS Archer only has 1 deck though?
The rim of the saucer could be big enough for 2 or 3 decks (easily).
I dont think the deck count was mentioned in the episode, and the ship carrying 3 people only could mean that's all that was necessary for this mission... and it doesn't necessarily mean its a precursor to the Runabout though.
We know that SF can send ships equipped for only specific types of missions... so perhaps in this instance a larger crew was not considered to be needed.

I recall a similar (albeit larger) design of this ship was seen in ST: 25th anniversary game though.

Given this ship was sent to initiate First Contact, and given its science nature... perhaps its more of a precursor to the Oberth and eventually Nova class ships?
 
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Do we know for sure the USS Archer only has 1 deck though?
The rim of the saucer could be big enough for 2 or 3 decks (easily).
I dont think the deck count was mentioned in the episode, and the ship carrying 3 people only could mean that's all that was necessary for this mission... and it doesn't necessarily mean its a precursor to the Runabout though.
We know that SF can send ships equipped for only specific types of missions... so perhaps in this instance a larger crew was not considered to be needed.

I recall a similar (albeit larger) design of this ship was seen in ST: 25th anniversary game though.

Given this ship was sent to initiate First Contact, and given its science nature... perhaps its more of a precursor to the Oberth and eventually Nova class ships?

In VOY: "The 37s" Chakotay says that they'd struggle to run Voyager with fewer than 100 crew, and it's hugely more sophisticated than a 23rd century scout ship. Whether or not the mission required just a handful of people, ship operations would require at least a skeleton crew on their own. Consider all the times we see an Enterprise take on board a specialist or two for a specific mission; or the Grissom in Star Trek III: The Search for Spock having David Marcus and Saavik as the Genesis mission specialists in addition to its regular crew, rather than instead of them.

It seems bizarre to me that such a mission as presented in SNW would use so few people, with no additional operational crew, and they'd all leave the ship at the same time.
 
Do we know for sure the USS Archer only has 1 deck though?
The rim of the saucer could be big enough for 2 or 3 decks (easily).
Usually they estimate the # of decks via window sizing, but since there are no windows on the model and the front cavity looks like a foreward facing window, that leads to the assumption that it's a small saucer with a small warp nacelle, ergo the skeleton like pylon and the small 3 person crew running the vessel.

There's also the fact that in the 3D WireFrame layout, it looks like the engineering section eats up a giant portion of the saucer's internal volume, leading to the assertion that it's a single deck and that the crew section is a giant "U" shaped surrounding the engineering area. There was also no Bridge area dome in the 3D WireFrame layout, ergo the giant fore mounted cut-out leads to the assertion that the cockpit is mounted in the fore and the Port/StarBoard sides of the saucer are for crew quarters.

But given that it has only 3 people operating it and nobody was onboard & no dead bodies, why would StarFleet send out a Full Size Starship for a survey mission with only 3 people? The only times we see that kind of operation are on RunAbouts where they are generally left in orbit or parked somewhere planetside.

It makes more logical sense that StarFleet has a pre-cursor to the RunAbout, and that they just scaled down a Saucer and slapped on a single Warp Nacelle in the Saladin class configuration.
 
MA (yes, yes, I know) is referring to it as Hermes-Class, not Saladin. Hermes would actually fit better with the mission profile (scout rather than patrol).
 
In VOY: "The 37s" Chakotay says that they'd struggle to run Voyager with fewer than 100 crew, and it's hugely more sophisticated than a 23rd century scout ship. Whether or not the mission required just a handful of people, ship operations would require at least a skeleton crew on their own. Consider all the times we see an Enterprise take on board a specialist or two for a specific mission; or the Grissom in Star Trek III: The Search for Spock having David Marcus and Saavik as the Genesis mission specialists in addition to its regular crew, rather than instead of them.

It seems bizarre to me that such a mission as presented in SNW would use so few people, with no additional operational crew, and they'd all leave the ship at the same time.

Remember that in the movies, the 1701 was automated and can be operated with only a few people aboard.
VOY writers neglected the automation angle it seems for the sake of drama (or temporary amnezia)... but otherwise, from what we saw, 24th century technology has a great degree of automation and generally self-maintain and self-repair. During combat, etc., my guess is that repairs usually go faster if the crew is operating with automation (which can also do it by itself, but would take much longer).
Its also possible that what Chakotay meant in the 37's episode was that for some unexpected situations, you need a security force, means to defend the ship from potential invaders, etc.

And there's Year of Hell... less than 10 people were onboard and VOY was hiding in a nebula. The ship was maintained to a certain degree, repaired, etc. but with so few people and reduced power reserves, it took longer... but they could still run the ship.

And then there's season 7 when the crew was kidnapped and their memories wiped... the Doctor as a single person was able to maintain certain systems, but repairs were slow. When Kim, Neelix and Chakotay returned to the ship, better functionality was restored in what... days?
And after that, the ship engaged other alien ships in combat, etc.

So, 100 people needed to run the ship was probably a number where if you wanted to ensure relative smooth operations, occasional maintenance, repairs and prevent invasions.
 
Remember that in the movies, the 1701 was automated and can be operated with only a few people aboard.

That was only in Star Trek III: The Search for Spock. It's made clear this is something Scotty has lashed together at short notice, and the first time the Enterprise comes under fire the entire automation system breaks down leaving the ship all but adrift and helpless.

VOY writers neglected the automation angle it seems for the sake of drama (or temporary amnezia)...

Not at all, it's a ship two-and-a-half times the volume of the original 1701 with a third the crew. Looks like it's already very reliant on automation compared to a Constitution-class.

but otherwise, from what we saw, 24th century technology has a great degree of automation and generally self-maintain and self-repair. During combat, etc., my guess is that repairs usually go faster if the crew is operating with automation (which can also do it by itself, but would take much longer).
Its also possible that what Chakotay meant in the 37's episode was that for some unexpected situations, you need a security force, means to defend the ship from potential invaders, etc.

Janeway explicitly states in "The Haunting of Deck Twelve" that Voyager needs a crew... "The technology you're using needs to be maintained. Who do you think is going to do that when we are gone? Voyager's secondary systems have already begun to fail. In a few weeks, primary systems will start to go offline..."

And there's Year of Hell... less than 10 people were onboard and VOY was hiding in a nebula. The ship was maintained to a certain degree, repaired, etc. but with so few people and reduced power reserves, it took longer... but they could still run the ship.

I hardly think "The Year of Hell" is the story to point to when it comes to showing Voyager maintaining optimal functionality with a limited crew.

And then there's season 7 when the crew was kidnapped and their memories wiped... the Doctor as a single person was able to maintain certain systems, but repairs were slow. When Kim, Neelix and Chakotay returned to the ship, better functionality was restored in what... days?

And after that, the ship engaged other alien ships in combat, etc.
In "Workforce" the EMH – who doesn't need to rest, eat, and has superhuman stamina, knowledge, and sundry other abilities – is being run ragged just doing regular maintenance on a ship that's not doing anything. He couldn't operate the ship, he could just about keep it running. When key crew members returned, it still took days to restore more functionality. I'm afraid that, as with "The Year of Hell", I don't think this is quite the winning argument you think it is :shrug:

So, 100 people needed to run the ship was probably a number where if you wanted to ensure relative smooth operations, occasional maintenance, repairs and prevent invasions.

Well, the good news there is that nothing ever goes wrong on first contact missions that might require a full crew :rolleyes:
 
I don't care about the size, I love the USS Archer. I've always loved the Saladin/Hermes (and Freedom) Class designs, so I'm glad that a version of them have finally been shown clearly on screen. I don't think its a runabout type ship though, I think its probably sized for 20-30ish people but was using a skeleton crew in the episode, but regardless it was fun to see it.
 
That was only in Star Trek III: The Search for Spock. It's made clear this is something Scotty has lashed together at short notice, and the first time the Enterprise comes under fire the entire automation system breaks down leaving the ship all but adrift and helpless.

Exactly. Scotty had trouble because the automation center was barely holding on after TWOK. A small ship with a fully operating automation center could get by with three crew members.
 
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