Looks good. 
-Ricky

-Ricky
Keeping in mind that I'm just not into photoreal CG (not against it, just not my bag), it looks like your geometry is good, and the result is quite good for 6 levels of subd. I'm assuming that was the shape you were after. I tend not to go above 3 because it's easier to control.
I asked about the mats because Cycles does funny stuff with how some shaders interact with geometry, and that can tell you a lot about a model's structure. I pretty much built my own NPR shader (Non-OSL) because of the Cycles toon terminator problem. Then I found the b°wide NodePack, which had some choice bits I ended up using to shorten the node chain. Not relevant to your current effort, but provides background on why I asked.
You going for photorealism, on this? Like I said, not my bag, but it might be some of the tricks I use could be relevant to that domain.
All that BS said, looks good. How many samples and has the image been resized? (I'm wondering about how you managed fireflies, btw.)
Since I don't do photoreal, I've been a bit iffy on HDR. While I try for a digital painting look, lighting matters and I'm not sure realistic lighting would be a good idea.
I've actually been thinking about trying to model the complex shapes I come up with using stupidly fewer verts than I usually do, because I feel like I'm wasting geometry.
I think, if you based it on that tut, your use of subd made a much better result.
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