Which saucer? The Original or JJ?
Original. The math was done for this long before the NuEnterprise was dreamt up.
Which saucer? The Original or JJ?
Actually, Alpha, even the best current digital cameras of today really are put to shame by the best quality analog photography (of which the Hasselblad was). Digital photography doesn't have molecular resolution, which analog photography actually does.
Pffrt, yeah right.
Blow analog pictures up and you'll get grain. That's not molecular resolution, it's noise; it does not contain useful information.
If you like your visuals painterly, fine, choke on that aesthetic if it floats your boat, but DON'T try to tell me that your friend's brand new ultra high-end state of the art digital still camera can hold its own against an ancient 1965 Hasselblad (y'know, the stuff they modified for 70mm stills for the Apollo program.)
Sort of begging the question: what makes you think it couldn't? We don't exactly know what the Hasselblad's digital equivalent is, but it's massively illogical and strictly prejudicial to assume that ANY digital camera would fail to outperform it.
Which saucer? The Original or JJ?
Original. The math was done for this long before the NuEnterprise was dreamt up.
Which, I think, is really the point. CGI isn't "magic" in terms of changing the VISION. CGI is just another tool for putting what someone has in their head onto film. Not a "better tool" (though it is better in some cases) or a "worse tool" (though it is worse in some cases), just a DIFFERENT tool.Not in the slightest. If you have a digital system that gives you the quality of a cardboard pinhole camera, it ain't an improvement, it is just newer tech.
Yeah, that makes sense. CG systems are useless because the crappiest CG looks worst that the best conventional FX.
Nobody is saying that CGI systems are useless. I'll never figure out why every time either of you guys responds to the other, it always has to be so freakin' confrontational, since 9/10 times, I think you probably AGREE (underneath all the pent-up animosity that comes across!)
Trevanian's comment was spot-on.... but I'll paraphrase it a bit. Do you actually disagree with this?And on the same point... if you have a quality film-based system, with a skilled set of artists, and a terrific original vision you're trying to capture... that can produce outstanding results.If you have a CGI system that gives poor quality, or if the CGI artist isn't skilled, or if the original vision isn't "quality"... you won't automatically get a fantastic-quality image, just because it's "magic CGI."
His point, as I thought was pretty damned clear, was that CGI doesn't INHERENTLY produce better work... CGI crap is still crap.
Am I mistaken?
All of which, in the Trekiverse, would be the role of a survey ship or a patrol vessel. This, arguably, is what the TOS Enterprise would be in the new universe, doing sensor analysis, stellar research, search and rescue, communications coordination, and so on (and these as its primary role, of course).And these are ships that are designed to do nothing whatsoever except cruise around and wait for orders to blow something up.
While they don't do the job of cruisers, they actually DO perform a variety of missions, particularly for sonar analysis, underwater research, search and rescue, communications coordination, etc. Their primary role, of course, is sub-surface warfare, but the Navy has 'em doing a lot worse than that.
Not exactly. The new Enterprise has a saucer section five decks high at the rim and about three hundred meters in diameter, with a drive section about 300 long (not counting nacelles). This is not a ship "the size of a small city." Actually, this is a ship equivalent to an aircraft carrier with an AEGIS escort, a factory ship and two deep-sea research vessels.Again, we're only talking 400 people here. They do not need an internal area the size of a small city (of which the NuEnterprise is)
Enterprise-D was CONSIDERABLY larger, considering its saucer is wider and longer than the NuEnterpirse', as is its drive section; its 641 meter length is the distance from the front of the saucer to the end of the secondary hull, the equivalent of which--on the new 1701--only amounts to about 450 meters.The Enterprise-D was rediculous in size for its crew of 1000, and wasn't quite as big
First of all, I don't want it to be bigger, it IS bigger; what I want is to understand WHY it is bigger, and there are quite a few in-universe reasons why Starfleet might have designed a bigger ship.You want it to be bigger for no other reason than to justify the new movie, despite the very fact that Abrams very pointedly considered such questions and discussions beneath him and even fired some technical advisors for doing their job.
I did. I'm just extremely cognizant of the fact that the Enterprise is NOT a WWII Naval vessel. Taking a real world precedent for you, consider the capabilities of modern space craft; the ISS, at the size of a jumbo jet, can sustain a crew of seven for about three to six months. Now supposing the ISS was equipped with warp engines instead of solar panels, you'd have a pretty decent comparison.Seriously, do some research on what current ships really can do, with their crews, with today's technology, at their current sizes.
This is a very valid point, but think about things "in-universe" for a moment...You don't get it? Do I need to draw you a picture?The classic Enterprise is explicitly 947' feet. Period. End of story. The show said so.
This is a rectangleIt is thirty underscores long.Code:_______________________________ | | | | |______________________________|
This is a ship
It is also 30 underscores long.Code:_________________ ======== |_______________| _\\_____/ / -------______|
The ship, as you can see, is not quite as large as the rectangle despite the fact that they have the same length. The saucer section--the habitable volume of the ship--is relatively small. The engineering section--where presumably the cargo bays and fabrication facilities are located--is also small. Really, the entire internal space of the Enterprise could fit comfortably inside of a pair of public high schools. That's "friggin huge" in the same sense that your local WalMart is huge; it's adequate for a ship that might go for six to eight months without stopping for supplies and maintenance, but I just don't see it lasting a whole five years independently and frankly never have. Obviously, neither did the writers of TOS considering how frequently the ship stopped at a starbase.
And the crew would spend the first eight months their mission sleeping on top of stacks of cargo containers until they eat their way to the deck. Assuming that the only thing the ship stores is FOOD and doesn't carry any scientific equipment, machine shops, experimental modules or fuel tanks.And, you're still wrong, newtype. Assuming only raw storage with today's technology and no recycling, the amount of supplies needed would take up about 2/3 of the saucer.
The overall point: it would be a tight squeeze that only becomes feasible with a fantastic amount of technological magic. A larger vessel makes a certain amount of sense for a ship that is supposed to be versatile enough to go anywhere and do anything any time without worrying about provisions or material expenses.
You wouldn't happen to have the total volume in cubic meters would you? And is that total JUST raw food, O2, etc or does that include the processing gear?
Oh, what about fuel? Anyone tanked that out?
That figure sure throws out pretty much every deckplan I've ever seen...they have nowhere NEAR that much storage space allocated.
And that last 1/3 is gonna be CROWDED: bridge, at least one sickbay, conference room, 1-4 transporter rooms, 14 science labs, rec rooms, bowling alley, etc. THEN find room for 400+ people...
ANY system will provide higher quality when well-employed. The question is whether analog is NECCESARILY better than digital, all other things being equal.For the most part you've got it, though I believe there is ample evidence that in terms of image resolution, analog systems still produce a much higher quality when well-employed.
I'm sure they could have reshot it if they had an infinite amount of time and money. I seem to recall a similar problem of bad visual effects in TMP that forced not just a reshoot, but a complete revision of the script to replace a key scene in the film. CGI of today might have saved TMP's "memory wall" parts, and may even have kept the film under budget in the long run.But my original point in commenting on this related to his statement that they could rescale this stuff BECAUSE it was CG, as if you couldn't actually reshoot if it were a physical element.
Don't know which trailer you're talking about, but I've seen this movie five times already and I haven't seen anything tat could be called "painterly." Except for that one scene where Enterprise was dodging through the debris field over Vulcan, but that's mainly because it was a very GOOD looking scene for me.Going by the single close-in ship shot in the trailer (looking down at the engineering hull and the back of the dish), the ship looked big, but it looked very painterly
And that, ultimately, is how it's SUPPOSED to work. But, in the case of this movie, it's not how the movie DID work.Second of all, Abrams considered the obsession with such questions beneath him because--in point of fact--they ARE beneath him. He's the director, not the tech guy, he has advisors who are paid to worry about these sort of things and it seems to me they did a fantastic job considering how frighteningly ambitious their objectives were. Re-imagining an existing ship is one ting, but what they've done here is design a totally new one, basically from scratch.You want it to be bigger for no other reason than to justify the new movie, despite the very fact that Abrams very pointedly considered such questions and discussions beneath him and even fired some technical advisors for doing their job.
This is a very valid point, but think about things "in-universe" for a moment...
The Enterprise, under Captain Pike, had a crew of about 200, not 430. When did this change, and why? I've thought about that extensively, as have many of us, and we've played all sorts of "whyizit" games over that point. But there's only one explanation that really works, and works well, which I've ever heard.
The 1701, under Pike, carried a crew of 200 "space naval" crew, plus a large amount of storage for consumables and spare parts.
That's exactly why I think ~700m is more logical then ~300m. You'd need massive space for supplies and the like, since TOS doesn't have real replicators that we know of (that's only implied). If you look at the interior decors; how clean the hallways are and such; you can also see the needed space to put all that plumbing, tubing and electronics.A ship should be the size it's required to be in order to do its job... no larger, no smaller. It should be the size required to carry the crew, equipment, and payload, within a reasonable mechanical structure.
So, which of those specific requirements cannot possibly be met by a ship that's essentially the size of a modern aircraft carrier (as the TOS Enterprise is)?
I'm sure they could have reshot it if they had an infinite amount of time and money.
You're the fifth person I've seen mention this but every time I ask for a source, nobody seems to have one. Please tell me you do, because I have a sneaking suspicion there was a lot more to it than just that (and the cynical part of my psyche loves a scandal).Instead, he fired one of the most respected people in "Trekdom" from his movie because this guy had a picture next to his desk comparing the old and new ships.
Abrams should have sat back and trusted his team to do their jobs, and should have stuck to doing his own job. If that had happened, the resulting movie would have been far better than what we ended up with, I think.
I'm sure they could have reshot it if they had an infinite amount of time and money.
They never seem to get this point, among others. It's really not complicated at all.
BTW, the closeups of the Enterprise in this movie looked a great deal more like real, large objects than was ever managed with the ST:TMP model. A few people insisting otherwise doesn't alter that.
You didn't really address the point though, did you? Miniature work is time consuming, tricky, and incredibly expensive. CGI results in marked reduction of all three. This makes redoing effects sequences feasible in situations where they wouldn't be using conventional methods.I'm sure they could have reshot it if they had an infinite amount of time and money.
They never seem to get this point, among others. It's really not complicated at all.
BTW, the closeups of the Enterprise in this movie looked a great deal more like real, large objects than was ever managed with the ST:TMP model. A few people insisting otherwise doesn't alter that.
I have reality, and you have your illusion; wallow in that, don't try to dismiss my well-stated points with throwaway one-liners.
I'm pretty sure I've already pointed you toward it at least once. It was a John Eaves statement, probably on his blog, though I suppose it could have been a post he made on Drexler's.You're the fifth person I've seen mention this but every time I ask for a source, nobody seems to have one. Please tell me you do, because I have a sneaking suspicion there was a lot more to it than just that (and the cynical part of my psyche loves a scandal).Instead, he fired one of the most respected people in "Trekdom" from his movie because this guy had a picture next to his desk comparing the old and new ships.
You didn't really address the point though, did you? Miniature work is time consuming, tricky, and incredibly expensive. CGI results in marked reduction of all three. This makes redoing effects sequences feasible in situations where they wouldn't be using conventional methods.They never seem to get this point, among others. It's really not complicated at all.
BTW, the closeups of the Enterprise in this movie looked a great deal more like real, large objects than was ever managed with the ST:TMP model. A few people insisting otherwise doesn't alter that.
I have reality, and you have your illusion; wallow in that, don't try to dismiss my well-stated points with throwaway one-liners.
True or not?
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