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Re-Tooling The Final Frontier

Vger23

Vice Admiral
Admiral
The thread about "what would you fix" in an existing movie got me thinking.


I know it seems “obvioius,” but the movie I’d most like to see re-tooled is Star Trek V- The Final Frontier.

Now, let me go on record as saying that it’s not because I don’t like Star Trek V. Quite honestly, I prefer TFF to TUC and TVH, both of which are much more highly considered than TFF. But, right or wrong, the reason that I’ve always loved TFF is that I can see what COULD have been there, and it pains me how close it was to being a great Star Trek movie. TFF arguably is the most “TOS-like” of any of the first 6 movies. It has comedy, action/adventure, character development and a sense of wonder and exploration of the galaxy all in one story. I’ve always loved it for that, and none of the other films had that balance of elements. Unfortunately, not much of that was well-executed! So the IDEAS were great, but the execution was not. A bad script, crappy visuals, and well-documented production snafus derailed the much of the hope that the film could be well-executed…and the rest is history.


There are so many things you could do to keep the same essential story in place, but (in my humble opinion) vastly improve upon the execution. I’ve posted some of this before…but I will try to get in as much as possible here again:


  1. First, eliminate many of the “hijinks and slapstick” scenes to free-up space for what I am about to propose. On the cutting room floor would immediately go:
    1. Scott and Uhura flirting

    2. Sulu and Chekov getting lost

    3. Scott knocking himself out

    4. Uhura fan-dancing

    5. Broken Enterprise gags

    6. Kneck-pinching the blue horses
  2. The first and perhaps most critical re-tool would be the need for key background on several items:
    1. Sybok- This was such a lost opportunity to tell us some fascinating things about Vulcan society. Why did Sybok reject emotion? What is the basis for his beliefs that “God” would be found on Sha Ka Ree (some combination of an ancient religious belief prior to the disciplines of Surak and the fact that the being found Sybok’s mind in much the same way V’Ger had touched Spock and was influencing him)? How did he develop his “share your pain” abilities out of the basic Vulcan telepathic techniques? There need not be pages and pages of dialogue associated with this…but more discussion between Kirk and Spock on this matter could have filled in several gaps (better than the silliness in the brig), as well as a small scene where Sybok explains more of his background to the officers in the observation lounge. Some of this was touched upon in the novel.

    2. Klaa- If you’re going to insist on a Klingon threat…let’s have a semi-real one. Maybe General Korrd is his estranged father, and he has some motivation to be the point man in the Nimbus “rescue” attempt (which, in the finished movie, was nothing more than an excuse to engage the Enterprise) to prove to his father that he is a worthy Klingon warrior. Klaa is motivated to continue pursuit of the Enterprise after Nimbus because he has been disgraced…the Enterprise wouldn’t even engage him in combat…and now he faces dishonor unless he can hunt Kirk down and defeat him. It also sets up a nice beat at the end of the film when the Klingons are compelled to rescue Kirk from Sha Ka Ree. It intensifies Klaa’s desire to hunt the Enterprise down and rescue Korrd, rather than just “I can defeat Kirk and be a pimp.”

    3. “The Planet of Galactic Peace”- Again, you could spend 2-3 additional minutes of screen time to flesh this idea out. What is the significance of this colony? Who are these ambassadors and what do they actually do (again, a good opportunity to develop the potential Korrd / Klaa connection if that’s where you wanted to go)? How does Sybok find himself here? If what Sybok really wanted was a Federation Starship…why was it necessary to attack a world owned by all three “galactic superpowers,” two of which would rather destroy you than attempt a rescue? I don’t have many creative suggestions to this one…but it seems like there was a really good “Star Trek” idea here that was just completely dropped or forgotten about that could have been integral to the set-up of the story.
  3. We’d need a more plausible explanation for why the Enterprise was able to reach the Galactic Center in such a relatively short amount of time, and why it was so easily able to traverse the Great Barrier.
    1. A considerable amount of exposition goes into the fact that Sybok is apparently brilliant, but this is never leveraged usefully, other than to try to trick the audience into being in awe of him. This fact could easily be leveraged to help with both of these elements:

    2. As in the JM Dillard novelization, Sybok used his considerable knowledge and technical expertise to adjust the Enterprise shields to be able to withstand the unique radiations and gravity distortions in the Barrier.

    3. You could take this idea one step further and indicate that Sybok had spent considerable time and energy dedicating his life to creating a formula for a controlled anti-matter imbalance that would create a wormhole allowing for travel to the galactic center region. You could quite literally solve both of these issues in less than 2-3 minutes of screen time, particularly given that it’s already been established that Sybok is a genius, even by Vulcan standards.
  4. Sha Ka Ree “begs further explanation”-
    1. I like the “Star Trek Maps” idea that the Great Barrier doesn’t surround the exact center of the galaxy, but the entire central region of the galaxy…making it plausible that the planet of Sha Ka Ree isn’t where a supermassive black hole should be. Again, this could be written in 20 seconds of screen time. Edit out Kirk needing to take a shower if you need to make it fit!

    2. Explore the mythology a little deeper. I’ve ALWAYS (personal canon alert) believed that Sybok never actually believes that “God the Almighty” actually lives on this planet in the center of the Milky Way. Rather, I have believed that the mythology of Sha Ka Ree is kind of a “hero’s quest…” in that the planet represents a point where a worthy and advanced enough traveler, if he is resourceful, “pure of heart” and courageous enough to make it past the Barrier, has a chance to interact with “God,” or whatever the believed supreme omnipotent intelligence is that birthed all creation (it manifests itself physically so the “pilgrims” can best understand and relate to something otherwise unknowable). It kind of makes the quest for Sha Ka Ree something similar to finding the Ark or the Grail in the Indiana Jones movies... or to Humanity’s quest to reach the stars in “Contact.” So, while it may still be a bit goofy (no more so than protomatter, Genesis, Red Matter, etc)…it’s MUCH more plausible when you start to wonder why a brilliant Vulcan would believe “God” would be hanging out on a desert planet in the middle of our tiny galaxy amongst our vast and infinite universe.

    3. The creature itself probably needs a little more “fleshing-out” in terms of what it actually was and its motivations. Again, it’s been “imprisoned” in this spot beyond the Barrier, apparently unable to physically leave. But, is it powerful enough where it was able to find the very emotional but also very powerful telepathic minds of the Vulcans and plant the seeds of a “false religion” hoping that one day, someone like Sybok would come along and free it back into the universe? A simple, but effective explanation like this would have been enough. You don’t need to spell it all out (I actually prefer the mystery), but I don’t like the whole “let’s shoot it with a torpedo and go have cocktails without giving it further thought” kind of resolution.
  5. Speaking of “Resolutions,” you need a better climax.
    1. You need more (see point 3C above) about what this creature really is and what dangers it poses. You may not need the River Styx and 100 Rockmen, but you need more than an ill-defined blob shouting “YOOOOOOUUU!!!!” in anger. Yikes.

    2. Sybok sacrifices himself to buy time for Kirk and company to escape…realizing the error he has made and making peace with Spock and himself…that’s all good stuff. But, the peril needs to be ramped up after that. The Enterprise torpedo detonated deep underground and sapped the creature temporarily of its power…but it is gaining strength quickly while the trio rush to escape the planet before it recovers and can wipe them out with a single thought.

    3. Bones and Spock beam up to the Enterprise, and the ship is attacked, just like in the finished movie. Perhaps the battle could have been more drawn out and a little more intense, with the Enterprise crew realizing that Kirk only has minutes until the creature’s power has returned and it will be able to hunt him down and kill him, and potentially even “possess” the temporarily damaged ship.

    4. If you like the “Klaa as Korrd’s son” idea, you could somehow weave in an ending where Klaa realizes what is happening and decides to restore his honor and his relationship with his father by turning the BoP on the creature and sacrificing himself and his ship to save Kirk (and, potentially the galaxy). This then serves as a potentially interesting character moment for Kirk, who has now seen the “good” that Klingons are capable of…and maybe now he can slowly begin the healing process over what happened to David.

I think, for the most part, you can keep the other stuff “as is.” Trim the hell out of the stupid slapstick humor…keep the more sensitive, character-driven humor and moments…and add these small elements. Each suggestion I’ve made probably represents 1-3 minutes of screen time maximum (if well-written and tightly conveyed) which is easily doable if you trim the foolishness and recognize that the run time of the current film is only 106 anyway. You can probably trim 6-7 minutes of foolishness and add 15 minutes total addressing what I’ve suggested above to get to a 115 minute run time, which is completely reasonable for a Star Trek movie. I think if there had been more thought around some of these points (above are only examples of things that could have been done), you could have created a powerful, fun, imaginative Star Trek movie that may have gone down as one of the very best. At the very least, you would have retained all the good "character" stuff between Spock, Kirk and McCoy...and you would have learned more about Vulcan and Klingon society (assuming you like the thoughts I presented on beefing-up Sybok's backstory and Klaa's motivations).


Anyway, those are my thoughts. I guess sometimes, this is the movie that plays in my head when I watch TFF…which is one of the reasons maybe I like it.
 
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I'd eliminate the broken Enterprise stuff and make Sybok "inspired" like Barclay. He works on the engines to catapult him to the CoG. I'd put in a "magnetic shield that prevents beaming" that we saw in TUC over Nimbus. I'd organise the decks in proper order in the turbolift scene. No rock-guns either, the landing party is met with comparable resistance.

I wouldn't touch any of the stuff in the shore leave scenes.
 
If you took all of the filmed material and started again now (using new effects), keeping some of the deleted stuff and losing some of the bits that don't work, you could have a great ST5. If only.
 
If you took all of the filmed material and started again now (using new effects), keeping some of the deleted stuff and losing some of the bits that don't work, you could have a great ST5. If only.

There's some examples of fan CGI work on this movie that show how you could improve the look of it. Pretty interesting stuff.
 
Tough to polish a turd. You'd really need to go all the way back to the concept stage and rework it from there.
 
You should read the novel. I read it a week before the film came out and I assumed the film would be great. Many (not all) of your issues are addressed. I was actually shocked at how bad the film was in relation to what I read. If the film had been made closer in tone and with all the exposition of the novelization, we'd all have a MUCH different opinion of this film.
 
I'm gonna try to polish the turd.

One thing that sets TOS apart from other works of the genre is that the antagonists, for the most part, don't know that they're supposed to be the villains of the piece, and don't act like it.

Khan and Kruge broke from this pattern. Sybok would have been a perfect opportunity for a more TOS-like sympathetic antagonist. The story is perfect for it; just change some really bad dialog and some acting and directing choices. But Shatner and Luckinbill went in a different direction. Sybok introduces himself with one of the laziest of all I'm-the-bad-guy clichés: the Evil Laugh before the opening credits.


Here's my "turd polish" on the cold open. Minor cuts to the dialog and some "stage directions" to try to convey how I see the scene in my mind's eye.

Most of the worst dialog in the canonic version of the scene has the virtue of being unnecessary, and is simply excised. Otherwise, it is shot, acted, and scored differently. The actor playing Sybok doesn't have to be Sean Connery, but it should probably be someone more charismatic than Luckinbill. If it is Luckinbill, still acted differently, as described in the stage directions.

J'onn sees Sybok approach on horseback at a leisurely pace. Like a guy riding into town in a Western, minus the town. Sybok dismounts and walks toward J'onn. There is something gentle and unthreatening about his gait. Still, J'onn aims his weapon.

SYBOK: I thought weapons were forbidden on this planet. Besides, I don't believe you'd kill me for a field full of empty holes.
J'ONN: It's all I have.​

Sybok stops and regards J'onn. J'onn's pain is reflected in Sybok's own expression.

SYBOK: Your pain rains deep.
J'ONN: What do you know of my pain?
SYBOK: Everyone hides a secret pain. Come, share yours with me and gain strength.​

It's an invitation, not a command. J'onn accepts, lowering his weapon and approaching Sybok. Sybok touches his face. The two men's expressions mirror each other as the pain dissipates, giving way to tranquility, then joy. They break contact but the joy remains. They are like two old friends, happy they're finally together after not having seen each other in forever.

J'ONN: Where did you get this power?
SYBOK: It was always in you.
J'ONN: It is as if a great weight has been lifted from my heart. How can I repay you for this miracle?
SYBOK: Join my quest.
J'ONN: What is it you seek?
SYBOK: What you seek. What all men have sought since time began. To find it, we'll need a starship.
J'ONN: A starship? There are no starships on Nimbus Three.
SYBOK: There is a way we can bring one here.
J'ONN: But how?
SYBOK: Paitence, my friend. There are more of us than you know.
He removes his hood, revealing Vulcan features.

J'ONN: You're a Vulcan!
No Evil Laugh! Just a raised eyebrow and a twinkle in the eye.


I dunno. To me that looks a lot better on paper than what we have on screen. Not the most gripping hook of all time, but it sheds some of the "I'm almost embarrassed to be watching this" qualities.

Should I try to polish more scenes?
 
I agree with most of your points and will add this:

-Klaa and Korrd related? Seems like a small universe thing. Maybe if Klaa was a former soldier under Korrd's command or if he had been inspired as a young man by Korrd. After all Korrd was supposed to be a highly revered military strategist/
-I think Nimbus III is one of the more interesting concepts in Trek. I love the idea that three galactic super powers made a completely half-assed attempt at a show of solidarity and it all went to hell
-Sybok's sacrifice - I think this is the biggest directing mistake in the film. I love that he uses his "I can't help but notice your pain" line but this is a huge moment where a complex character makes a huge decision and it should have had much more weight.
-Ridiculous fanwank thought - I always thought that since Kirk and Scotty were the only ones that weren't "shown their pain" that maybe there could be a story down the line where this gave them an advantage or disadvantage against some kind of psychic threat to the Enterprise
 
It's not an evil bad guy laugh. He is laughing at his surprise. I wouldn't change that aspect of it, a knowing-look would simply come across as underwhelming and wouldn't communicate to the same degree that this is an emotional Vulcan, a radical departure from what you would expect. I wouldn't change either Klingons either; they were written perfectly. Koord recovering his gravitas to tame the uppity young pup through force of personality is a point I liked. I wouldn't flesh out Nimbus III, I think that was sufficiently done.

I would repair some holes in the script and plot and, root out the post-shore leave slapstick. It's the production values that are poor and jaring and are hard to ignore. I usually overlook stuff like that if it's a courageous effort done on a shoestring but I'm far less inclined to excuse big budget sloppiness which I would generally interpret as laziness/incompetence.
 
Unlike so many others, I would probably keep Scotty banging his head, for the simple fact that it was an object lesson to both him and the audience. This is a new ship, at least to him. Whether a rebuild, a newbuild or a refit with different design elements, it's a design Scotty isn't quite so familiar with as he would like to believe. What I would change is his being knocked out by it. Better he looks up at it, glaring, gets disoriented, lost, and is found by Sulu and Sybok's followers trying to find his way out of the Jefferies tube.
 
I'm the same, actually. I can totally get behind Scotty banging his head right after bragging about how well he knows the ship. Being knocked out and waking up ages later pushes it into "Ah, that's stupid!" territory.
 
I was having a think about this the other day and my idea on reworking the plot would actually be hugely different (no finding 'god' stuff included). The basic outlay would be:
The tension between the great powers, caused by the Genesis Device are coming to a head, with all out war on the horizon between the Federation, Klingon Empire, and Romulan Star Empire. As their forces edge closer to the Neutral Zone, the governments manage to set up their last best hope for peace, a conference on a Nimbus, a planet in the Neutral Zone designated as a meeting point decades ago should the three ever face their current predicament.

All starships and battlecruisers are forbidden to enter, so the delegates travel by shuttle. Heading up the Federation contingent of diplomats is Ambassador Sarek of Vulcan. The Enterprise-A arrives on the border of the Neutral Zone to head up the Starfleet task force already there, spearheading the Federations first line of defense.

On Nimbus, just as the three sides sit down to meet the outpost is seized by an extremist cell, one seeking war and chaos in the galaxy, led by a human former Starfleet officer (most likely a former friend of Kirk or Spock). The move by this ragtag group now threatens to bring the war the meeting was established to stop, as the two empires see it as a Federation ploy, to get them to concede to their demands. Before the war can begin, the Enterprise-A is in a race against time to reach Nimbus and rescue all of the representatives.

When they reach Nimbus however, they quickly learn that the leaders reason for targeting the conference was much more than simply starting a war...
 
I was having a think about this the other day and my idea on reworking the plot would actually be hugely different (no finding 'god' stuff included). The basic outlay would be:
The tension between the great powers, caused by the Genesis Device are coming to a head, with all out war on the horizon between the Federation, Klingon Empire, and Romulan Star Empire. As their forces edge closer to the Neutral Zone, the governments manage to set up their last best hope for peace, a conference on a Nimbus, a planet in the Neutral Zone designated as a meeting point decades ago should the three ever face their current predicament.

All starships and battlecruisers are forbidden to enter, so the delegates travel by shuttle. Heading up the Federation contingent of diplomats is Ambassador Sarek of Vulcan. The Enterprise-A arrives on the border of the Neutral Zone to head up the Starfleet task force already there, spearheading the Federations first line of defense.

On Nimbus, just as the three sides sit down to meet the outpost is seized by an extremist cell, one seeking war and chaos in the galaxy, led by a human former Starfleet officer (most likely a former friend of Kirk or Spock). The move by this ragtag group now threatens to bring the war the meeting was established to stop, as the two empires see it as a Federation ploy, to get them to concede to their demands. Before the war can begin, the Enterprise-A is in a race against time to reach Nimbus and rescue all of the representatives.

When they reach Nimbus however, they quickly learn that the leaders reason for targeting the conference was much more than simply starting a war...
go on
 
I do have an idea which is somewhat similar to what was in TFF, though would drop all religious connotation.

The terrorist leader (lets call them Smith) has become obsessed with an ancient species believed to have gone extinct millennia ago, one Smith believes to have found the homeworld of, but needs the capabilities and resources of a starship to get too. The aliens may be gone but their world is enshrouded with advanced fortifications and defences.

Smith wants the technology for themselves, believing no one else is suitable to command what was left behind. Taking the delegates hostage was the best way for them to get control of a suitable ship, and using them as leverage, Smith plans to take the Enterprise-A towards the abandoned world. Once Smith is onboard, most of the crew are off-loaded on Nimbus, stranded.

However, the Enterprise was not the only ship to cross into the Neutral Zone, both the Klingons and Romulans have dispatched vessels to remedy the situation, but the Enterprise-A warps out before they arrive so must play catch up. Kirk/Spock (whoever has the connection to Smith) tries to convince them to either give up on their insane quest or at least let the delegates go, but it falls on deaf ears. But when they arrive at the system, the ship is put through the ringer by the automated armament, but pushes ahead.

They manage to reach the planet, where Smith takes a team (as well as Kirk, Spock and McCoy) down to the surface, where they find the once towering cities in ruins. But Smith starts searching for an underground vault, where the pinnacle of their technology is said to be stored.

In orbit, the Klingons and Romulans pounce, but the battle is deadlocked with no ship having a sufficient enough advantage to take out the other two.

On the planet, Smith finds the vault, but as the landing party enter, they set off a silent alert. They only have a few minutes to wonder at the marvels they are seeing, before the aliens return. An ethereal vessel appears in orbit and disables the ships with a pulse of light, which sees an emissary of the species appear in the chamber. The terrorists are eradicated in a second as they move to strike, leaving the trio and Smith alone with the wondrous being--who is most displeased about the trespass and threatens to wipe them all out for their arrogance.

Kirk pleads for their release, as well as all three ships in orbit, which the being agrees to, so long as they withdraw immediately. Smith isn't best pleased. The being tells them that to prevent their technology from falling into undeserving and ill-equipped hands, they will take it all with them.

The survivors get back to the ship and run like hell out of the system, the Klingons and Romulans in pursuit, as the alien ship, planet and system begins to shift out of our reality. Smith, not willing to let their obsession go, steals a shuttle and flies into the epicentre. Smith cannot be retrieved.

Back on the Enterprise, the delegates, seeing how hard the Enterprise crew worked to save them agree to a ceasefire and to resume their talks back on Nimbus. The trio of ships head back to the planet.
 
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