Yeah, the front of the bridge is way too flat, just looks amateurish.
The Ambramsverse Enterprise shares the same problems with Discovery too, though it has better reasons. The bridge is a set, the uniforms are costumes and their all tools to tell a narrative and evoke certain emotional responses. During the pre-production of TNG and again on Voayger, the production staff did a clean look at bridge designs and came up with alternative layouts, only to be drawn back to riffs that stuck pretty close to the TOS bridge because from a sheer storytelling standpoint, the layout of stations and dimensions of the room worked best.
With the TOS bridge, in true 1960s show style, the camera would have the star of the show, William Shatner, in almost every frame, from every angle. His Helmsman and Nav officers were in front and lower from his Roman-style chair, underscoring his authoirty, The Amera would always have the turbolift door, Uhura's station or Spock's station in view. And size wise everything was close enough and in focus. It worked from a cinematic perspective.
TNG's Enterprise bridge resolved the biggest "problem" of the TOS Bridge in that it was able to have the entire crew, at their stations in one frame. TOS could only do that if Uhura turned around and Spock stood up and moved to the railing. This was in keeping with the more ensamble nature of show compared to TOS. It also did the most 80s thing possible and put the ship's psychiatrist in one of the three main seats. Nonsense from an in-universe reason. From a storytelling reason, it put a main character at the captain's left hand. Most innovative was Worf's tactical position, because it allowed the frame to capture Picard+Riker+Worf (and sometimes Troi) looking ahead at the viewscreen, all in one frame. They could have conversations about what they were looking at without changing cameras.
Voyager built on TNG and fixed some of the weaknesses but reverted to some TOS designs. No more ship's counselor, so they shrunk the middle down to two seats. To underscore the "joint crew" Maquis/Starfleet nature of the show in Season 1 and 2, both seats are off center relative to the viewscreen, illustrating the "joint" nature of the ship. The front was shrunk to a one seat position for the helmsman. Tactical and Operations in the back were facing forward in cubbies and angled in such a way that the Camera could capture Janeway+Chakotay+Paris+Tuvok OR Kim, in a single frame, if need be. The front Engineering station was rarely seen. And as soon as Seven of Nine joined the ship, the console behind the Captain, once rarely use, became her unofficial station whenever they wanted to capture most of the crew of pull into the Captain+Seven. All of this underscores the ensamble nature of the show, just like TNG. Everything matters.
And pulling it back to uniforms for a moment, TNG was brightly lit after Season 2, so the vibrancy of the uniforms worked. Voyager made extensive use of darkness on sets (see: every Red alert, for example) to increase dramatic tension. The predominantly black uniforms of voyager really helped with this. It wouldn't have been as effective in TNG or TOS uniforms. Again, it all works together.
Abramsprise have no thought put into any of these. It's all more or less blind adaption and visual spins on things without asking "why". The Ambramsprise bridge, for example, is such an poorly thought out abomination that couldn't have Kirk look to either Uhura's or Spock's stations (which are in slightly different posiitions) without having him look through some weird glass panels and around two guys at standing consoles. And the captains chair is so big that Christ Pine looks like a child sitting in it. And the colors of the surface and screens and lighting don't at all compliment each other, nor are complimented with the uniform. They basically just said "make it look like TOS in spirit, but modern future-y asthetic" and we got a bunch of independent, clashing ideas. Or let me put it another way: you could have put the Abramsverse crew in Battlestar Galactica uniforms on that bridge, and it wouldn't have looked any worse. But really, at this point, who cares about a dead timeline we're never going back to besides using it as an example of what not to do.
The Discovery bridge has many of the the same problems as the Abramsprise (and existing in opposition to the TNG/VOY bridges), but has a better justification for it. It's big for no reason and the stations are so spread out It's impossible to get everyone in a frame in focus. The big helm and navigation consoles in the front are so far away from the Captains chair that Lorca/Saru/Pike have to keep standing up and walking ten feet forward to be in the same frame as them. The Captain's chair and Saru's position are commonly in the same frame, if only because they're the only two on the bridge close enough to do it easily and regularly. These things would all be failures for an ensemble show, but Discovery is also not really an show. It's not about the crew of the Discovery It's the first Star Trek show about a specific character (who "earned" their way up to being captain over 3 seasons). Most of the Bridge crew glorified extra's with sub-Season 1 TNG Worf levels of character development. Who is Chief Engineer now? Is it Commander Reno now? It's not important to Discovery as a show, so it doesn't get answered. Since it's a show about Burnham, who was often at Saru's (or the opposite) position, and whoever was in the Captain's chair, the cinematography worked fine because it was able to capture everyone who was important. And the blue uniforms, yeah very out of place for the TOS era as we know it, worked with the sets like.
But again, a lot of this on Discovery is just inherited. TNG has the benefit of Gene bringing the band back together, and while it had its problems in the first two seasons, the fundamentals were there from the start. It was set up by people who "knew" Star Trek from their own work in TOS and the movies. Discovery had behind the scenes Bryan Fuller, who apparently lost his mind over the last 20 years, some Ambramsverse people, and basically no one else from the Berman-era. In fact it seems like from what we know, there was some kind of informal prohibition on recruiting those people. Point is it was a nasty mess of people who had to re-learn all the lessons about how sets, costumes and cinematography work together on Star Trek, from the ground up. They're still learning it. Season 3 of Discovery had a return of holograms for communications, seemingly intent on relearning why the prior few times it's been experimented with on Star Trek, it's always quickly abandoned: the captain talking to a big head the viewscreen works as a narrative device the way the captain talking to a 3D projection (especially one that has no visual effects to show they're holograms) just doesn't.
But they're learning. They're getting better every season. I hope they use S4 as an opportunity to replace the bridge with a legit 32nd century one and just write up the Discovery bridge as a learning experience. And it wouldn't surprise me in the slightest if Season 3 of picard, which we know features a new 2399-era ship, has a new bridge that's much more TNG/Voyager like that's repurposed for a post-Picard show. By that point you'll have an entire modern Star Trek crew who had worked on 3 live action shows have about 7 years of production under the belts, and have hopefully, by that time, relearned most of the lessons how all the parts together.