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Security Officers on the Enterprise

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Nothing idiotic involved in it, though. Just a failed quest, but a noble one, crucial to the war effort. And it's not as if they would have had any other options, what with nobody answering their calls for rotation let alone evacuation.

Were any of these folks starship security specialists? They were being led by officers with naval ranks, but for all we know the Federation employs a dedicated infantry force whose ranks just happen to be naval. They wore uniforms not seen in shipboard use, but Starfleet is full of strange uniform variants. They fought with standard Starfleet weapons. Whether their training was anything special, we don't know - their tactics didn't impress the audiences of 1980s action flicks, but they might have been well suited for the type of warfare prevalent in the Dominion War or the 24th century in general (even when it also seems suited for WWI).

Timo Saloniemi
 
Nothing idiotic involved in it, though. Just a failed quest, but a noble one, crucial to the war effort. And it's not as if they would have had any other options, what with nobody answering their calls for rotation let alone evacuation.

Were any of these folks starship security specialists? They were being led by officers with naval ranks, but for all we know the Federation employs a dedicated infantry force whose ranks just happen to be naval. They wore uniforms not seen in shipboard use, but Starfleet is full of strange uniform variants. They fought with standard Starfleet weapons. Whether their training was anything special, we don't know - their tactics didn't impress the audiences of 1980s action flicks, but they might have been well suited for the type of warfare prevalent in the Dominion War or the 24th century in general (even when it also seems suited for WWI).

Timo Saloniemi

One plot device that I find particularly grating in this episode is that the dominion seem now to be able to make interactive holograms appear anywhere without emitters or anything, that's even beyond the doctors mobile emitter which is supposed to be 29th century technology. So what? Do they now pull technological advancement out of their asses only to forget about them when the episode is finished? I know we're not supposed to care about small inconsistencies but this definitely crosses the line.
 
Nothing idiotic involved in it, though. Just a failed quest, but a noble one, crucial to the war effort. And it's not as if they would have had any other options, what with nobody answering their calls for rotation let alone evacuation.

Were any of these folks starship security specialists? They were being led by officers with naval ranks, but for all we know the Federation employs a dedicated infantry force whose ranks just happen to be naval. They wore uniforms not seen in shipboard use, but Starfleet is full of strange uniform variants. They fought with standard Starfleet weapons. Whether their training was anything special, we don't know - their tactics didn't impress the audiences of 1980s action flicks, but they might have been well suited for the type of warfare prevalent in the Dominion War or the 24th century in general (even when it also seems suited for WWI).

Timo Saloniemi

One plot device that I find particularly grating in this episode is that the dominion seem now to be able to make interactive holograms appear anywhere without emitters or anything, that's even beyond the doctors mobile emitter which is supposed to be 29th century technology. So what? Do they now pull technological advancement out of their asses only to forget about them when the episode is finished? I know we're not supposed to care about small inconsistencies but this definitely crosses the line.

Don't forget that it never occurred to the Dominion to use large version of the Houdinis as orbital defenses. Large mines hidden in subspace that just pop out as a Ship is right next to them would be a great way to defend a planet until Dominion ships could arrive.
 
That might be a size/power limitation.

The holo emitters might be spaced around the base, just masked to a point that Starfleet can't find them. They just might have the ability to mount them deeper into the rock than Starfleet.

That they don't have them in other bases might be something that was setup for some odd staffing problem the Dominion had on AR-558. It seems to be out of the way and now within the frontlines.

Starfleet seems to have managed to get the sensor arroy/comminications grid working by the time Defiant and possibly another ship arrived to relieve Sisko and the ground combat team. After finally clearing out the planet based Dominion forces, the remaining Starfleet officers could get back to working on the array even with their main engineer dead. Sisko and Dax have some knowledge on such technologies and Bashir can probably assist in calculations while not tending to Nog. Plus the next ship would have specialists to deal with the array once the report from Worf was in.
 
That might be a size/power limitation.

The holo emitters might be spaced around the base, just masked to a point that Starfleet can't find them. They just might have the ability to mount them deeper into the rock than Starfleet.

That they don't have them in other bases might be something that was setup for some odd staffing problem the Dominion had on AR-558. It seems to be out of the way and now within the frontlines.

Starfleet seems to have managed to get the sensor arroy/comminications grid working by the time Defiant and possibly another ship arrived to relieve Sisko and the ground combat team. After finally clearing out the planet based Dominion forces, the remaining Starfleet officers could get back to working on the array even with their main engineer dead. Sisko and Dax have some knowledge on such technologies and Bashir can probably assist in calculations while not tending to Nog. Plus the next ship would have specialists to deal with the array once the report from Worf was in.

The Houdinis were hidden in subspace not holographicly.
 
Seperate issue with the Houdinis. That could just be a size issue limiting them to small mines rather than larger anti-starship mines. The power signature for a larger one might be noticed by a starship's sensors.
 
That might be a size/power limitation.

The holo emitters might be spaced around the base, just masked to a point that Starfleet can't find them. They just might have the ability to mount them deeper into the rock than Starfleet.

That they don't have them in other bases might be something that was setup for some odd staffing problem the Dominion had on AR-558. It seems to be out of the way and now within the frontlines.

Starfleet seems to have managed to get the sensor arroy/comminications grid working by the time Defiant and possibly another ship arrived to relieve Sisko and the ground combat team. After finally clearing out the planet based Dominion forces, the remaining Starfleet officers could get back to working on the array even with their main engineer dead. Sisko and Dax have some knowledge on such technologies and Bashir can probably assist in calculations while not tending to Nog. Plus the next ship would have specialists to deal with the array once the report from Worf was in.
I also don't get why they didn't activate the holograms at the same time the real Jemadhar were attacking. That would have confused their enemies who wouldn't have known which ones to shoot. It seems the Dominion is ruled by imbeciles if they can't think of simple things like that.
 
If they didn't have any flaws in their tactics, the show would have ended in the third season.
 
Projecting holograms in empty air is standard 24th century Starfleet tech; for all we know, it's standard 21st century Earth tech, too. Or 20th century, for that matter, as we never get any "history of holography" lessons in Trek. The illusion created there wasn't particularly impressive, as it wasn't even interactive (i.e. the holo-attackers didn't die when hit).

The Houdinis were much more impressive, and it's a shame they don't appear again in some form...

Timo Saloniemi
 
You gotta think, there are over one thousand people on the Enterprise-D. It's quite a large ship venturing into deep space. I would want there to be a good amount of security on it...
 
With the way humans are in the 24th century, you wouldn't need a lot of security for them. Maybe 24 people? Or maybe a little more and have one security officer per deck as the average.
 
They're sleeping. If the bridge doesn't order them to do something they sit around doing f--- all.

When the Ferengi boarded the Enterprise bridge, Riker orders "Intruder alert! All security teams to...." then he got interrupted by two Ferengi hijackers.

Not one security officer called Riker back to say "hey where did you want us to go? hello? anyone there? hmm hey guys maybe a few of us should go check out the bridge..."
 
With the way humans are in the 24th century, you wouldn't need a lot of security for them. Maybe 24 people? Or maybe a little more and have one security officer per deck as the average.
Except in case of an attack by the jehmadar.
 
They're sleeping. If the bridge doesn't order them to do something they sit around doing f--- all.

When the Ferengi boarded the Enterprise bridge, Riker orders "Intruder alert! All security teams to...." then he got interrupted by two Ferengi hijackers.

Not one security officer called Riker back to say "hey where did you want us to go? hello? anyone there? hmm hey guys maybe a few of us should go check out the bridge..."

Maybe it was better that Riker didn't answer that one.:lol:

I am surprised that the ferengi could get in without the computer alerting everyone. In fact, given its high tech qualities, the computer should have beamed the intruders directly to the brig...

Why not instruct the computer that way:

"If someone is on the ship without authorization then beam them to the brig while removing weapons and surround them with force-fields."

That seems feasible and reasonable.
 
The tech writers and such usually put in those sorts of defenses by TMP. It is the writers who ignore the state of technology for plot, because sensible security makes lot of plots impossible, or simple five minute shorts.
 
They're sleeping. If the bridge doesn't order them to do something they sit around doing f--- all.

When the Ferengi boarded the Enterprise bridge, Riker orders "Intruder alert! All security teams to...." then he got interrupted by two Ferengi hijackers.

Not one security officer called Riker back to say "hey where did you want us to go? hello? anyone there? hmm hey guys maybe a few of us should go check out the bridge..."

The Security teams probably all have predetermined areas to go to. Riker's full command may have gone: Intruder alert! All security teams to your stations. Once Riker locked out the Bridge, security may have locked our Engineering controls and Battle bridge controls. Although it would probably have also been securities duty to set the ship on self destruct should anyone try to override the lockout without proper codes. The ship cannot fall into enemy hands. That could explain why a saucer separation was not tried or messing around with the ships computer. And Riker's unlocking of one station was done with the proper codes, but could have possibly made the station only partially functional thus allowing him to mess with the Ferengie without setting off the self destruct.
 
They're sleeping. If the bridge doesn't order them to do something they sit around doing f--- all.

When the Ferengi boarded the Enterprise bridge, Riker orders "Intruder alert! All security teams to...." then he got interrupted by two Ferengi hijackers.

Not one security officer called Riker back to say "hey where did you want us to go? hello? anyone there? hmm hey guys maybe a few of us should go check out the bridge..."

The Security teams probably all have predetermined areas to go to. Riker's full command may have gone: Intruder alert! All security teams to your stations. Once Riker locked out the Bridge, security may have locked our Engineering controls and Battle bridge controls. Although it would probably have also been securities duty to set the ship on self destruct should anyone try to override the lockout without proper codes. The ship cannot fall into enemy hands. That could explain why a saucer separation was not tried or messing around with the ships computer. And Riker's unlocking of one station was done with the proper codes, but could have possibly made the station only partially functional thus allowing him to mess with the Ferengie without setting off the self destruct.

A good security measure would be that under no circumstances the computer should accept bridge related instructions (like firing phasers for example) from someone who's not a known ranking officer in starfleet.
 
The idea of AR-558 was that Starfleet was spread so thin they had to deal with non-optimal crew compliments in non-optimal deployments for extended periods of time. It kind of reminded me of that one episode of Band of Brothers where they were stuck in frigid conditions for months on end constantly being shelled.
 
The idea of AR-558 was that Starfleet was spread so thin they had to deal with non-optimal crew compliments in non-optimal deployments for extended periods of time. It kind of reminded me of that one episode of Band of Brothers where they were stuck in frigid conditions for months on end constantly being shelled.

And they managed to do that without catching any diseases?
 
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