Also I wish I didn't care about people on the server because I totally am a griefer at heart.
Awww, cute
Apparently we'll be getting tripwires soon. Tripwires! I can see the possibilities for that.
Technically, the server is PvP, we just have a social stigma against attacking people without permission.
(Except my girlfriend. She just hits me whenever she wants.)
Technically, the server is PvP, we just have a social stigma against attacking people without permission.
(Except my girlfriend. She just hits me whenever she wants.)
Xan and I had a lot of fun hitting each other in the arena the other day. Kes even joined us in watching. Sorry, we used up your dispenser in the process.
I'm glad they've finally added XP for mining minerals and ores, because for a game that's predominantly about mining and building, having an XP/enchanting system solely based on combat was silly. It still needs balancing, but I think they're on the right track.
The new jungle temples are good, they remind me of Canopy Carnage, but they still need to make the loot more valuable. A handful of diamonds and iron ingots aren't to be sniffed at, but enchanted tools and armour would be more appropriate and RPG-like.
I'm not a fan of the idea of permanent skills tied to XP, I liked the natural levelling system of upgrading from wood to stone to iron to diamond, and when they first introduced XP levels I feared they'd mess things up. I actually think the enchanting system is a nice compliment to the existing game mechanics, but it was so poorly balanced that it rewarded people more for not playing the game (by going AFK at an XP farm) than for playing it.
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