But you are doing the same thing, rationalizing this as though this were a real universe with real rules on what can and cannot be done.
What I am doing is not the same thing. This is a fictional universe with fictional rules on what can and cannot be done. Some elements of this fictional universe parallel the real universe, as do some of the rules. You can discuss what can on can't be done based on what has been established by the writers of this fictional universe; and beaming things is well-established. On the other hand, David's omniscience has
not been established in this fictional universe, nor has any other being's. You speak as if you know the mind of David.
I find it very irritating when people think they should know better than the heroes, in the heroes' own field of expertise. If your Chief Engineer says something can't be done, you don't check if he thought of solutions X, Y, Z and so forth. He's smarter than you, and has the credentials to prove it. If your resident Genesis expert says you can't stop Genesis, you don't try and become a competing Genesis expert.
Sure, the writers may not have thought about every single possibility. But the whole structure of drama suffers if you start assuming that the characters are only as smart as the writers. They are as smart as they are written to be - and David Marcus was written to be smart.
That's the problem with lazy writing; it can make your characters look foolish.
Only when turned off, though.
You have suggested that
"the use of transporters may still send out types of radiation or subspace resonance or whatnot that will trigger the Genesis device into doing something really, really bad, even before the actual transport process starts." If this is the case, beaming should have caused problems whether the countdown was started on the device or not. A countdown doesn't actually set its mechanisms in motion until it is finished counting down (because if it did, bad things would have started happening all around it as soon as the countdown started); it is simply a countdown to the point that its mechanisms are started. Given that its mechanisms were not yet started, the dangerous part of the Genesis device
was still "turned off". It should have made no difference whether it was beamed with the counter started or not.
Additionally, I would question the intelligence and/or sanity of a character who created a device of such destructive power that didn't have an abort function. Even the self-destruct mechanism on starships has an abort function, and that is
intended to be a destructive device. How absurd is it to create a scientific device (not intended to be a weapon or "doomsday device") which can reshape an entire planet, and not include an abort function?
BTW, getting back to David's alleged state of "all knowing" with regard to the Genesis device; well, the device was a failure; it ended up destroying the planet. I guess he didn't know as much about the device as you think he did.
The kind that always works in the real world - indeed, is the only thing that works. If you tried any other approach, such as constantly questioning the authorities around you on their competence, you'd be a very unpopular person indeed.
This isn't the real world, it is a world created by writers; writers which made their characters look stupid in this case for the sake of a plot device. I'm not going to give them the benefit of the doubt here based on such a far-fetched notion that beaming would have triggered the Genesis device, and David decided that it went without saying.
That method of rationalization can be used on
any piece of bad writing in any TV show or movie. This in turn marginalizes the accomplishments of
good writers who don't create plotholes or situations which make their characters look inexplicably foolish.
Agreed. But if Starfleet is willing to risk Kirk's life by forcing him to stun his enemies at war, there are probably some very severe ideological reasons there that would make it undesirable for Kirk to pack a Colt.
Do you have a citation which establishes that Starfleet forced Kirk to stun his enemies at war? I've always gotten the impression that the phaser settings were completely at Kirk's discretion.
Kirk isn't out there to stay alive. Kirk is out there to promote UFP policies through services provided by Starfleet, and has sworn to die for those policies if need be. Granted that Kirk never seriously considered suicide as an option, only as a bluff - but he might still get into serious trouble if he did his soldier duty in a more violent way than television ratings, oops, UFP policies allow.
I don't believe there was a particularly strong "don't kill" Starfleet policy; certainly not to the point that Kirk was sworn to die before upholding it; because he was always willing to kill before being killed, or before one of his crew or other ally was killed. In fact, Kirk was even willing to kill (or at least, expressed the desire to do so) out of revenge (see the bow and arrow episode where Kirk wanted to kill the Klingon for revenge).
The policy on the matter seemed similar to that of modern day law enforcement departments. They often have night sticks, pepper spray, Tasers, and
guns. Regardless of their non-lethal options, they are trained to meet deadly force with deadly force (i.e., guns).
The problem with Star Trek's phasers is that the non-lethal option and the lethal option are both packaged in the same device, and when that single device fails, they lose both options simultaneously. Not having a last-ditch deadly force option that is simple and reliable is quite an oversight for people who are routinely sent on dangerous missions.