However, there are rumours that the similarily fantastic-but-unsuccessful Beyond Good and Evil getting a sequel, so that brings some hope up.
A trailer was released for the game, so I figure its more than just a rumor
However, there are rumours that the similarily fantastic-but-unsuccessful Beyond Good and Evil getting a sequel, so that brings some hope up.
However, there are rumours that the similarily fantastic-but-unsuccessful Beyond Good and Evil getting a sequel, so that brings some hope up.
A trailer was released for the game, so I figure its more than just a rumor
Bingo!A new Wing Commander game would be nice.
Ah, I misread your post. Apologies.No, I meant a SEQUEL to Portal and a sequel to the Freespace series (I've played FS2 many times). At least we're getting the sequel to Portal in a year or two most likely.
Is there a particular reason why space flight-sims died out by the turn of this century? I mean, TIE Fighter was huge.
Freelancer 2
Is there a particular reason why space flight-sims died out by the turn of this century? I mean, TIE Fighter was huge.
This is guesswork, *but* I think it has to do with the fact that the genre was only ever big on PC, and at some point in the late nineties, the PC platform became dominated by cookie-cutter first person shooters (a paradigm that remains to this day), RTS's and, by the middle of the decade, MMOs.
Stalwarts of the market, like space flight sims and even point n' click adventure games just fell by the wayside. Those two things happened to be my favourite game genres, so it's little wonder that I fell out of touch with gaming for most of the early 2000s where I played bugger all apart from Morrowind, Freelancer (the last great space sim imho) and GTA, along with a stockpile of Lucasarts adventures.
EDIT:
Hmmm, did a bit of googling and this forum post seems to agree with me while actually providing some convincing reasoning.
TES V
However, there are rumours that the similarily fantastic-but-unsuccessful Beyond Good and Evil getting a sequel, so that brings some hope up.
A trailer was released for the game, so I figure its more than just a rumor
REALLY?! I've gotta go and see that now!!
Here's the thing though, I think space-flight sims would actually play very well on a controller. So I don't really see the lack of joysticks (I still own one btw, lol) as a problem. You could easily release something like Wing Commander (which was never particularly realistic) on the consoles.Is there a particular reason why space flight-sims died out by the turn of this century? I mean, TIE Fighter was huge.
This is guesswork, *but* I think it has to do with the fact that the genre was only ever big on PC, and at some point in the late nineties, the PC platform became dominated by cookie-cutter first person shooters (a paradigm that remains to this day), RTS's and, by the middle of the decade, MMOs.
Stalwarts of the market, like space flight sims and even point n' click adventure games just fell by the wayside. Those two things happened to be my favourite game genres, so it's little wonder that I fell out of touch with gaming for most of the early 2000s where I played bugger all apart from Morrowind, Freelancer (the last great space sim imho) and GTA, along with a stockpile of Lucasarts adventures.
EDIT:
Hmmm, did a bit of googling and this forum post seems to agree with me while actually providing some convincing reasoning.
The last point is possibly the most interesting. Joysticks are uncommon these days. Console gamers (aside from hardcore fighting game addicts) typically use pads and PC gamers are used to either using the mouse/keyboard combo or the Xbox 360 controller which is rapidly becoming the standard, expected PC game controller.
Did Freelancer even support the use of a joystick ? IIRC, it had a highly unrealistic, yet still enjoyable, system of targeting an enemy ship using the mouse, with the target moving further away from the actual ship as it gained speed in order to help you lead a moving target.
We use essential cookies to make this site work, and optional cookies to enhance your experience.