Re: James Cawley (New Voyages) has seen the Ship (Its Aweful
Cranston said:
Those panels are very cool, Cary. Nice work.
I wonder about some of the more precise functions, though -- you've got a button for each function, but don't buttons sort of imply a toggle (on/off or yes/no)? You could get additonal options with function keys, which would certainly work for some things. But others, like firing phasers, aren't just "fire"; you also need to do targeting, and probably modify beam intensity. Same for things like the tractor beam.
But I think you're on to something. I'd be interested in hearing more.... :thumbsup:
Well, first off, remember that the Helmsman has a lot of "general control" functions... but everything he can do can be done with more precision at other stations. He can fire weapons, but his firing control is necessarily limited.
However, just to give you a few examples:
1) To raise a the topside shield:
PRESS 31 (SWITCH TO THE FIRE CONTROL OVERLAY)
PRESS 1 (IDENTIFY THE TOP SHIELD AS THE DEVICE BEING CONTROLLED)
PRESS 17 (SET SHIELD TO "STANDARD" STRENGTH LEVEL)
optional - PRESS 16 OR 18 TO ADJUST SHIELD STRENGTH
PRESS 1 (CLOSE THE TOP SHIELD CONTROL SUB-INTERFACE AND TRANSFER SHIELD CONTROL COMMAND TO THE MAIN SHIELD CONTROLLER)
- or -
PRESS 22 TO ABORT THE SHIELD CONTROL COMMAND SEQUENCE
Now, to fire phasers, you'd also be on that particular overlay. There's a cluster of nine buttons (13, 14, 15, 19, 20, 21, 25, 26, 27) that control targeting, plus several buttons associated with fire control (28, 29, 30) plus, as above, "abort" (22) and "slave out" (allowing other stations to take control of these functions... say, Spock at Science).
The reticle system has a "home" button to center the weapon on its default facing, cursor controls to pan it left/right/up/down, the ability to zoom in or out, the ability to show or hide the reticle, and a "track" function to flag the entry under the reticle as the "object of interest" (meaning that the weapon targeting system will always follow that flagged target).
SO... to fire the port phasers, you'd first go the the First Control overlay (31), then select the weapon system you want to control (7 for port phaser), then use the targeting control set to locate and flag the target (or use this to "best guess" a shot if targeting sensors aren't working... for instance, if you're in the Mutara Nebula). Once you've flagged the target, you'd bring the weapon bank to "ready to fire" state using button 29 (a toggle in this mode), lock on with button 28, and finally fire with button 30. You could also adjust the weapon strength using the same "standard/plus/minus" keys at 16/17/18.
It's not as convenient and probably not as accurate as a dedicated fire control station. So normally, you'd assume that the officer at this station would cede control over weapons to the fire control station (see Balance of Terror) for precision work. But the helm is the one station on the bridge that is always manned, no matter what, so he has to be able to deal with any emergency as it comes up, even if the forward phaser control room is unmanned or the weapons and defense bridge station is unoccupied.
Make sense?