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Long Overdue Sequels

-Deux Ex (sequel, not the forthcoming prequel)
I assume we're pretending Invisible War didn't happen for the purposes of this thread? Mind you, I'd be happy if it didn't exist but it is in fact a sequel to DX.

A decent sequel, OTOH, is indeed well overdue.
 
Still, considering that many of LucasArts'/Sierra's adventure games have been resurrected (Sam & Max, plus the upcoming sequel to Monkey Island), it wouldn't shock me if we still got a Freespace 3 someday.
Freespace is mostly known for how the sequel bombed; I'd expect to see something slightly safer like X-wing or Wing Commander first.

Y'know, I have Freespace 2, but I'll be damned if I can remember ever playing it. (And the original, but I know that I played it and the expansion. ;)) I ought to give the series another go some time.

Then again, the original Freespace ended on a cliffhanger, or at least a very Pyrrhic victory, begging for a sequel.
 
I played the shit out of Freespace 1&2, but never got into the expansion pack for some reason. Should revisit it one day.
 
I have Anachronox sitting here, got it for £2 a few years back but barely played an hour of it. Really should go back to that.
 
I don't remember playing the expansion to FS1 either.

Yes, FS2 does end in a manner that is somewhat of a cliffhanger, although less so than the first.
 
I don't remember playing the expansion to FS1 either.

Yes, FS2 does end in a manner that is somewhat of a cliffhanger, although less so than the first.
Doesn't it end with you trapped light years away from your home space without a way of getting home?
 
I don't remember playing the expansion to FS1 either.

Yes, FS2 does end in a manner that is somewhat of a cliffhanger, although less so than the first.
Doesn't it end with you trapped light years away from your home space without a way of getting home?
In the final mission, you have a limited time to flee from an impending supernova. There are two endings, depending on whether you make it to the jump-gate before the 'nova erupts or not. You may be right that your player is trapped, but I don't remember for sure.
 
Given the number of Western and "Weird West" games we've seen lately, I'm surprised and disappointed that no one has tried to resurrect the Blood series. The weapons and gore from that game would be spectacular if rendered in today's graphics.

Where's the love for Caleb, the world's only undead showtune-singing Old-West gunfighter?:(
 
Given the number of Western and "Weird West" games we've seen lately, I'm surprised and disappointed that no one has tried to resurrect the Blood series. The weapons and gore from that game would be spectacular if rendered in today's graphics.

Where's the love for Caleb, the world's only undead showtune-singing Old-West gunfighter?:(

I loved Blood and I think its sensibility was actually ahead of its time. It'd be great to see a sequel again. I actually liked Blood 2 but I'm not sure why it gets so little respect. The airship level was fucking sweet.
 
Whatever happened to a sequel to the game Black? It was supposed to be the first of a trilogy of shooters with some kind of story, although the first one's story was extremely ambiguous and not really important.

I'm assuming that it sold poorly? It was fun for a mindless shooter...
 
I want a new Streets of Rage so badly.

One of the greatest series EVER.

God damn, you just keep getting points in my book. I was just saying to myself "Streets of Rage needs a f'ing sequel".

On another note, Pandamoium I think it was called, it needs a decent sequel. Same as a game I can't remember the name of. It's like a 3d Streets of Rage, and it had a really shit sequel that only had 1 character instead of the 5.

Loaded also needs a decent sequel, that game was off fucking intense.
 
I want a new Streets of Rage so badly.

One of the greatest series EVER.

God damn, you just keep getting points in my book. I was just saying to myself "Streets of Rage needs a f'ing sequel".

On another note, Pandamoium I think it was called, it needs a decent sequel. Same as a game I can't remember the name of. It's like a 3d Streets of Rage, and it had a really shit sequel that only had 1 character instead of the 5.

Loaded also needs a decent sequel, that game was off fucking intense.
Ah, Streets of Rage. I miss games like that.
 
Even the old TMNT side scrolling game was better than the shit coming out nowadays.
 
^
I thought TMNT for the SNES was pretty cool, actually. But Streets of Rage (part one) was definitely my favorite.

Weren't they actually developing a 3D Streets of Rage at some stage?
 
Star Wars: Battlefront III

Okay, I just checked and apparently there is buzz around this title coming out, but no one is sure who the developer is at this point... apparently it's not Pandemic.
 
Is there a particular reason why space flight-sims died out by the turn of this century? I mean, TIE Fighter was huge.

This is guesswork, *but* I think it has to do with the fact that the genre was only ever big on PC, and at some point in the late nineties, the PC platform became dominated by cookie-cutter first person shooters (a paradigm that remains to this day), RTS's and, by the middle of the decade, MMOs.

Stalwarts of the market, like space flight sims and even point n' click adventure games just fell by the wayside. Those two things happened to be my favourite game genres, so it's little wonder that I fell out of touch with gaming for most of the early 2000s where I played bugger all apart from Morrowind, Freelancer (the last great space sim imho) and GTA, along with a stockpile of Lucasarts adventures.

EDIT:

Hmmm, did a bit of googling and this forum post seems to agree with me while actually providing some convincing reasoning.

The last point is possibly the most interesting. Joysticks are uncommon these days. Console gamers (aside from hardcore fighting game addicts) typically use pads and PC gamers are used to either using the mouse/keyboard combo or the Xbox 360 controller which is rapidly becoming the standard, expected PC game controller.

Did Freelancer even support the use of a joystick ? IIRC, it had a highly unrealistic, yet still enjoyable, system of targeting an enemy ship using the mouse, with the target moving further away from the actual ship as it gained speed in order to help you lead a moving target.
Yes, Freelancer did support joystick use. I remember playing the hell out of that game, and many others, when I still had a PC. I've been tempted to purchase one, again, just to play some of those games again. I have numerous titles for PC but don't even know if any of them would work on a modern PC.

I also agree, a sequel to that, X wing, and some form of a reboot of the Klingon Academy style of trek games would be cool. I had just started playing X wing alliance when my PC crapped out, years ago, and swithced over to a Mac. I bought a Xbox 360 a few years back and have been upset with the lack of simulators on there. The only thing that really comes close, and isn't all that great, are the fleet engagements in Battlefront 2.
 
-Deux Ex (sequel, not the forthcoming prequel)
I assume we're pretending Invisible War didn't happen for the purposes of this thread? Mind you, I'd be happy if it didn't exist but it is in fact a sequel to DX.

A decent sequel, OTOH, is indeed well overdue.

Was Invisible War that bad? Reason I ask is I'm on the last stage of DE1, and wondering what DE2 is like.
I didn't think it was that bad. However most people who have played it give it a pretty negative rating.
 
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