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Mass Effect: ANDROMEDA

New patch has dropped today. 1.09

Here is a list of what they have done

https://www.gamespot.com/articles/new-mass-effect-andromeda-update-released-here-are/1100-6451490/

  • Various improvements to facial animations and cinematic scenes
  • Improved stability
  • [MP] Platinum difficulty added
  • Fixed issue where certain hair textures could disappear from female custom heads when using Facial Reconstruction Suite
  • Fixed issue where negative AVP could be displayed after reaching Nexus level 20
  • Fixed various quest progression blockers
  • Fixed issue where Ryder could be killed even when following directions during the guarded walk through Aya
  • Fixed issue where player could commit to relationships with both Jaal and Cora concurrently
  • Fixed issue where the Reach the Signal Source objective in Peebee's quest line could fail to trigger
  • Fixed issue where player could get trapped on a ledge in the Elaaden Vault, causing an infinite load screen
  • Fixed save/load issues with the final battle area in Peebee's Loyalty mission
  • Fixed issue where the Speak to Sid objective on the Nexus could persist indefinitely
  • Fixed issue where quest marker could disappear during the final step of the Reformation quest on Voeld
  • Addressed issue where it was possible for the player to be attacked during initial conversation with Bain Massani on Eos
  • Fixed issue where save/load could cause final platform to disappear in Drack's Loyalty Mission
  • Fixed issue where the player can't progress through the final story mission if the Nomad is broken from the “Out of Gas” quest
  • Added a confirmation prompt before changing Ryder's appearance on the Tempest
  • Fixed issue where player could become trapped by NPCs in the APEX HQ on the Nexus
  • X5 Ghost can now be dismantled.
  • Fixed issue where Tab (keyboard) and Start/Options (Controller) no longer served as shortcuts to close the pause menu
  • Fixed issue where auto-level could assign skill points into loyalty-locked squadmate skills
  • Tactical Cloak melee damage bonus now applies to jump-melee as well.
  • Fixed issue with Fusion Mods displaying incorrect stats
  • [PC] Improved HDR functionality on Windows 10 Creators Update
  • [PC] Photo mode now supports Ansel's depth-of-field controls.
  • [PC] Fixed issue where Logitech keyboard rebinding would cause key lighting to work improperly
 
Well, it looks like the Multiplayer team are feeling salty. They've given players an APEX mission designed to consistently crash the game. The so called "Celebratory Mission" that recently appeared is a bronze match that has a 'hack' for the wave 3 objective that spawns in *infinite hydras*.
Talk about tossing a match over your shoulder and torching the joint on the way out the door. :lol:
 
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I haven't tried the MP portion yet. Probably going to replay the single player portion at some point, but I might even get through Inquisition again first. Bit of a difference from all the previous DA and ME games for me as by this time, multiple playthroughs would already have been finished.

In these two cases, I've just about started the second:(
 
I haven't tried the MP portion yet. Probably going to replay the single player portion at some point, but I might even get through Inquisition again first. Bit of a difference from all the previous DA and ME games for me as by this time, multiple playthroughs would already have been finished.

In these two cases, I've just about started the second:(
DA:I, much like DA2 has grown on me a lot over time, which sadly I can't say for ME:A - that game is flawed to a point that it's overshadowing its more positive qualities (which do exist, that's what makes this such a bummer)
 
DA:I, much like DA2 has grown on me a lot over time, which sadly I can't say for ME:A - that game is flawed to a point that it's overshadowing its more positive qualities (which do exist, that's what makes this such a bummer)
In some ways, I almost prefer DA2 over DAO & DAI and I *really* like those other two games!
Yes the maps are tiny, the dungeons repetitive and the customisation options are painfully limited, but the moment-to-moment gameplay is visceral (literally!), easy to pick yup yet difficult to master and is above all fun! It also has IMO by far the most colourful, well balanced and memorable cast of companions out of all three games. Even Fenris has grown on me over time.

As for MEA: the combat is far and away superior compared to the other three game...which is really the only unequivocally positive thing I can say.
Everything else ranges from mixed bag, to let-down, missed opportunity, half-arsed or downright terrible. As you say, the frustration is that it's so close to being a good game, you can almost taste it. What a massive shame. :(
 
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In some ways, I almost prefer DA2 over DAO & DAI and I *really* like those other two games!
Yes the maps are tiny, the dungeons repetitive and the customisation options are painfully limited, but the moment-to-moment gameplay is visceral (literally!), easy to pick yup yet difficult to master and is above all fun! It also has IMO by far the most colourful, well balanced and memorable cast of companions out of all three games. Even Fenris has grown on me over time.

Oh absolutely. I know when it was released, there was a fair amount of hate online, but I enjoyed it but felt in some ways it was lacking against the first. Since then, I've played it even more than Origins. My main issue with Inquisition is that it can be a little too long winded sometimes.
 
Oh absolutely. I know when it was released, there was a fair amount of hate online, but I enjoyed it but felt in some ways it was lacking against the first. Since then, I've played it even more than Origins. My main issue with Inquisition is that it can be a little too long winded sometimes.

Yeah, I've played though DAI twice (including all the DLC) and I'm having trouble working up the enthusiasm for a third. It's annoying because I've yet to see the Calpernia plot line so I really want to to get through it again...but it just takes so damn long! Hasn't stopped me from starting multiple Inquisitors, it's just most of them are stuck in Haven still.

By contrast I think I've played though DAO (*mentally counting*) six times (though I never got around to playing the Dwarven commoner all the way, I did play the Human noble twice) and DA2 about as many (though one was a replay of my main as the save got corrupted by a bug near launch.)
 
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At this point, for DAO, I've now finished with all Origins (though not with both sexes and both fighting styles for the non mages for every origin).
DA2, multiple times though not completed as a warrior yet.
DAI was finished as an Elven Mage (sided with the mages). The second (and I've just got to Haven) is a human rogue (archer so far) who is going to side with the Templars.

I'm not even going to try to count how many times I've finished the ME series though.
 
In many ways, Mass Effect Andromeda is like the USS Excelsior from Star Trek III. It's built on the promise of being the newest and greatest thing that can surpass even the stuff of legends. But when it came time to prove itself, it fell flat on it's face right out the door and became the laughing stock of the fleet. Even the later installments would further reflect the game as the Excelsior would be put back into Space Dock where it would lay dormant for a very long time. Some how I don't think Andromeda will be coming back the same way the Excelsior did in STVI.

If there's one lesson we should all take from this game's failure is this. If the ending to the previous game winds up being such a franchise crippling disaster that you have to ditch the entire galaxy in order to make a new game, you should have started the franchise over again. This game's writers had to come up with a really stupid premise that wasn't good at all, it violated so much of the franchise's continuity. Just look back at the original games. Humanity is trying to earn it's place in a galaxy full of alien cultures who don't believe they're ready to join them. And yet this game says that a human organization managed to convinced thousands of these same aliens to abandon everything they've got for a one-way trip to explore another galaxy. I didn't buy it one bit.
 
In many ways, Mass Effect Andromeda is like the USS Excelsior from Star Trek III. It's built on the promise of being the newest and greatest thing that can surpass even the stuff of legends. But when it came time to prove itself, it fell flat on it's face right out the door and became the laughing stock of the fleet. Even the later installments would further reflect the game as the Excelsior would be put back into Space Dock where it would lay dormant for a very long time. Some how I don't think Andromeda will be coming back the same way the Excelsior did in STVI.

If there's one lesson we should all take from this game's failure is this. If the ending to the previous game winds up being such a franchise crippling disaster that you have to ditch the entire galaxy in order to make a new game, you should have started the franchise over again. This game's writers had to come up with a really stupid premise that wasn't good at all, it violated so much of the franchise's continuity. Just look back at the original games. Humanity is trying to earn it's place in a galaxy full of alien cultures who don't believe they're ready to join them. And yet this game says that a human organization managed to convinced thousands of these same aliens to abandon everything they've got for a one-way trip to explore another galaxy. I didn't buy it one bit.


Not to mention that the REAPERS. who are uber powerful cyborgs would have seen this fleet of ships and went after them.

What they were napping and didn't notice?

Oh and I LIKE the ME 3 endings.
 
The Reapers aren't much of a concern since 1) the arks left *before* they made it back from dark space and 2) the crucible's directive was to preserve the existence of life in the galaxy. If some of that life left the galaxy, then it's no longer within it's parameters.
DA2, multiple times though not completed as a warrior yet.
I recommend 2H Templar/Reaver. It's way more fun than sword & board (that's what you have Avaline for anyway) and enormously useful for the sheer number of mages & demons you fight throughout the game. Have Anders or Bethany cast haste and things get really ridiculous! ;)
 
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But the Reapers if it's to be believed didn't just gather in one spot in dark space, they had agents throughout the galaxy so a large fleet of ships leaving would be reported by one of their agents either in the galaxy or in dark space if they have them there.
 
But the Reapers if it's to be believed didn't just gather in one spot in dark space, they had agents throughout the galaxy so a large fleet of ships leaving would be reported by one of their agents either in the galaxy or in dark space if they have them there.
Actually, they were all clumped together in one spot. We saw it in ME2 and in the Arrival DLC. It's why they blew through Batarian space first as that was their single point of entry. Also, you're assuming the Catalyst even *cares* if ships leave the Milky-Way. Why would it? That's outside it's parameters.

Add to that the fact that you can't detect or intercept ships while they're in FTL and that space is big. Really big. And the galactic void makes regular old interstellar space look like nothing in comparison. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space...
 
Actually, they were all clumped together in one spot. We saw it in ME2 and in the Arrival DLC. It's why they blew through Batarian space first as that was their single point of entry. Also, you're assuming the Catalyst even *cares* if ships leave the Milky-Way. Why would it? That's outside it's parameters.

Add to that the fact that you can't detect or intercept ships while they're in FTL and that space is big. Really big. And the galactic void makes regular old interstellar space look like nothing in comparison. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space...


Yes I know, there's no need to quote the book. I have it right next to me.
One of my favourite book series. Arthur and Fenchurch 4ever

I just thought the Reapers might get wind of the ships leaving.

I like the ME 3 endings.
 
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