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Jayru (JSnaith's) 3D Trek

I like that neck, looks a lot like the bow of a ship.:mallory: As for the colours, I understand that you want it more fleetlike but hey, now and then they might make a whoopsy in spacedock and the right colours don't arrive until tuesday.. :D:whistle:

Thank you - I agree, colour is very important. I'll spend some time working on the texture maps for the hull and look at the colour pallet for everything else. The trick is to do it in a way that looks natural, and not cartoonish. Currently the hull pattern is skewed towards blue and purple, it's subtle but there. The current textures are set to be pearlescent, so they reflect a range of colours. Normally I have that set to red-green-blue-yellow, but it's all been reset to various blues - and the darker contrast is set to purple. It will be interesting to see how the ship looks when I do some action renders of her, she's covered in flood lights at the moment. But, being mindful of comments and the original pallet I will work on it and see what happens :-)
 
This morning's offering -

u3bP7gB.jpg


Change log -
Added a second contrast to the hull.
Rebuilt texture maps so as to use more purple and blue hues.
Neck details added, docking hatch, windows, ribbing and forward torp bays.

To be done today -
Docking hatch details.
Rooms behind windows.
Impulse Engine.
Minor hull details.

Comments welcome, more soon.
 
I think this might be my favorite ongoing project on the forum right now. Very satisfying to observe your progress on this, @JSnaith. I'm glad someone is bringing @Atolm's uniquely fresh design concepts to the third dimension. This one looks just super cool and weirdly logical for the Trek universe. :vulcan:
 
I think this might be my favorite ongoing project on the forum right now. Very satisfying to observe your progress on this, @JSnaith. I'm glad someone is bringing @Atolm's uniquely fresh design concepts to the third dimension. This one looks just super cool and weirdly logical for the Trek universe. :vulcan:
Thank you - it's a pleasure to do this. And I agree Atolm is a fantastic designer.

Damn you're fast! Loving all those details that are slowly appearing :mallory::techman:
I agree with @Michael, really great to see one of Atolm's designs come to life in 3D :D
Thank you. Re-gigging the hatch needed to happen. Call it a symptom of my autism, or the fact I have OCD, but it needed to be fixed!
 
Morning all,

Not going to have a chance to work on the mesh today – today is a hospital day (nothing serious, just lots of waiting around and then getting fitted up for new hearing aids, and then getting used to hearing again – such fun!).

So, as I’m not really able to work on the mesh, I thought I’d explain a little bit about the history and process I use to build these models;

I’ve been building 3D models for twenty years. Compared to some folk out in the inter-web, I’m still a rank newbie, lol. But, I’ve been playing with 3D stuff since 2002 after I was introduced to a game called Star Trek Bridge Commander (STBC) and I decided to build mods for that game. Some of my STBC mods are still up on various sites, the Star Trek V shuttle, the Blake’s 7 ship pack (my creator tag is Jayru if you’re interested).

I remember contacting Atolm back in 2002 about working on the Windrunner, but that was back in the days when I was using Milkshape 3D and… I just didn’t have the skills to do it. I’d seen Todd’s Ingram plans as well, and that I thought I could do. Thanks to my dad I graduated from Milkshape and started using 3DS Max.

I think most of you know the rest – I spent fifteen years building not one Ingram but seven of them. I started other projects as well of various ships I designed – the Wolf Class, the Ballard Class - a lot of these I shared on SciFi Meshes... And you all know I lost my archive and backups. So, I’ve started again, from scratch.

Beginning when you have nothing is scary, it’s interesting. You have to relearn things – but… I’m glad I did come back to this. I do this because I enjoy it. I think some of you know, although it’s no secret, that I am medically retired. Building 3D models has become a go to hobby to keep my mind going.

My process is simple; I like to build ships that work. I like to rationalise designs and make them logical. When it comes to Trek ships, I look at how they fit together, and whether people could actually fit on each deck (or do they have to be Smurfs, like on the Excelsior which has a tiny bridge module, or dwarfs like on the Enterprise-E, which uses TARDIS technology to fit an ever changing number of decks in, lol).

I like things to make sense.

So, when I build a ship, I try and make it work. I think about where the Warp Core’s would go, how the shuttle bays work, the crew actually fitting on the bridge, windows that match the deck layout and aren’t impossible (*cough* refit Enterprise *cough*).

Ok, so maybe that makes me a nerd. But if it does, I am the KING of nerds.

It’s why I like working on the ships I have. They have been designed with this ethos – the Ingram, the Windrunner, and make it a joy to work on them. They are logically designed and work. Fitting them into there eras is fun, TMP ships have certain design details that TNG ships do not, and vice-versa. It’s fun to play with. I build details in rather then using texture maps. It makes for a higher poly count, but for sharper details on the model. Textures tend to be simple and just the patterns you see on the hull. Although I say simple… Procedural maps that pearlese are not simple, but now I have the settings – look amazing.

Anyway, I could waffle on and on about process and miss my appointment time, lol. I think the takeaway from all this is that I enjoy doing it – and I hope that others enjoy it as well.

See you all tomorrow, more soon!
 
I'm back guys,

It's been a good day - I can hear again, which I assure you is a good thing. I'll be back building the Windrunner tomorrow - something I am very much looking forward to.

Stay well and safe all of you, More soon :-)
 
Morning, and here's today's offerings -

JFsSeHN.jpg


Undercut is pretty much done aside from a few tweaks. Shuttlebay is in, and that hatch is three decks high. Seemed like the logical place to put it. The total length of the ship is 326 meters at the moment, with a deck count of 21 (I added that deck back in). I'm referencing an old Bridge Commander Mod of the Windrunner. Not sure how it sits with Atolm's vision - and I have asked, but I know he's busy with other things.

TpMyEoe.jpg


Layering up the detail on the rest of the secondary hull. Not sure about the deflector dish, but I'm going to run with it for the moment and see if it gels with the rest of the ship.

Comments and the like welcome, more later :-)
 
This afternoon's offering - the secondary hull is complete. No windows on the upper surface. Tried to map in rooms, but they would have had to have been "impossible ones" - it's still an option, but... let me sleep and think on it. Anyways, here's the renders -

RfSUwwO.jpg
FxgL0DY.jpg
dbsIdYH.jpg
RXOlnUu.jpg


C&C welcome, more... Most likely on Monday. Need to give my brain a bit of a break from doing geometry.
 
I can't offer C&C because I really don't know anything about this stuff. But I can say I'm really loving this!!!
 
C&C: Not feeling those grey rectangles on the secondary hull. Think you should either go with one set (top surface or sides) or change the pattern of one so they don't look like clones of each other.
 
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