Thank you.
The nacelles are only placeholders for now, but the rest was eyeballed based on the Franz Joseph drawings. I probably should have set up some reference planes, but I was not really serious about that project when I started it. It was really just meant to be a modeling exercise. I became more interested as I went along.
Here's the current progress of the front:
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I'm trying to add more curves into my modeling. I'd previously done mostly angles and flat(ish) surfaces. I've done a couple of faces, but those were many moons ago, and my techniques have completely changed since.
Hell, my technique has changed since I started that other thread in the Art section (Sets Re-Imagined), and I believe I'm much more efficient now, both with time and polygons, though I do still model for 3d printing rather than games or media. I'm becoming more proficient with working in all quads. Much better than my old method of rounding edges by chamfering them several times.
Oh, if people out there work with Max or Maya, the new 3rd-party Iray+ from NVIDIA is amazing. Not the Iray built into Max, but the separate plug-in. I think it's available for a couple of other packages, as well.
I do IT work for a regional office supply company, and that chair (the second post) looks like it could be one of the photos in our software catalog for our furniture salespeople. It's a weird compliment, I know, but great job.![]()
Working in quads definitely has its challenges, but I learned box modeling before sculpting so I mainly just think in quads anyway. I've tried freehanding box modeling and it has always been too frustrating because I would second-guess myself whether proportions are correct or if I had just been staring at the model for too long.
Anyway, looking at Irays features and damn! Feels like I need to dust off Maya and fire it up lol.
Wow. Thank you very much. That does seem high praise, indeed!
My biggest problem with "hard surface"...er...box modeling...is ending up with too many loops. I learned of box modeling before edge loops were even a thing, but I never mastered it other than creating a bean bag chair once. Never could get the hang of it. Then I basically dropped modeling for some years and when I came back, suddenly there was this "hard surface" modeling, which seemed suspiciously like box modeling, though now people tend to start with planes, among other polygonal surfaces, and extruding edges, rather than starting with...well...a box...and adding edges.
Figuring out how to keep all quads when cutting is my main challenge other than too many loops.
I learned an awful lot from Arimus 3D on YouTube, honestly. Completely changed my technique, even after years of doing it in other ways (lofts, lathes, and extrusions, mostly).
Vray is still the sh*t, I'm sure, but Iray is more than enough for me. And the price is right. Seems they're adding features to make it useful to the motion picture industry, too, unlike the iRay built into Max--and I think Maya now.
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