A
Amaris
Guest
We're going to have this problem all over again when UV-Ray comes out, aren't we?
I'll have to buy the White album again.
We're going to have this problem all over again when UV-Ray comes out, aren't we?
We're going to have this problem all over again when UV-Ray comes out, aren't we?
Go to the Nasa website, and they can enhance numberplates and read them, to a limited extent,as you very well know.
No.
...if upscaling is done well, cos there's only a 4-6 times more pixels.
No.
...if upscaling is done well, cos there's only a 4-6 times more pixels.
You do realize what those numbers actually mean, right?
640*480 (480i) = 307,200 pixels
1280*720 (720p) = 921,600 pixels
1920*1080 (1080p) = 2,073,600 pixels
So in order to 'upscale' from 480i to just 720p, the player has to create 614,400 pixels. In order to move from 480i to 1080p, the player has to create 1.7 million pixels. Per frame.
No.
Fonts are stored as vectors anyway. It's something to do with the difference between vector and raster graphics. They're stored as equations and can be made bigger and bigger.
No.
Fonts are stored as vectors anyway. It's something to do with the difference between vector and raster graphics. They're stored as equations and can be made bigger and bigger.
Fonts are stored as vectors yes, and if you zoom in on them in a vector based program they will get bigger and bigger. But if you place them in a resolution dependent format like tif, jpg or digital video, they will pixelate like any other picture.
The best software available for a PC won't interpolate a resolution dependent picture well enough to give a new photographic image a greater crispness than the old one when you are quadrupling it's size, because it is impossible. And that's just for one frame, with the fastest PC and best software available.
No.
Fonts are stored as vectors anyway. It's something to do with the difference between vector and raster graphics. They're stored as equations and can be made bigger and bigger.
Fonts are stored as vectors yes, and if you zoom in on them in a vector based program they will get bigger and bigger. But if you place them in a resolution dependent format like tif, jpg or digital video, they will pixelate like any other picture.
The best software available for a PC won't interpolate a resolution dependent picture well enough to give a new photographic image a greater crispness than the old one when you are quadrupling it's size, because it is impossible. And that's just for one frame, with the fastest PC and best software available.
You got the pointCheapjack is still tryng to make sense of the world.
Yes, it can, and they've done it. They stuck a standard DVD in a bluray player on Channel 5's gadget show and it made up the four-six times more pixels. They do it. NASA do better things.
http://www.tgdaily.com/software-fea...s-to-hd-quality-with-gpu-accelerated-software
I've been reading since I was five. Please read back to me what this site name says.
Here, in case your browser crashes:
Fremont (CA) - A company called ArcSoft Inc. has developed a graphical upscaling software application. The program takes lesser quality video and converts it (upscales it) to HD video using advanced upscaling algorithms. These algorithms allow for realistic or life-like 1080p presentations from significantly lesser sources, such as those captured by cell phones. The extensive compute needs of the algorithms have been applied to the massively parallel GPU and Nvidia's CUDA software engine, allowing for real-time conversion and playback with an 80% lower CPU requirement.
The software sells for $89.99 to $119.99, with the SimHD GPU-accelerated plug-in costing an additional $19.95. ArcSoft claims the algorithm is sufficient to upscale most traditional DVDs into full- or near-HD quality through software alone -- meaning this $110 to $140 investment could turn your DVD library into a near-Blu ray library without having to buy all new discs or equipment.
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