Okay, I saw the rest of the episode. While I'm not a fan of pirate fiction, I like the new costume design quite a bit. Although the whole "swapping weapons in the middle of a fight" dynamic seems problematical. I know I shouldn't expect anything resembling plausible combat tactics in Power Rangers, but this seems unusually awkward. I can see contexts where it would make sense; in a recent discussion on another board, I've learned how even in modern combat, it's often deemed preferable to use bladed weapons for close-range fighting where guns create too much risk of friendly fire or can be too easily deflected/grabbed. So it would make sense for one Ranger to switch to sabers only for close-quarters combat while another used guns only for ranged combat, although I don't think there was any such difference shown here. But the need to switch in the middle of a fight, leaving both Rangers vulnerable while they're doing it, just seems like a bad idea. Particularly in light of how many previous Ranger teams had guns that could transform into swords, or vice-versa.
As for the "Legendary Mode," switching to past Ranger costumes, it's so brief that it seems like little more than a gimmick. I mean, I wasn't expecting it to be anything but a gimmick, but I would've liked them to create more of an illusion that it served a purpose. The first couple of powers -- Samurai symbol power and Mystic Force wand power or whatever that was -- seemed useful, but it's unclear what the SPD or all-Red modes accomplished that Super Mega couldn't. I think the problem is that they're compressing the story so much that it's all kind of cursory.
A skyship is a neat idea, but again, the Zord sequence was too rushed to get a good sense of the individual Zords. I like the ship-wheel controls, though. Well, they can't really accomplish more than turning left and right, but they look neat.
So far the villains seem like an improvement over the last batch, with more personality. Again, though, there wasn't enough detail to get a good sense.
As for the "Legendary Mode," switching to past Ranger costumes, it's so brief that it seems like little more than a gimmick. I mean, I wasn't expecting it to be anything but a gimmick, but I would've liked them to create more of an illusion that it served a purpose. The first couple of powers -- Samurai symbol power and Mystic Force wand power or whatever that was -- seemed useful, but it's unclear what the SPD or all-Red modes accomplished that Super Mega couldn't. I think the problem is that they're compressing the story so much that it's all kind of cursory.
A skyship is a neat idea, but again, the Zord sequence was too rushed to get a good sense of the individual Zords. I like the ship-wheel controls, though. Well, they can't really accomplish more than turning left and right, but they look neat.
So far the villains seem like an improvement over the last batch, with more personality. Again, though, there wasn't enough detail to get a good sense.