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My Star Trek Mod

Donny

Commodore
Commodore
Hello everyone. I've been working on a Star Trek MOD for a very old computer game called "Star Wars: Mysteries of the Sith." Yes, an old game, but I've been working with it for years so it's hard to give up. Anyway, I was thinking you guys here at TrekBBS would enjoy my renditions of the TOS Enterprise interiors. Enjoy!

Also, I've got more coming. I'll keep you all updated on this thread.

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D*mn! about the only things that gives them away as game resolution graphics are the fish-eye wide angle lens and the lower polygon count for curved surfaces. But in terms of actual detail, you are on the money! You even have the skulls in McCoy's office! Sweet! (This forum needs a hand clapping emoticon!)

Sincerely,

Bill
 
Sweet Jesus..... These are great. Really, really beautiful and very nice details. You say these are a modification "package" for a game? I'm a total n00b when it comes to things like this, but could these sets be imported into other 3D animation packages like Lightwave, Mya or the like.

There are several folks here (Ptrope, Redfern and others) working on a little project to redo Star Trek: The Animated Series using 3D animation (done in Poser, I think). Between the bridge, halls, sick bay, McCoy's office and lab, you basically almost have all the "standing sets" done. Perhaps you and our "Fearless Leader Mod" here should have a little chat. You've got mad skills; I'm sure they'd welcome your input, help, contributions, etc...

Nicely done!

Q2UnME
 
Holy underwear! That's some really impressive stuff, there, Donny (and welcome to the forum, too :bolian: ). Is what we're looking at real lighting in the game engine, or baked into the textures? Either way, it looks great!

I bet this would make a great pre-viz tool ... :D
 
Ptrope: The general lighting of each shot is the actual lighting of the game. However, the "3DOs" or 3D Objects, similar to Quake III's MD3s, are unaffected by this particular gaming engine's lighting system. Therefore, I have to "bake" the lighting into the textures on the objects that are not a part of the general architecture.

For example, the second corridor shot has no "baking". On the other hand, in the examination room, every standalone object, such as the chair, the exam bed, and the excercise bed, all have textures with lighting baked into it.

To be honest, I hate having to suffer the extra work required by this particular limiation, but in some cases it allows more control.
 
Everything you see was made by me. All textures, models, and architecture made from scratch. (Except for the spacial phenomena displays on the bridge, and the chairs, which were made by a friend)
 
That is some really nice stuff!

Off topic, I noticed that Donny is only a cadet but was able to post his pictures. Has there been an exception made for this forum? Not that I have a problem with it, I'm just curious.

Again, nice work! :bolian:
 
Ptrope: The general lighting of each shot is the actual lighting of the game. However, the "3DOs" or 3D Objects, similar to Quake III's MD3s, are unaffected by this particular gaming engine's lighting system. Therefore, I have to "bake" the lighting into the textures on the objects that are not a part of the general architecture.

For example, the second corridor shot has no "baking". On the other hand, in the examination room, every standalone object, such as the chair, the exam bed, and the excercise bed, all have textures with lighting baked into it.

To be honest, I hate having to suffer the extra work required by this particular limiation, but in some cases it allows more control.
This is probably an advantage when working with movie and tv sets. Trying to get it to look right when you're only using the on-screen lighting is next to impossible since the production crew had high-powered lights pertched off-screen. Just look at how overly dark the Promenade is in DS9: The Fallen, for example.

Anyway, this is spectacular work. Kudos!
 
That is some really nice stuff!

Off topic, I noticed that Donny is only a cadet but was able to post his pictures. Has there been an exception made for this forum? Not that I have a problem with it, I'm just curious.

Again, nice work! :bolian:

Noticed that too. Might it be, that the 100 post rule was not implemented on the new forum?
 
Absolutely beautiful work! You not only captured the accuracy and detail of the thing, but the feeling as well. I think that, aside from the accuracy and detail (though the corridors seem a little short), the thing that impresses me most is the lighting.

Superlative!

EDIT: When do we get to see engineering? I wait with abated breath.
 
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If someone were to purchase that game would it would be possible to get a copy of the mods that you have done?
 
You HAVE to provide a link where we can get this. I have all the SW:JK games and I would LOVE to be able to run around in this mod.
 
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