And they would have known this how? T'pol is the only officer on the entire ship with any meaningful deep space experience, let alone deep space BATTLE experience.
Yet Starfleet as of 2150s is an organization dedicated to fighting in space, and NX-01 is a ship built with extensive armaments (and Earth's first foray into that other type of space adventure, exploration). There's no good reason to think Earth would not have lots of space combat experience; Mayweather in "Fight or Flight" said his Boomer past included half a dozen hostile encounters, "Fortunate Son" showed us one, and later "Horizon" established that falling victim to violent piracy was more a norm than an exception for the Boomers. Any Boomer would know how good or bad the plasma peashooters were against space villains.
Archer may look like a complete novice, and probably indeed is less experienced in combat than many of his colleagues. He probably got the center seat by virtue of being the designer's son and an adventurer, a hellraiser to match the intended purpose of the ship (to bring Earth to interstellar prominence at long last and to fart in the direction of Vulcan), even if he was a dilettante in matters of space combat or exploration. But that's an exceptional circumstance, as is Reed being the only skilled warrior aboard. Reed complains about the latter fact often enough; it's pretty obvious that he expected to have more personnel and hardware with him, but the hasty departure in "Broken Bow" complicated matters.
Even said episode states he doesn't really understand much about Enterprise' tactical capabilities, since he allowed his ship to put into space without its torpedo launchers functional and with its only secondary weapons not yet installed. This is like Captain Harriman saying "Well, yeah, the phasers won't be installed until Tuesday... fuck it. Let's just go."
Those are invalid arguments IMHO. Archer didn't have a choice: it was either go now, or then go never. If Klaang died on him, Vulcans could stall indefinitely again. And Harriman didn't have any reason to prepare for combat in ST:GEN. Doesn't mean either of the skippers would have been unaware of the tactical capabilities of their vessels.
This is more convincing:
But he isn't, or else he would have installed those phase cannons the day after "Fight or Flight."
That is, it convinces me that the plasma peashooters were indeed good for something. Just not for the silent enemy in "Silent Enemy"... But Archer would be moving from known to unknown space, and encountering new villains. It does make sense for him to only gradually come to the decision to upgun, or perhaps to turn back; "Silent Enemy" would have been the experience/experiment that convinced him to do the former rather than the latter.
But it wasn't, or else Enterprise wouldn't have been armed with them in the first place. "Outdated" would mean "no longer useful," not "less useful than something else."
Semantics. I choose the latter meaning; please read the post with that in mind. If you must, mentally insert some other word of your choosing to describe the concept. Perhaps "no longer cutting edge"?
In the real world, outdated gear gets used in second-tier duties more often than not.
And though it's implied in the structure of the show, it still isn't canonically established that "phase weapons" are related to phasers in any way shape or form. They could just as easily be "phased plasma weapons," which is just a glorified plasma cannon anyway.
Quite possible. (Them being glorified plasma weapons, that is. Their relationship to phasers is pretty clear from the stun function.)
Yet there's a distinct difference between unglorified and glorified plasma weapons in the show. The former appear as short pulses, the latter as sustained beams - and the latter are much preferred when NX-01 fights. It doesn't make sense to interpret the beams as evidence that plasma guns are still in use: it's evidence for just the opposite, that phase guns are.
Going back to "Broken Bow" and comparing with "Horizon", it seems the VFX is very consistent after all. The color and shape of the plasma bolts is identical: it's just that the bolts were seen from dead ahead or behind in the pilot episode, and thus didn't appear similarly elongated.
But you're forgetting the pulse rifles in "Regenerated" and "Marauders," and later in Zero Hour, what is clearly meant to be a plasma rifle, yet fires in both pulses AND beams.
Forgetting, how?
Anyway, the VFX artists and prop makers knew what they were doing here. None of your "they did a hack job and didn't communicate and got their pay and drank it" arguments here. Go watch the screencaps: the prop builders carefully inserted an all-new tube to the plasma rifles of the NX-01 security force, above the plasma barrel, and the VFX people carefully drew the phase beams as coming from this tube, not from the plasma barrel. It's a dual weapon, by specific and deliberate design. These people do care.
So VFX isn't all that conclusive as you'd like to believe. If phasers, disruptors, even "polaron beams" can be fired in both modes, I don't see why plasma weapons couldn't.
But that's pretty desperate. We have a distinct effect for plasma guns in "Horizon", identical to that in "Broken Bow" where we know phase guns weren't in use. We have another distinct effect for phase guns. We see the latter was adopted after phase guns were installed. And we learn that the ship is upgunned for Season Three, after which she starts firing phase gun VFX beams from multiple locations.
It's simply way too convoluted to try and pretend that this is some sort of a conspiracy of uncaring VFX hacks against the best efforts of expert writers, all intended to hide the fact that plasma guns remain Starfleet's weapon of choice. That's
loony. What we see is a consistent and from the looks of it deliberate development that culminates in the ship having 13 phase cannon, and just possibly two remaining plasma cannon, in the latter two seasons.
Trying to pretend otherwise has two obvious counterindications: it makes a mess of the fictional universe for no good reason, and it is an untrue description of what happened in the real universe. "VFX people got confused" is a false argument: they did not. Writers may have gotten confused at times, but the VFX people clearly had a set of instructions they consistently followed, or else the results wouldn't be so picture-perfect.
The torpedo VFX is a bit different, what with the brief attempt at new hatches in "The Expanse". But even there our best bet is to take what we see over what we hear - especially because there's nothing we'd hear that would contradict what we see. For all we know, there indeed always was a torpedo tube in the aft pod, just like we explicitly saw in "The Expanse", and this tube fired in "Fight or Flight" when most other weaponry was still offline, yet the other two tubes in the main hull (as seen up close and in action in, say, "The Crossing") were preferable for their better service access and bigger magazines or whatever. Just remember WWI and some WWII subs, which crammed torpedo tubes in whichever corner of the hull they possibly could, resulting in awkward single-shot tubes that got used when the reloadable main tubes weren't an option.
Nothing against the "plasma and phase are virtually identical" argument here. It's just that they are still distinct enough to have their own VFX and their own consistent applications: plasma for early ship guns, phase for modern ship guns; plasma for early Starfleet guns and MACO guns, phase for modern Starfleet guns. An upgrade to the latter seems a desired development, so older hardware no doubt gets modified whenever possible. Perhaps this is possible with handguns, too (the plasma pistol fate reflecting the fate of the hand laser prop from "The Cage": minimal modifications created/added phase functionalities).
Timo Saloniemi