Discussion in 'Gaming' started by Steven, Oct 20, 2016.
No problem, i'm just wary of perfect scores in general when it comes to video games....
Seems like the JoyCon connection issue is resolved by the day-1 system update, although some are saying the problem still persists, and still others haven't commented about it yet.
The JoyCons need to be attached to the system when it is rebooted after the update is downloaded and installed, probably to ensure they have enough power so the firmware doesn't get screwed up halfway through an update. Sounds like 2 reboots are required - one to install the update to the Switch and then another for the update to apply to the JoyCons.
nonsense, of course they are - and that's completely fine.
I got my system at midnight and set it up. We went to bed right after so I didn't play Zelda at all, but after the update I couldn't replicate the joycon problem.
I live in Toronto. I went to Best Buy in the core of downtown 10 minutes after they opened this morning. I left 15 minutes later with a Switch and Zelda. I was expecting that to be harder.
The Fort Wright, Kentucky Walmart had four this morning (about 9:30am) when I went to do some shopping. Picked up Breath of the Wild and Paper Mario: Color Splash for the Wii U.
Outside of the Zelda game, there was just nothing there that interested me for the Switch. Will pick one up later in the year, when there are more games available. My nine-year old already has his eyes on the new Mario game.
Yeah, that's the best way to go. The Switch isn't ready to launch. Wait until the holidays and pick up the inevitable Mario Odyssey bundle when there's a decent library and YouTube/Netflix are available.
Depending on how you want to look at it, Nintendo either made more than enough to meet demand. Or these things aren't selling too well.
I guess we won't know which until we get some sales numbers in.
I guess my biggest hangup with the Switch is the lack of power. It doesn't feel like much of an upgrade from the Wii U. At least, not yet.
It's a tablet device marketed as a hybrid (that, by all reports, chugs like hell when forced into 1080p mode through the dock) powered by a Tegra chip derived from Nvidia's efforts to provide graphics for phones and tablets. You aren't going to see any big power enhancements.
Also, lawl at people who actually bought into Nintendo's promise that this wasn't going to replace the 3DS ("third pillar" lol), considering there's at least one vendor releasing a handheld-only game.
While all things being equal I'd agree... But.. I happen to live with two confirmed Zelda fantatics (wife and daughter)... They love all the games except Windwaker.. Walker.. Whatever it's called.. From the first NES game to whatever one came out last for the Wii... Zelda fans love Zelda and even a "meh" game is worth the price to them... I'm sure we'll get the Switch this year at some point, but for now I'm still trying to find a damn NES classic for it's actual price... grrrrr...
The joycon issue is still there for me after updates to System version 2.0 and renders the console UNUSABLE in docked mode. The only game I have right now is the Wipeout knockoff as Amazon hasn't shipped my BOTW too me, but wow, I cannot play it with the Joycons undocked. Even a foot away, if my hand covers up the Joycon (which it does due to my big hands) it looses connectivity. Even if I hold it gingerly it can sometimes STILL disconnect. It's literally unplayable for me in that configuration.
I'm sorry to hear that Dac.
Strange that haven't encountered the issue yet. It sounds like it might not be consistent over every console.
Yeah, I'm starting to worry mine might be a lemon. Will wait until I play BOTW though to see if its as bad there...but it does render fast paced twitch games like FMX Racing unplayable.
And here's a teardown, not still pictures this time.
And someone did a drop test
I do have to admit that Breath of the Wild (Wii U) is a very impressive game. If it weren't for the sluggish frame rate from time to time, I could see how it would be a '10'.
They made the Wii U portable, with a slight power increase, still puts it behind the PS3/XBox360 hardware wise...
So it's 2 technological generations behind instead of 1...
I do hope it get's better support than the Wii U...
Yeah, and I could see a lot more of that type of game if they're cheap to port over too. And in that sense, the console works exactly like a tablet. It is running a version of Android, I believe.
The Wii U specs were about on par with the 360: CPU slightly slower, GPU slightly faster, but with double the memory available to games on the Wii U.
The Switch's specs put it reasonably ahead of the Wii U, but definitely behind the PS4 and Xbone. So it's something like half a generation behind.
Given that the vast majority of games out today aren't that graphically demanding, this is not that big a deal. But yeah, it's not gonna play H:ZD or whatever.
Since I have never really played a Zelda game for more than 10 minutes, I have to admit the new one interests me but the frame rates issues annoys me because stuff like that breaks immersion for me so much + it's 2017 FFS, no excuses for such things. However is this just a Switch issue? I could get it on the Wii U I guess if I ever did want to play it.
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