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New project - TOS Enterprise 1341-foot version full interior 3D model

It's possible my opinion is skewed by my familiarity with the filming sets, although watching the video this morning got me thinking about how often we actually see Kirk moving inbetween his cabin and the nearest turbolift. The 2 main examples I can think of are:
  • The Enemy Within - Kirk and Spock leave the cabin and board the turbolift at the end of the corridor, 8 meters away
  • What Are Little Girls Made Of - Kirk arrives by the same turbolift as above and enters his quarters 8 meters away. However, when he leaves (thanks to some editing in of a scene originally filmed for The Corbomite Maneuver) he walks at least another 16 meters before boarding a totally different turbolift! :whistle:
Later episodes seem to avoid Kirk going directly from the turbolift to his quarters which avoids the limitations of the set and also helps imply the larger size of the Enterprise.
Oh! I thought I could use Kirk's alternate quarters in the Secondary Hull to explain this. I think it was in MUDD'S WOMEN, Kirk asked to see Mudd in his quarters and Spock - escorting Mudd - said, "Deck 12" when they entered the turbo-lift.
Well, there is no Deck 12 in the Primary Hull. There is a Deck 12 in the dorsal section, but it is too narrow to allow for quarters. All that remains is the Secondary Hull. If the Secondary Hull separates from the Primary Hull, then those decks could have an alternate numbering system. Deck 23 (where there are some Transporter Rooms) becomes Deck 15. Only 3 decks above, Deck 20 becomes Deck 12. I put Kirk's alternate quarters there.
A turbo-lift is about 8 meters away, but it is not oriented or aligned exactly as we see it in the episodes. Oh well!
 
It wasn't until I started rewatching TOS episodes multiple times in research for this project that I noticed in some scenes that require dialog while Kirk, Spock, and/or McCoy are walking through the corridor, they sometimes walk very slowly! If they walked at a normal pace, they would run out of corridor before they finished their lines! It gave me an appreciation of how creative the show runners had to be to make the most of that relatively small set.

I remember when Enterprise came on, they talked about how they designed the main set complex with two nestled arcs of corridors instead of just one, which let them stage indefinitely long walk-and-talks without having to do multiple setups (or slow-walking).

The new Battlestar Galactica took the same lesson, the centerpiece of their corridor complex was arranged in a figure-8 that likewise allowed them to loop back and around to make it seem longer.
 
I remember when Enterprise came on, they talked about how they designed the main set complex with two nestled arcs of corridors instead of just one, which let them stage indefinitely long walk-and-talks without having to do multiple setups
If they said that then they failed to also mention the size of the set - it wrapped around the modest circular Sickbay set so as a result the actual walking space was very limited! In more than one episode, characters looped around the end of the set and ended up walking back on themselves rather conspicuously!

RpROact.jpg
 
Here's the updated my proof-of-concept walkthrough video to add most of the details that were missing: sound effects, working doors, signage, etc.

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Please see the references below to learn more about the blueprints I used to create this model.

U.S.S. ENTERPRISE HEAVY CRUISER - Resized to be 1341 feet long from https://www.jbot.ca/space/1bhc.shtml

Other links:
My photo album: https://photos.app.goo.gl/7GMixSXvFgX8zERW8
My YouTube playlist: https://youtube.com/playlist?list=PLNJZ8Im3-EG6pe1v16AtGnEI27um_5XuX&si=c492gW4W7-lOVYji
 
Asset Pack 01 (Walls, Floors, and Wall Widgets) is now scheduled for release Friday, December 12, 2025. I'm in the process of rebuilding all the assets from the ground up incorporating everything I've learned over the three-year duration of this project. Video coming soon! See Asset Pack 01 images here: https://photos.app.goo.gl/LWSUfpVEqyNdAWcw8

Requires Blender 5.0

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Asset Pack 01 content

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Asset Pack 01 allows you to build all the walls, corridors, and adjoining rooms of the Stage 9 set. You can also of course make your own sets based on any TOS-era blueprints you like.
 
Spectacular. :luvlove:

Minor observation: the entrance to the circular tri-ladder is flat at the floor and not curved. Don't know if that was artistic design or not. :)
 
Spectacular. :luvlove:

Minor observation: the entrance to the circular tri-ladder is flat at the floor and not curved. Don't know if that was artistic design or not. :)
Interesting! I'll have to take a closer look at my reference images.

EDIT TWO MINUTES LATER :lol: So yes, thank you! It is clear in "The Doomsday Machine", as well as the "Star Trek Continues" sets. I'll make the change before I release the files. Fortunately it won't require a complete rework of the asset, since the neighboring floor can simply be extended by the appropriate length.

It's amazing how often I can reference these images for so long and still miss detail like this.
 
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Looking forward to this asset release and wondering if you had a vague roadmap of future asset packs? Like Bridge, Engineering, etc.
Thanks for your support!

Next up I'm planning furniture: Desk and Bed in the Crew Quarters, as well as stand-alone tables and chairs, including the Briefing Room table. I would like to include tabletop items in that batch as well: Communications cluster, courtroom bell, data cards, PADD, Tabletop viewing screen, Tri-viewer, Beverage service, and food tray place settings.

Computers, The Bridge, Engineering Room, and the Medical Rooms have much more varied detail and require more time and effort to be fully complete. So, I think after the furniture and tabletop items are released, I will put up a poll to gauge interest in what I should do next.

NOTE: Most all of this stuff I have already made (and re-made and re-made again!) to make them as screen-accurate, user-friendly, and lightweight as possible. Before publishing, my process is to go through each one of these one by one to apply everything I've learned over the three years of this project to make sure the result is the best it can be. I'm hoping to maintain a monthly cadence for the releases. I'm also planning to release deep-dive videos for each of the packs that walk through all the various parameters to customize each asset.

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Current state of my Blender TOS assets
 
I went back and re-looked at your video on the crew quarters assets. For the Lazy Susan the third pie slice was a solid wall it can be seen in S01E05 - The Enemy Within at 9:30-around 9:38 where they show it rotating to the drawer configuration
 
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