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Random Blender Art

This time, I'm taking little modeling break to play around with a new material for the secondary hull. You can see the difference between it and the other parts of the ship, which remain unchanged from their diffuse material.

BTW, I'm not trying to be slavish to replicating the studio model. I'm entertaining ideas of what a "real" Enterprise could look like.

Thoughts?

http://smg.photobucket.com/user/Irishman/media/NewEnterprise WIP 19.png.html?sort=3&o=1

http://smg.photobucket.com/user/Irishman/media/NewEnterprise WIP 20.png.html?sort=3&o=0
 
This update is playing around with materials on my Millennium Falcon quad-laser turret. this render shows my test of a mix shader of a diffuse/glossy with an IOR of 1.45 (the default, I think) compared to the diffuse shader.

The mix shader is on the left barrel. Everything else is default.

http://smg.photobucket.com/user/Irishman/media/Falcon30.png.html?sort=3&o=1

The next image is an anisotropic shader applied to the quad assembly. I think I prefer it.

http://smg.photobucket.com/user/Irishman/media/Falcon31.png.html?sort=3&o=0
 
This time, I'm taking little modeling break to play around with a new material for the secondary hull.

Thoughts?

Sorry I've been away.

It has a ceramic type look to it. Like Zillo beast armor mixed with the thermocoat.

For the gun barrels--maybe you could alternate the anisotropic with the mix shader along the length,
 
As a thought towards that end, are there any quick and easy keyboard shortcuts that I could use to do so??
 
Today, some updates to my Enterprise. First the updated impulse deck with the added detail of the exhaust:

http://smg.photobucket.com/user/Irishman/media/New Enterprise WIP 22.png.html?sort=3&o=0

Secondly, I've changed the upper and lower primary hull domes from straight-up emission shaders to something more dimensional:

http://smg.photobucket.com/user/Irishman/media/New Enterprise WIP 21.png.html?sort=3&o=1

And more of a beauty shot showing the upgraded ventral dome:

http://smg.photobucket.com/user/Irishman/media/New Enterprise WIP 23.png.html?sort=3&o=1

Finally, the upgraded mix shader I've been testing on the secondary hull applied to the primary saucer:

http://smg.photobucket.com/user/Irishman/media/New Enterprise WIP 24.png.html?sort=3&o=0

More coming later....:)
 
I like the softness to the lower dome.

Thanks. I duplicated the emission shader of the first version and shrank it down a bit to fit under the dome. For the dome itself, I made a mix shader of translucent and diffuse.

I think I might keep it this way, if only I could do something about the fireflies in the dome.
 
At the request of many, I'm starting to create a Deviant Art album, to make it easier on people viewing on mobile devices with tiny screens.

How do I make sure that my album is private? In other words, in Photobucket, I share an image by selecting the URL and pasting into a forum post here. But, people can't view all of the rest of my artwork that I haven't chosen to share. I'm assuming that DA has similar features, but I'm not sure how to enable it.

Suggestions?
 
It's about all I can do to surf the web. T'Bonz and other mods might be able to help you more than I ever could.
 
At the request of many, I'm starting to create a Deviant Art album, to make it easier on people viewing on mobile devices with tiny screens.

How do I make sure that my album is private? In other words, in Photobucket, I share an image by selecting the URL and pasting into a forum post here. But, people can't view all of the rest of my artwork that I haven't chosen to share. I'm assuming that DA has similar features, but I'm not sure how to enable it.

Suggestions?
That's not how dA works. Everything you post there is public, including the "scraps". The reasoning is that they want people to post their "best" artwork, instead of it just being a dumping ground for everything like many other picture sites (like Photobucket and imgur).
 
I've been working on some finer detailed elements of my TOS Enterprise, and I've shared some of those teasers in the "From Where do Phasers Emit?" thread. Back on topic to sharing some updates to my overall Enterprise, I've made some changes to her finish. Specifically, I've toned down the amount of glossiness to the hull.

I think this finish looks not so crazy. :) How about you?

http://smg.photobucket.com/user/Irishman/media/New Enterprise WIP 32.png.html?sort=3&o=0
 
So, I've taken a break from phaser emitters to take on one of the most iconic Star Trek original series spaceships - EVER! (you can kind of say that about so many spacecraft from TOS, so I'm becoming redundant, even to myself).

I decided that my Enterprise needs a companion to fly around with, so I'm modeling the Botany Bay. It's a manageable model, I'm finding, even when you're trying to be reasonably faithful to the original studio model. It has details and greeblies, for sure, and those are what has kept me silent while working them out. As with the TOS Enterprise, there are precious few photos of the studio model, so the most helpful resources have been photos taken in later decades.

Here is where I stand with her as of this morning.

Tell me what you think.

http://smg.photobucket.com/user/Irishman/media/Botany Bay1.png.html?sort=3&o=0

http://smg.photobucket.com/user/Irishman/media/Botany Bay2.png.html?sort=3&o=0

I'm still working out the nose cone transition, and the solar panels at the rear. The nose cone transition resembles nothing more than a sharpened no. 2 pencil, which I'm still finagling into something that's passable. Right now, it looks like exactly what it is - two different objects, one rounded and smoothed, and one octagon.
 
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