Exactly my feelings. Death can be rather cheap drama at times. Also, since when is the fate of a main character ever really in question?There's also the question why the drama must come from whether the character might die or not. He's a Starfleet captain tasked with five year missions to parts unknown and responsible for hundreds of crew members. There's so much potential for drama, like the very real danger that any given first contact goes horribly wrong (think humans and Mimbari in B5 who got into a terrible war because of a cultural misunderstanding during first contact), or races against time to aid ships or planets, hard decisions that might mean sacrificing crew members for the greater good (and given how Pike was shown to be almost terminally no-man-left-behind this would be the drama), tense negotiations with hostile species, etc etc.
I'm reminded of a post I saw ages ago on another forum where someone complained about a creative writing assignment with the stipulation that no one in the story should die, be in danger of dying, or should have recently died. Basically, the assignment asked to skip using death as a relatively easy way to drum up drama and find other ways to create it. Knowing Pike's fate is basically the same thing: we know where his story ends, so what other forms of conflict can we find?
Drama arises primarily from conflict, and you can have conflict without death.
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