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New Game: Think up a new idea for Star Trek series VI

Re: new idea for Star Trek series

I want a series that we don't know is Star Trek until the end of season one.

The series would not be planned to last past the second season, which would explore the world as it becomes aware of the intergalactic community.
This is not a good business idea.
1. Star Trek is a brand. Businesses (like this large franchise Paramount owns) use their brand for advertising and spread it all over. They are not going to hide their brand name. Period.
2. A series planned for only 2 seasons sells their product short. The last series of Trek ran for 4 years. The two before that ran for 7 years each.
If it is not a feature film then a longer life must be planned for a series. 'Alias' & 'Lost' were both planned for 5 year lifespans.
Oh, I'm aware it would never happen. I just think it would be cool.
 
The funny thing is, Star Trek has always been mis-named. A "trek" implies some sort of journey to a destination, like a real wagon train to the stars.

It can also imply a journey of self-discovery, as in it's not so much about getting someplace as it is what you learn about yourself as you go, which is a perfectly "Star Trek" concept.

But TOS was really more about the cops on the beat, keeping the Federation safe. They also served scientific, military and diplomatic purposes but one thing they were not doing was finding some new place to live. There was never any assumption that they would fail to return home on a regular basis. They had no set destination, they were just flying in circles. :rommie:

Like I just said. I never said that a set destination or a failure to come home was a requirement, but let's face it: If you're going to do a show where your characters are the cops on the beat in an interstellar organization, you're going to need to include a SPACESHIP at some point! So, if you're right - and you are - to be true to the Trek that came before, to start off the brainstorming with "don't do the ship thing" is kinda dense.

In this forum, someone posted a radical idea to have a series about colonizers who are leaving the Federation, never to return, to live in the far reaches of the galaxy or some such.

A few posters proposed similar concepts. I was one of them.

That's a true "star trek" but such a radical departure from what we know as Star Trek that I think it should just be called something else.

Or, for once we could present a show that matches what the title implies. You may have a problem with that. Others may as well. I don't.
 
The year is 2412.

Having been revived from the dead by the Genesis Device, Captain J.T. Esteban takes command of the USS Superion, an Omega-Class Hypership equipped with slipstream drive.

The Superion is sent by Starfleet on a mission to the mysterious Proteus Galaxy. There, they fight a 3-way war with automated Iconian constructs, the Borg Collective and a rogue Federation ship under the command of Captain Tom Paris, in a desperate race to the finish to find an artifact of great power.
 
If you're going to do a show where your characters are the cops on the beat in an interstellar organization, you're going to need to include a SPACESHIP at some point!
Not necessarily. A perfectly good Star Trek series could take place on a single planet, with or without a space station orbiting the planet, settled moons, etc. DS9 without the Defiant. If the Bajorans hadn't been so boring it might have worked.

Let's say you have an important potential Federation member planet in the grip of civil war. Starfleet needs these people to calm down so the planet can join (the planet has a vital location or resources). The whole series is about Starfleet trying to calm down the situation and deal with the thorny issues that are causing the conflict. You've got a whole planet to play with. You can't tell me good writers can come up with seven years' worth of fascinating material from that. As long as Starfleet's goal = Federation values and all that liberal space hippie commie stuff, it's recognizably Star Trek.

The fact that the Starfleet folks are from Earth and are being the cops on the beat in another galaxy is inherently "interstellar." You don't have to show them moving around - they did that before the show starts and presumably will do that after it ends.
 
I had an idea for a series which has its roots in a concept my cousin and I came up with decades ago ...


STAR TREK RACES

snip


This is actually a pretty good idea, but what do you need Star Trek for? Really, you could easily, maybe more easily, do this as an original property.
 
My idea IS based around a Starfleet vessel as I firmly believe that the heart of Star Trek IS action based aboard (and/or) stemming from a Starship, I feel that the next series should take us on from Voyager and to the 29th century, the series title would be - Star Trek Promethius - the vessel of the title would be Starfleets latest prototype vessel NCC 29235 Promethius , she would be equiped with the usual phasers and photon torpedoes but also a small complement of quantum torpedoes, she would have the standard deflector shields plus some new goodies, she would have Battle Shields (a kind of armour plating (similar to those used by Janeway in the Voyager finale)) plus Starfleets first official Cloaking device, finally she would be equipped with Starfleets prototype Temporal Relocation System which would allow both time and location movements (for example to shift to a specific time and location in the gamma quadrant (for whatever the reason!!)) of course Promethius would have her achilles heels such as being unable to fire weapons, raise Battle shields or time relocate while cloaked because of energy requirements, surely there would be endless storyline opportunities for travelling into the past (or the future) for many reasons, military-diplomatic or to offer plain assistance (how about a mission to Bajor during the occupation), the past or future of any planet (including Earth) could be explored, naturally there would also be plenty of action in the present time either on board ship or on a planet or wherever!! (maybe a temporal trip is required to solve a present day dilemma??) anyway surely there is some merit somewhere in this babble & I hope some of you might like the basics of this idea also???
 
James T. Kirk rides again, with Thomas Riker, recently released from Lazon II as his X.O. with Diana Muldaur as Dr. Pulaski, formerly CMO of the Enterprise-D. All of it set in the early 2380's. They're assigned to exploration aboard the Legacy-Class starship Vonnegut.
 
Relations between the Romulans and the Federation have deteriorated
because of Starfleets intentions to equip all of its vessels with a
cloaking device so on the day of the unveilling of Starfleets latest
vessel, the prototype of a completely new era of Starfleet exploration
vessels, the - USS Promethius - just before the ceremony on board
Promethius begins - a cloaked Romulan ship beams agents aboard
Promethius and kidnaps Starfleets chief scientist who is responsible for
the innovations that made the Time shift capability (and therefore the
Promethius) a reality, the Romulans have known for some time that
Starfleet has been working on Time Relocation technology and have been
working on their own without success, by extricating a little
information from the very unwilling chief scientist the Romulans manage
to make their technology work, however the results are very
unpredictable!! Promethius's first mission is to rescue the chief
scientist (in the present time) then to time jump after the Romulans to
attemt to repair the damage they are doing to the time line!! (a note:
when commands are given aboard Promethius regarding the Time System it
could be reffered to as the Time Relocation Generator or the Time
Relocation Drive - maybe just 'bring the T-R-S online' sounds pretty
Trekky to me!!!)

The Romulans knowing that their technology is far from perfect could
attempt to enlist the aid of other species to improve and share it with
-prompting Promethius to have to deal with them and their technology as
well as the Romulans, there must be tons of possible storylines that
could stem from such a series of events?? naturally the pilot episode
would be at least a two parter!! what about the possibility that while
Promethius is chasing the first Romulan ship, they, (in the present
time, ) are attempting to create a second vessel with time technology,
perhaps even trying to combine their time technology with personal
transporter technology?? so that a single Romulan could be transported
ANYWHERE - ANYTIME to create mischief?? possibly the chief scientist
could become based at Starfleet Command and become an advisor to
Promethius (WHEN they can actually contact him!!!) of course the
general thread would be of the Romulans using WHO and whatever means
that they can, to get the better of the Federation and the Federation,
using all their many friends to counteract the Romulan threat and
helping their friends along the way??
 
A lot of these ideas are simply variations on DS9/VOY/ENT. Coulda, woulda, shoulda, I guess. But the producers probably won't go back to the same federation well.

The other thing is that hardcore fans probably have different idea of "recognizably Star Trek" than regular folks. If you want a scifi show about guys in uniforms hanging around on a planet or piloting a garbage scow, there's no real reason to attach the "Star Trek" brand to it at this point.

The obvious answer is a action-adventure series in the vein of TOS. Similar to ENT, but with stronger characters, more action, and less soap operatic elements. If the show is successful, then there will be time to develop backstories, minor characters, political drama, and all the other things that detracted from Berman Trek.
 
simonb: I couldn't see the "Prometheus" with a "T.R.S." There was a mention of such a system aboard the 'U.S.S. Premonition' called 'The Temporal Deflector', in a Trek Game. I could see the reverse. A Starfleet vessel is called out to deal with the breakaway Imperial Romulan State & its Temporal experiments contrary to certain re-negotiated stipulations in the all-important 'Treaty of Algeron' during The Dominion War. With mandatory Founder-related blood screenings in all important face-to-face meetings & transporter inhibitor / subspace scattering technology, I couldn't see a surprise drop-in.

I could see someone attempting unsuccessfully to neutralize the device & causing temporal havoc. The Starfleet Engineer assigned to neutralize or capture the TRS aboard the warbird causes subspace fractures (as someone in the warbird's core sneaks up on him, mid-sabotage,) like the fractures in reality that Worf went through on his way back to the Enterprise-D.
 
Star Trek: Diaspora

“The warcriminal known as Nero. Nero who has destroyed my home planet and most of its 6 billion inhabitants. While the essence of our culture has been saved in the elders who now reside upon this ship, I estimate that no more than 10,000 have survived… I am now a member of an endangered species.”

This is classic Shakespearean stuff. This is the stuff of legends. There is immense potential here for storytelling, revealing the human condition, tragic characters, etc. This is the kind of series I’d devour (or love to work on, thank you).

Follow the Vulcans as they attempt to rebuild their culture (some draws from BSG, but not a lot). This can't be a purely Vulcan show of course, show Starfleet and the various species continuing to help out. Lots of struggle between self-determination and self-reliance versus being told where to live and doing it for themselves. There are obvious historical parallels between the Vulcans in the Abrams-verse and the Jews after the holocaust. Possibly set up something like Israel. Plenty of Vulcans will refuse to settle on a single world, thinking it would make it too easy to wipe out the few remaining members of the species. Include a lot of Romulan interaction. They help, they're spying, they try to wipe them out, etc. Perfect built-in struggle and conflict.

Episode Ideas:
Finding of a suitable homeworld (nix the one Spock had in mind, just to make it interesting).

Settling, possible conflict with indigenous species, whether sentient or not. Discover new lifeforms and expand the bounds of science, etc. Some living off the land, etc.

The past of Vulcan culture and its future (or lack thereof).

Schism between traditional Vulcans and a new sect that wants to adopt the Romulan ways (i.e. go back to their passions).

Some Vulcan simply prefer that their species goes extinct. Things change and it's logical to accept that. Essentially a terrorist angle.

Lots more ideas. I love the Vulcans most of all.

I am a freelance screenwriter, comic writer, and novelist. If there's any suits reading this, I'm ready to start work.
 
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There are problems with creating a new Trek show:

1) As most of Trek history has been covered from Ent up until Nemesis, then the logical thing would be to cover Trek's future, from Nem onwards. However the problem with this is the technology has advanced too much, the Federation would have it too easy and there would be no real drama, I think it would be too boring if they could use plated armor and transphasic shields every week, uniforms would become more and more ridiculous and we wouldn't be able to relate to these characters as humanity would have evolved too much.

2) If you set a storyline in the past e.g. from TOS to TNG, then you can only do so much without messing up what's already been defined in Star Trek history, plus you will know how things will play out (unless you use time travel - which has been done to death or you use Abrams' new Trek 2.0 timeline).

3) Many people have mentioned creating the most diverse crew with mainly aliens, but how are viewers meant to relate to this if there were very few humans involved, I couldn't imagine watching a show with all aliens and I really don't think this would work at all.

4) Most prequel series have too many limitations to what they can get away with. This is one of the main reasons why Ent failed, it didn't have enough creative freedom as they knew how the series had to end - with the birth of the federation.

In the episode of VOY - Flashback when Sulu appears aboard the Excelsior, Janeway spoke of how interesting times were back then when Klingons were considered the enemies and Romulans hid in every nebula. I'd have to agree that this would be a much more interesting period of time to cover.

I miss the Klingons as bad guys and think that bringing this back would be interesting and to show what they could get away with and how bad they used to be.

I think characters are needed where the viewers either love or hate them and the new Trek film showed that using more action can be good for Trek.

Timeline: Between TOS: Undiscovered Country and TNG: Encounter at farpoint (possibly Ent-B or Ent-C era)
Storyline: A ship of exploration is sent out into deep space to explore new worlds, however well known aliens such as Klingons and Romulans would pop up time to time to cause trouble for the crew.
Crew: Mainly human with 1 maybe 2 main alien characters (possibly new species), other diverse alien characters could be used as background characters, e.g. andorian, vulcan, tellarite, etc.
 
I realise that I have also proposed a prequel series but a way needs to be found that allows the show to have freedom to express itself and have its own storylines.

If you have a Trek series that is set in TNG period, then viewers would expect to see familiar characters like Picard on the Enterprise or Riker on the Titan and a new Trek series would not be able to get actors like Patrick Stewart or Jonathon Frakes making recurring guest appearances.
 
My idea, which god willing I`ll one day actually write..

STAR TREK : HALF-LIFE

Setting Romulan space in about 2390-something. A group of rejects are being worked to death in a political force labor camp, a mysterious young stranger leads them in rebellion and they steal a ship. The stranger is Carfak, an angry but intelligent half-romulan, half klingon individual who seeks to free his people (other half romulan /half klingons who are secretly being brutally oppressed by the klingon establishment).

Travelling the galaxy as freelance guns for hire their unrestricted antics helps them solve crises that the starfleet crews are unable to deal with due to restrictive regulations (although there would be an equal number of stories where their reckless actions leads them into trouble which a by-the-book federation crew would have avoided).

As the series progresses Carfac`s true vision comes to fruitition as he and his crew forges an alliance with the backwater worlds and races their adventures has benefitted. Turning this coalition of worlds into safe haven for those people and individuals hounded by the powers of the galaxy Carfac increases his power base. With total conscription enforced in his aliance and a blanket militaristic agenda Carfac skirts worryingly close to line between strong leadership and opressive tyranny as he and his friends prepare for his most long sought ambition... To start a conflict with the klingon empire to seize the worlds where Carfac`s people toil as slaves.
Thats roughly how i would see it panning out, a very unique, action-packed series with a lot of moral ambiguity and an increasing epic scope as Carfac gathers worlds within his alliance in preparation for his war with the klingons.

Hopefully someone will like the idea.

As I said hopefully one day I`ll get a chance to write that as a proper book series. But that is a real longshot.

What u think though?​
 
4) Most prequel series have too many limitations to what they can get away with. This is one of the main reasons why Ent failed, it didn't have enough creative freedom as they knew how the series had to end - with the birth of the federation.
That argument could be made equally well about movies about Jesus (he dies) or World War II (we win). But there are plenty of good movies about Jesus and World War II (although none, to my knowledge, about both).

I agree that it's a constraint, but all stories work within constraints, even complete reimaginings or totally original works impose their own intrinsic constraints on the ... the interesting thing is creating something worthwhile without breaking them.
 
I'd like an Enterprise-B series with M'Ress as first officer and Saavik as science officer and Lieutenant Leslie as chief of security and Chief DiFalco as navigator and Demora Sulu as helmsman and I wanna see something about the Tomed Incident and a time travel excursion that undoes all the events of ST: XI.
 
Star Trek: Diaspora

“The warcriminal known as Nero. Nero who has destroyed my home planet and most of its 6 billion inhabitants. While the essence of our culture has been saved in the elders who now reside upon this ship, I estimate that no more than 10,000 have survived… I am now a member of an endangered species.”

This is classic Shakespearean stuff. This is the stuff of legends. There is immense potential here for storytelling, revealing the human condition, tragic characters, etc. This is the kind of series I’d devour (or love to work on, thank you).

Follow the Vulcans as they attempt to rebuild their culture (some draws from BSG, but not a lot). This can't be a purely Vulcan show of course, show Starfleet and the various species continuing to help out. Lots of struggle between self-determination and self-reliance versus being told where to live and doing it for themselves. There are obvious historical parallels between the Vulcans in the Abrams-verse and the Jews after the holocaust. Possibly set up something like Israel. Plenty of Vulcans will refuse to settle on a single world, thinking it would make it too easy to wipe out the few remaining members of the species. Include a lot of Romulan interaction. They help, they're spying, they try to wipe them out, etc. Perfect built-in struggle and conflict.

Episode Ideas:
Finding of a suitable homeworld (nix the one Spock had in mind, just to make it interesting).

Settling, possible conflict with indigenous species, whether sentient or not. Discover new lifeforms and expand the bounds of science, etc. Some living off the land, etc.

The past of Vulcan culture and its future (or lack thereof).

Schism between traditional Vulcans and a new sect that wants to adopt the Romulan ways (i.e. go back to their passions).

Some Vulcan simply prefer that their species goes extinct. Things change and it's logical to accept that. Essentially a terrorist angle.

Lots more ideas. I love the Vulcans most of all.

I am a freelance screenwriter, comic writer, and novelist. If there's any suits reading this, I'm ready to start work.

This could totally work, I could see it as a space version of the Aeneid people flee from a destroyed homeland to establish a new civilization. I like it.
 
If you're going to do a show where your characters are the cops on the beat in an interstellar organization, you're going to need to include a SPACESHIP at some point!
Not necessarily. A perfectly good Star Trek series could take place on a single planet, with or without a space station orbiting the planet, settled moons, etc. DS9 without the Defiant. If the Bajorans hadn't been so boring it might have worked.

Let's say you have an important potential Federation member planet in the grip of civil war. Starfleet needs these people to calm down so the planet can join (the planet has a vital location or resources). The whole series is about Starfleet trying to calm down the situation and deal with the thorny issues that are causing the conflict. You've got a whole planet to play with. You can't tell me good writers can come up with seven years' worth of fascinating material from that. As long as Starfleet's goal = Federation values and all that liberal space hippie commie stuff, it's recognizably Star Trek.

The fact that the Starfleet folks are from Earth and are being the cops on the beat in another galaxy is inherently "interstellar." You don't have to show them moving around - they did that before the show starts and presumably will do that after it ends.

You know, it boggles my mind that I have to keep explaining something so basic.

How did the Federation get to this planet in the first place? How does it resupply the force already on the ground? Bring supplies for any humanitarian aid? Replace lost personnel or irreparable machines? This planet isn't a member of the Federation, so some kind of physical communication between it and the real Federation must be maintained, and it's kind of hard to believe it's being maintained if you don't see at least one freaking SPACESHIP. Your way, without using spaceships at all, there'd need to be a STARGATE, which, last I checked, was a completely different show (one you claim to no longer like anyway).

And just to abuse the "cop on the beat" analogy a bit further, your idea is like saying "let's have all the patrol officers in New York City walk their beats again and do away with every police car, cause you don't need police cars to tell good crime stories." Really?
 
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