I feel your impusle engines can be defined a lot better. Heck, you could even make that whole aft portion on either side of the shuttlebay into an impulse engine and it would look good! Might I also suggest to make the shuttlebay as wide as the "secondary" hull, so that the feel as being part of one whole? If only for shits 'n giggles ;-)
Modelling wise: are those "handlebars" on the aft components? Because it looks like they mess up the geometry and that usually happens if they're not. If you make them a little bit smaller so that they fall "into" the width of that specific side, it probably won't do that whole segmenting of it all.
It´s cause the small extrude I did to the "plates". Don´t turned out as I expected...Also: is the endcap smoothed out or not? Same problem: lots of segmenting there in the render.
I like this kind of shape. Feels like a perimeter action ship and seeing all those RCS thrusters makes it look like it can maneuver very fast. Very nice![]()
I learned 3D with the Amiga, with Sculpt 3D and Caligari TruSpace. Lately I've been fiddling with our copy of 3DS at work, but I admit that while I know all the basics, I've never managed anything that could be called advanced in all these years of playing around. I just find 3D difficult.
I like them as is, but as an alternative, how about on the back of the saucer?Thank you Chris!
Always good to see a compliment from you, my master!
Can you suggest something for the impulse engines?![]()
I don't see the similarity:Reminds me a bit of the Texas light cruiser from SFB
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