The PS3 potentially is more powerful but in the past, developers have said they prefer to make games on the 360 because Sony's dev kits tools or whatever you call them are bastards. However PS3 seems to have sorted itself out over the past 18 months![]()
^From what I've seen the PS3 has more memory, but it's shared, while the xbox has dedicated memory for the system and the graphics so it has more memory overall.
^From what I've seen the PS3 has more memory, but it's shared, while the xbox has dedicated memory for the system and the graphics so it has more memory overall.
That's not quite it. The 360 has a 512mb pool for both system RAM and video RAM. The PS3 has the same total amount, but 256mb is system only whilst the other 256mb is video only.
third party issues extend beyond just, "can we get our game up and running on the Wii 2?" it will start with, "is it worth the investment to get a game running on the Wii 2?"
let's for a moment assume that all tech specs are equal among all 3 platforms and that there is no extra development costs associated with it. 2 of these platforms already have tens of millions of systems in homes. 2 of the platforms have proven that 3rd party games sell.
now, is it worth spending money on that system? it's risky. like i said before, i think you'll get barebone ports (assuming the architecture is similar enough, and assuming middleware supports it) to test the water.
what also worries me, is that if Sony and MS release a new system in 2 years, Nintendo will once again find themselves lagging behind in terms of tech.
^From what I've seen the PS3 has more memory, but it's shared, while the xbox has dedicated memory for the system and the graphics so it has more memory overall.
As for the resolutions that would make sense, if it wasn't for the fact that in a lot of multiplatform titles the Xbox version didn't have high resolution than the PS3 version, and if there weren't PS3 exclusives with sub-HD visuals too. Oh and the Xbox does have some native 1080p titles, there's some lists online.
I wasn't saying the wii is in any way close to being as powerful as the other two, but the graphics chip is a capable chip in fact it'd be in the same range as the Xbox chip if they were PC graphics cards.
^As Arrqh said, they actually have the same overall amount of RAM, but the PS3 has 256mb system ram (but only 244mb is available to be allocated) and 256mb video ram.
If you're talking about the Xbox using component out, well that's not been the case for a long time now, all new models since the original Elite came out have had HDMI, and after a system update was able to output on the components as 1080p as well.
I don't know what you mean by Xblu, or about the xbox using blu-ray discs. There is a new disc format coming for the xbox but this is just the same DVD discs but with the space reallocated so it doesn't reserve 1gb for video and gives them an extra gig of space to play with.
What I mean is both the Xbox and the Wii graphics chips are based on the same chips as the Radeon X1000 range. So if we were talking PC graphics cards the Wii may be an x1500 while the xbox may be an x1900.
What I mean is both the Xbox and the Wii graphics chips are based on the same chips as the Radeon X1000 range. So if we were talking PC graphics cards the Wii may be an x1500 while the xbox may be an x1900.
What I mean is both the Xbox and the Wii graphics chips are based on the same chips as the Radeon X1000 range. So if we were talking PC graphics cards the Wii may be an x1500 while the xbox may be an x1900.
We're all getting really off topic but I dont think the Wii's GPU is really related to the radeon X series. It's only AMD because AMD bought ATI who bought ArtX who made the Gamecubes GPU. I'm not sure hwat if anything(other than clock speed) was changed between the GC version and the Wii. To compare to a PC graphics card the 360 is porbably close to a Radeon X1900 and a Wii is more like a Radeon 9550
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