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Mario Maker

Just got done with a level I had only a bit done with originally.

Beware of all who dwell here
Theme: New Super Mario Bros. U
Course id: A810-0000-008E-8D4D
Difficulty: Hard
Description: A New Super Mario Bros U level with plenty of jumps and enemies within, along with a challenging sub level full of enemies.
 
You can follow somebody once you have one of their courses, but yeah. A username search (and course keyword search!) would be wildly more useful.
 
Just fixed up Retro World. Took out the blue skull platforms. Man those are a hassle :p. Put in some regular ones instead. And I added an exit pipe from the sub level and an entrance back into the upper world.

Here's the updated code: 5597-0000-0093-1A2C (Retro World)
 
Newspaper Hearse/Magical has some awesome levels.

Two new ones, one easy and one hard. Both Super Mario World.

6048-0000-008E-9FAA The Very Hungry Wigglers

Loosely designed around the theme of wigglers and background that looks vaguely like fruit. Not very hard except for one spot, and that spot you're probably fully powered up anyway.

E20C-0000-0093-32A4 Up And Down

Probably the hardest level I've uploaded to date. It took me a few tries to upload this and a couple adjustments to make it reasonably easier to try to make it fair hard and not cheap hard. Basically it's a lot of different ways to travel up or down.
 
One medium difficulty theme level:

Lost Weapons Factory: 1FB9-0000-0097-1158

And, I found a problem with Very Hungry Wigglers that'd possibly trap you and make you restart the level, so I fixed it and reuploaded it: 52F1-0000-0096-E215
 
My first level made entirely of Day One tools.

Level: Valley of the Flying Coins
Theme: Super Mario Bros.
ID: 3D46-0000-0022-BBD0

Inspiration? I wanted to make a level that felt like it would fit into a Mario game but with some mandatory mechanics. For example, the level is pretty easy to beat. There are no real spot-on precision points you have to hit, and even the floating blocks have room for error. One player commented on how he getting a mushroom was a waste even though I designed the level to be unbeatable if you didn't get the mushroom to clear blocks in a specific area. I guess he found a way around it, but I can't seem to find anything.

I also loved the idea of flying coins so much that I wanted to make a whole level off of them. In my other levels, I add in one single (often unobtainable) flying coin as my trade mark.

Level: Bowser's Pursuit Special V2
Theme: Super Mario Bros. U
ID: 5D05-0000-0059-5083

Now THIS is a level I had the most fun in making and I'm so darn proud I discovered a way of defeating Bowser in a mandatory way that no one has done yet. The level was designed on the idea that Mario was being chased by Bowser throughout his castle but couldn't actually reach him. You encounter Bowser a couple of times but you are never in the same room together. And the way you finally deal with Bowser near the end was so satisfying in the end that I actually chose not to have him be on the bridge at the end because-

having Bowser accidentally freeing Mario from his own trap and not having him fall into a pit of Lava was way more satisfying. It also gave me the oppertunity of putting a "You shall not pass!" reference at the end with the magical Koopa. He seriously looks like he's trying to fly when the bridge collapses under him. Such a fun way to end the level.

This is the second version of the level and if you like it, click on my profile to find the old one (Can't find the code where I'm at). It was made when my tool set was still not completed and the final Bowser encounter is not as polished or as fun. I might make a third version if anyone has any suggestions on how it could be improved.
 
I'm in the middle of trying to upload a new level. Have been working on it for a bit now, for a contest. It's a rather trolly one though. Have been having a heck of a time getting through it :lol:.
 
Just finally beat it today. Here it is.

This new level is one I made for a Super Mario Maker contest and is really hard.

Title: Door to Nowhere
Theme: Super Mario World
Difficulty: Hard/Troll
Code: CF45--0000--00A6--6979
Description: A fiery hell with challenges within, along with a tough sublevel.
 
What do you mean by 'Troll'? I don't mind really hard levels but if it's something with doors to unavoidable death or thwomps that come out of nowhere I may just avoid it.

I get enough of that in 100 Mario Challenge Expert Mode. :)

Edit: Played your level. Took me like three tries to beat. On the scale of trolliness it's not all that trolly. The doors lead into traps but not instant death. You have time to react. The only thing that really annoyed me was the lakitu who was dropping spinies from off screen. Everything else in the level was 'Fair hard' and you can skip the last part by stealing the cloud.
 
Last edited:
Just uploaded a new level.

Weave: DC2E-0000-00A6-D11A

It's a fairly easy SMB1 ghost house level that has three paths and you have to finish all three.

Also I stuck the invisible platform glitch at the end of the level just for fun. :)
 
I finally hit fifty stars so I'm able to upload 20 courses total now.

It's not that great as a feeling as I thought it'd be, lol.
 
What do you mean by 'Troll'? I don't mind really hard levels but if it's something with doors to unavoidable death or thwomps that come out of nowhere I may just avoid it.

I get enough of that in 100 Mario Challenge Expert Mode. :)

Edit: Played your level. Took me like three tries to beat. On the scale of trolliness it's not all that trolly. The doors lead into traps but not instant death. You have time to react. The only thing that really annoyed me was the lakitu who was dropping spinies from off screen. Everything else in the level was 'Fair hard' and you can skip the last part by stealing the cloud.

It was a contest for that kind of thing. To make it so hard that it makes the player get frustrated.

Ah. Well it was my first time at trying to make one like that.

Yea that was a bit annoying.

I tried to do that! But I kept on having bad luck :lol:.
 
A contest to make the most obnoxious level? I should try that. :)

Maybe a level where it's just a long flat run at slow auto scroll speed the entire length of the level only you need to execute a perfect twirl triple jump at the end and timed to make it so the timer runs out the instant after the flag comes on screen.

Toss in a few hammer brothers tossing hammers through the final jump to cause some pure RNG deaths.

This is perfectly awful because you have to wait through the entire level every try and there are no landmarks where you have to start the triple jump.
 
A contest to make the most obnoxious level? I should try that. :)

Maybe a level where it's just a long flat run at slow auto scroll speed the entire length of the level only you need to execute a perfect twirl triple jump at the end and timed to make it so the timer runs out the instant after the flag comes on screen.

Toss in a few hammer brothers tossing hammers through the final jump to cause some pure RNG deaths.

This is perfectly awful because you have to wait through the entire level every try and there are no landmarks where you have to start the triple jump.

Oooh that sounds evil! :evil:

Working on a Fire/Ice castle coming up... looking forward to starting it! I love ice levels. :devil:
 
The various levels I've managed to put together so far.

6BB1-0000-0013-A156

253D-0000-0015-014D

461E-0000-0017-7363

68A5-0000-0041-FE43

1184-0000-0046-9533

3EF6-0000-0049-B6CA

F32F-0000-0057-F05E

D19D-0000-0065-1E08

95AA-0000-0081-77FA

8ED4-0000-009B-F821
 
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