Mass Effect Legendary Edition

Discussion in 'Gaming' started by Reverend, Nov 10, 2020.

  1. JirinPanthosa

    JirinPanthosa Admiral Admiral

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    But they replaced it with something that doesn't even qualify as a boss fight. Three waves of trashmobs. I'd rather have to run around frantically there than have another fight that's identical to what you're doing the whole rest of the game.

    This is a pretty major overcorrect here. Changing a fast paced, perilous fight to one where you can just take cover and shoot when stuff comes out.
     
  2. Reverend

    Reverend Vice Admiral Admiral

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    Pretty much all Mass Effect "boss fights" are like that though. The Thorian fight is just running up the same flight of stairs filled with creepers and the odd Shiala clone over and over, the arena for the Horizon Praetorian fight is barely tenable on higher difficulties, Grunt's trail is just waves of mobs and then you fire a cain at the thresher maw, the Reaper Larva fight is notoriously rubbish, hell even the final fight of the whole trilogy is just horde mode.

    Ironically Andromeda is the only one of the series to even make a serious effort at an actual boss fight, and even then they flubbed it by making them side-missions and damn near identical.
     
  3. JirinPanthosa

    JirinPanthosa Admiral Admiral

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    Those fights are at least harder and feel different from just normal exploration of the dungeon.
     
  4. Reverend

    Reverend Vice Admiral Admiral

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    Meh. I'd hardly call the Thorian fight more difficult than the rest of the level, just more of a slog (and if someone in the party has singularity, downright trivial.)
    Some of the most difficult fights in the whole saga are only difficult because of wonky mechanics, not solid design. That fight on Therum with that last Armature outside the mine is almost always deadly on any difficulty level. Not because it's a cunningly designed boss fight, but because it's terrible level design and really cheesy enemies that can basically one shot you, no matter what you do. To me that's not challenging, it's just aggravating.

    So yeah, I'd say not being instantly and repeatedly stunlocked on Noveria while forced to fight enemies in a too narrow looped passage where there's no good cover thanks the the stairs, and the pathfinding means there's an equal chance they'll sit at the far ended of the corridor doing nothing, or running right into your midst while you're also trying to contend with snipers, a distinct improvement. Again, this is not difficult, it's just a hassle. It's not fun.
     
  5. JirinPanthosa

    JirinPanthosa Admiral Admiral

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    I never had any problems the first couple times I played the games. I had to dig deep, be creative, use different strategies.

    ANY creativity, ANY different strategies, are more interesting than just making boss fights exactly the same as regular fights. Even if those differences have balance problems. I had a lot of fun the first two times I played the game, had zero fun this time.

    Even if the difficulty of these fights were due to problems. Having to creatively deal with those problems is fun. Boss fights that are exactly the same as regular encounters are boring.

    Sometimes the bug is a feature. This is one of those cases.

    Overbalancing is a big problem in modern games. They think they're making everything fair, really they're making everything the same. Hours and hours of identical gameplay.
     
    Last edited: Jan 4, 2022
  6. Phily B

    Phily B Commodore Commodore

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    Are there any mods that fix the third game and all the issues surrounding the climax yet? There were a few in development.
     
  7. 1987SpaceGuy

    1987SpaceGuy Commander Red Shirt

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    The mod community is actively working to bring not only improvements to the tools, but also many of the favorite "OG" Trilogy mods to the Legendary Edition.
    Just last week an updated ending mod was released that build on old ones.

    Follow that twitter (https://twitter.com/MassEffectMods) handle and check out the existing mods at https://www.nexusmods.com/masseffectlegendaryedition

    If I ever get a PC again, I'd immediately begin to mod it, so many awesome fan made quality of life (no mini games, shorter dreams), fan made story extensions and improvements like the Expanded Galaxy Mod, Project Variety, Ending mods etc.