Not sure I'll be buying this, ME3 was a disaster on every level that has prevented me from ever revisiting the series with another playthrough. What is the story? Is it a prequel or something?
No, it was a failure on only one level: to satisfactorily conclude the trilogy. That's it. As a game in it's own right it was well above average and exceeded it's predecessors on a number of fronts.
I never understood the criticisms of
Mass Effect 3. I had a blast playing it.
Uh, let's see: -
Day One DLC that contained a massively significant story element.
No loyalty missions to speak of, resulting in truncated character arcs for most of the companions.
Utterly pointless and wasteful stunt-casting of a web presenter who is terrible at acting and playing a banal non-character.
Revealing the face of a main character for the first time with a badly photoshopped stock image.
An over abundance of hollow and pointless fetch quests.
Wildly inconsistent standards of facial animation.
Hmm...what else? Oh yeah, the ending!
Now I know some people still say "but the ending worked great for me!" And that's all well and fine for them. Congratulations, you lucked out!
For most of us I think we were expecting something a little more meaningful. Like say an ending that took into account the sum total of our decisions up until that point and NOT just meaningless point system followed by a "choose your favourite colour" option. Using the "galactic readiness" to make the most "complete" ending only possible by playing a lot of MP jst added insult to injury, especially for those that had no interest in MP.
For those of us that played all the way though from the beginning, everything from the Cerberus station onward felt increasingly underwhelming, with that last conversation being something of a slap in the face. The London mission especially felt like a massively wasted opportunity. What could have been an epic ground battle with Shepard acting as a general, deploying the forces she'd spent the whole game pulling together and assigning the crew to specific roles as leaders in their own right, was instead a fairly bland trudge topped off by a lazy swarm-mode climax.
It's a bit of a giveaway just how rushed this part of the game was when they had to introduce the reaper killing super-weapons in radio chatter *about 10 mins before you get to fire one*.
Don't get me wrong, for any other game of this sort, that whole sequence would have been passable if not particularly remarkable. But this was supposed to be the climax of a trilogy and it utterly fell flat.
It doesn't matter that some of this was mitigated in patches and the "extended cut" DLC. For those of us that played it at launch, the original ending is what we got and it was crap. Indeed, the very existence of the EE is a tacit admission that the ending was incomplete as shipped.