Jayru (JSnaith's) 3D Trek

That's an interesting theory, but problematic. The Oberth Class was in service long before the events of the Star Trek IV and the return of cetacean life to the Earth. :techman:

Been a while since I've watched Star Trek IV, but IIRC it only said whales were extinct. Dolphins should still be around.
 
The whole thing is an interesting thought experiment, but the arguments for have some flaws;

  • The pylons on the Oberth are at best 1.8 meters wides - scaling them up changes the proportions of the ship.
  • The lower pod is going to have to have some space allocated for fuel tanks - because (and having worked on a 180meter long version of the Oberth I know) there isn't room for them in the upper decks.
  • Aside from Lower Decks - which is set in the 24th Century, we have no evidence that dolphins served in Starfleet. Or any aquatics for that matter. It comes down to it wasn't seen, so it's an on the fence debate. If "Cetacean Ops" was a thing in the 23rd century it would have been something the pre-refit Enterprise would have had and post refit version would have as well.
  • Lastly, the Oberth Mk2 which is what I worked on, doesn't have Cetacean Ops. I'm not saying other Oberths didn't, just that the Mk2 variant I did, doesn't.

More soon.
 
State of play -

ELiY7fh.jpg


Still building up detail, but she is looking good.

Comments and thoughts welcome. More soon!
 
Coming along nicely I would say. :techman:

As for the Oberth's pylons, on the 120 meter version they're indeed about 1.80 meters wide, your 180 meter would have a bit more meat on the bones there as they say, also, you don't need a turbo lift, just a cage lift with a seat that remains upright would be enough to get into the lower hull and do some maintenance there if needed.
 
"Lower Decks" pulled Cetacean Ops from the TNG technical manual. The Galaxy class has dolphins.

1.8 meters is enough for a 4' diameter dolphin tube. That doesn't leave much room for structure on each side, but given that Starfleet knows how to put windows on ships that fight Klingons, it must be manageable. Maybe the structural integrity field is boosted around the dolphin tube.

This is a Federation ship. You can't keep the dolphins off. That would be racist.

Keep in mind everything I'm saying is meant humorously.
 
I skip the art forum for a few days and suddenly.....Ambassador class!! Love it!

Digging the deckplans too. Great work
 
Coming along nicely I would say. :techman:

As for the Oberth's pylons, on the 120 meter version they're indeed about 1.80 meters wide, your 180 meter would have a bit more meat on the bones there as they say, also, you don't need a turbo lift, just a cage lift with a seat that remains upright would be enough to get into the lower hull and do some maintenance there if needed.
I solved that early on by putting a travel-pod hatch on the pod. If the crew needs to get to it, the can. And there is a small crew area in the lower pod, but strictly speaking on the Mk2 the lower pod is automated :-)

"Lower Decks" pulled Cetacean Ops from the TNG technical manual. The Galaxy class has dolphins.

1.8 meters is enough for a 4' diameter dolphin tube. That doesn't leave much room for structure on each side, but given that Starfleet knows how to put windows on ships that fight Klingons, it must be manageable. Maybe the structural integrity field is boosted around the dolphin tube.

This is a Federation ship. You can't keep the dolphins off. That would be racist.

Keep in mind everything I'm saying is meant humorously.
Autism is a wonderful thing, I do indeed take things as they are given to be literally, but I'm also old enough (wrinkly enough and grumpy enough in my sixth decade) to recognise humour for what it is. So, yes as I said, I wouldn't rule out the idea on a Standard Oberth - but I know I didn't include those facilities on the Mk2. On the flip side, you may have a ship run entirely by dolphins :techman: THAT would be an interesting looking ship.

I skip the art forum for a few days and suddenly.....Ambassador class!! Love it!

Digging the deckplans too. Great work
I am a glutton for punishment, lol. Should really be resting the old wrist, but I found a way to work around it. Still hurts like a... well, still hurts. I wanted to settle in my own mind some things about the Oberth. It can be made to work if you scale her up and tweak a few things. Now I need to settle my mind about the Ambassador. For a start do you know that the studio model has no torpedo tubes on it? Plus some of the windows are impossible (so not adding them). It's all fun.

On a serious note: My laptop died, so I am stuck using the big rig for doing anything at the moment. Not a major issue, but it will slow things down even further. Plus I am 35 days away from a life event which I will have to stop for a few months. I shall see what I can do.

More soon!
 
^^ Take it easy, and as usual things are coming along nicely. :techman:
To be honest, all of this is a distraction from what is coming up - and that's a good thing. Keeps my mind busy with other things. Could really do without the technology problems though, lol. And as for the wrist... I'm at the age where things start to fall apart, so it's no biggie.

... But what I really want to know is, do the Orcas take crap off the Xindi Aquatics?
Cetacean politics... Sounds a bit fishy to me...

More soon!
 
Morning!

Bottom of the saucer is done, I think, so I am locking it down for the time being and moving on to the rim - then the neck -

MVIFkee.jpg


I guess this is not going to be a one-to-one recreation of the Ambassador Class, but rather an interpretation. That's fine. Making her work is fun, and not as problematic as the Oberth, lol

Comments and thoughts welcome, more later!
 
The large lower sensor dome gives it a better "jawline" of sorts.
I agree. The Ambassador is sadly a very kitbashed ship. Making sense of her is interesting.

To all -

I have a question about the impulse engines, I actually have two competing ideas, would like some input from you guys and gals on this,

Idea A is a departure from the classic look of the ship -
FQu2Dtu.jpg


Idea B would be close to the studio model -
q1fjGgy.jpg


Neither idea is finished, as I'm considering which is the better look/feel/works for the ship. Thoughts, comments and the like are very welcome.

PS: Yes I know, it's late my time. Can't sleep so doing this.

PPS: The impulse engines for Idea A were lifted off the Oldfield Class mesh I did.

PPPS: More soon!
 
I'd go for something like the one on the Excelsior instead of the Idea A that looks like a copy from the TMP Enterprise. Or stick with Idea B.
 
Tricky....

I love the look of A but the somewhat bare neck is a bit meh looking. You could do both, and make the drive-assembly from B into a workbee bay.
 
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