I'm asking mainly for a fanfic story I'm planning, but also simply as a Trekkie trying to make sense of the series.
While time travel is by no means easy in the "Star Trek" universe(s), it's common enough that it's a seriously considered option for a variety of dilemmas, from not being satisfied with the hand fate delt your crew, to thinking that a couple of humpback whales would really be helpful right now.
Of course, time travel comes with all kinds of massive risks. But what you might think is the biggest risk of all, apparently....isn't. In "Star Trek," if you go back in time, and take actions that change the course of history so that the timeline you came from never existed...you still remain. Tasha Yar in "Yesterday's Enterprsie," Admiral Janeway in "Endgame," not to mention all the career time-travelers we encounter throughout the saga. Not only can you continue to exist without your timeline, but you can co-exist with your other self. On "Voyager" a name was even coined for this phenomenon: a Temporal Clone.
The only time I recall a character disappearing with her timeline once she altered history was Molly O'Brien, in the infamous DS9 episode "Time's Orphan." And it may not be an inconsistency. Because Admiral Janeway and Tasha Yar were not in their timelines when those timelines were erased. Molly on the other hand helped her younger self walk back through that temporal rift, staying behind in the timeline she came from, and thus vanishes with it. So, it seems that if you make the mistake of going back to your timeline before it's erased, you go with it, but if you stay in the past, Father Time gives you a pass.
Long story short: in "Star Trek," time travel is very common, and you can use it to create multiples ("Temporal Clones") of the same individual.
So now I ask...what are the limits?
Why doesn't the Federation use time travel to create Temporal Clones of its best ships and officers, during war time? What's stopping 99% of grief stricken people from using time travel to change fate? Why isn't anyone attempting to use time travel to cheat death forever? What reasons, other than "muh Temporal Prime Directive/Preserving the Timeline."
I'm looking for real limitations to Time Travel.
Either possible rules that could limit what you can do with time travel in the "Star Trek" universe, or longterm consequences of time travel that might make being a Temporal Clone a fate worse than death.
Some ideas I've come up with so far:
I'd love to hear some other ideas.
While time travel is by no means easy in the "Star Trek" universe(s), it's common enough that it's a seriously considered option for a variety of dilemmas, from not being satisfied with the hand fate delt your crew, to thinking that a couple of humpback whales would really be helpful right now.
Of course, time travel comes with all kinds of massive risks. But what you might think is the biggest risk of all, apparently....isn't. In "Star Trek," if you go back in time, and take actions that change the course of history so that the timeline you came from never existed...you still remain. Tasha Yar in "Yesterday's Enterprsie," Admiral Janeway in "Endgame," not to mention all the career time-travelers we encounter throughout the saga. Not only can you continue to exist without your timeline, but you can co-exist with your other self. On "Voyager" a name was even coined for this phenomenon: a Temporal Clone.
The only time I recall a character disappearing with her timeline once she altered history was Molly O'Brien, in the infamous DS9 episode "Time's Orphan." And it may not be an inconsistency. Because Admiral Janeway and Tasha Yar were not in their timelines when those timelines were erased. Molly on the other hand helped her younger self walk back through that temporal rift, staying behind in the timeline she came from, and thus vanishes with it. So, it seems that if you make the mistake of going back to your timeline before it's erased, you go with it, but if you stay in the past, Father Time gives you a pass.
Long story short: in "Star Trek," time travel is very common, and you can use it to create multiples ("Temporal Clones") of the same individual.
So now I ask...what are the limits?
Why doesn't the Federation use time travel to create Temporal Clones of its best ships and officers, during war time? What's stopping 99% of grief stricken people from using time travel to change fate? Why isn't anyone attempting to use time travel to cheat death forever? What reasons, other than "muh Temporal Prime Directive/Preserving the Timeline."
I'm looking for real limitations to Time Travel.
Either possible rules that could limit what you can do with time travel in the "Star Trek" universe, or longterm consequences of time travel that might make being a Temporal Clone a fate worse than death.
Some ideas I've come up with so far:
- Insanity. Picard once suffered Temporal Neurosis, and Braxton has Temporal Psychosis. We didn't see Tasha Yar in her three years as a Temporal Clone, so she could have suffered ill effects for all we know.
- You WILL disappear, eventually. Tasha Yar is the only Temporal Clone I can think of who actually lasted beyond the initial adventure that created her. Temporal Clones have a tendency to sacrifice their lives to save their younger selves, almost immediately after creation. Maybe if your timeline vanishes, you eventually will too, but it might just take a while.
- You can't just travel to wherever and whenever you want. Maybe you can only "jump" to spots where enough tachyons are in the air, or some crap. Voyager, by Season 7, would be packed with tachyons from all its previous time travel adventures, whereas Janeway's father who drowned under an icecap probably never did any time traveling. So maybe that's why Janeway decided she could go back to change Voyager's fate, but not her father's.
I'd love to hear some other ideas.