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It's official: Thank God for Remastered!

I suspect there's nothing wrong with Drexler's CGI other than a lack of imperfections such as a bit of grain in the image.

Edit: Let's test that theory.

enterprise.jpg


Does this look real?
That does look better. Much better. I think the colour (particularly the red of the Starfleet pennants) looks too intense or saturated, but it looks better than before.
 
Now what does it look like?

DrexE.jpg


I'm still not crazy about the bright highlights, but I'm working with an existing image.
 
Trekcore has some screencaps up from the BD release of TOS-R and they have examples of BOTH the original and Remastered FX shots.

The original FX look like utter CRAP compared to the stage footage. The decision to "reshoot" the FX was the right one.

I agree 100% and already own TOS on Blu-Ray. It looks AMAZING and I hope they can do the same with TNG one day!
 
The problem with this is the whole paradigm of SFX in space shows nowadays; that leads all the way back to Star Wars.

When they were busy first setting up the space shots, the SFX guys asked if they should light the things realistically, to show them as actualy objects. Lucas said, of course not, they're just space ships space, it isn't real. And thus, they were brightly lit, and shown fully lit, completely counter to the way a real ship in space would be.

Of course, back then, they were actual objects, and no matter how bad you light an actual object, it's still an actual object, even if you can make it an object with bad lighting look flat at cartoony.

TOS SFX crew, however, were actually busy to produce something realistic; possibly because their lack of budget and time, they spent their time lighting and moving the ship in such a matter it highlighted it's 3D genuine object and moving nature, to convince you it was a real ship.

Now we get to the CGI era, and you get to things that exasperate each other. First, you have a discipline that has a flat picture isn't that good at showing off a 3D object, second you get overly smooth, lots of detail, 'look how powerful my rendering software is, it's the latest', and the continuing bad, non-real lighting paradigm we got with Star Wars.

End result; it looks bad, real bad.

Of course, when it comes to monsters, and things that need to actually interact with people in the real world, lighting objects badly would be a massive, massive giveaway and completely throw you out of the movie. Hence why monsters are lighted right, are made to move right, and thus why Kong, dinosaurs, mythological creatures, all look damn real, while space ships don't.

:rolleyes: I dunno, the enterprise in TOS was more brightly lit than anything we've seen in Star Wars . . .
 
The problem with this is the whole paradigm of SFX in space shows nowadays; that leads all the way back to Star Wars.

When they were busy first setting up the space shots, the SFX guys asked if they should light the things realistically, to show them as actualy objects. Lucas said, of course not, they're just space ships space, it isn't real. And thus, they were brightly lit, and shown fully lit, completely counter to the way a real ship in space would be.

Of course, back then, they were actual objects, and no matter how bad you light an actual object, it's still an actual object, even if you can make it an object with bad lighting look flat at cartoony.

TOS SFX crew, however, were actually busy to produce something realistic; possibly because their lack of budget and time, they spent their time lighting and moving the ship in such a matter it highlighted it's 3D genuine object and moving nature, to convince you it was a real ship.

Now we get to the CGI era, and you get to things that exasperate each other. First, you have a discipline that has a flat picture isn't that good at showing off a 3D object, second you get overly smooth, lots of detail, 'look how powerful my rendering software is, it's the latest', and the continuing bad, non-real lighting paradigm we got with Star Wars.

End result; it looks bad, real bad.

Of course, when it comes to monsters, and things that need to actually interact with people in the real world, lighting objects badly would be a massive, massive giveaway and completely throw you out of the movie. Hence why monsters are lighted right, are made to move right, and thus why Kong, dinosaurs, mythological creatures, all look damn real, while space ships don't.

:rolleyes: I dunno, the enterprise in TOS was more brightly lit than anything we've seen in Star Wars . . .
I think part of that has to do with the nature of television then, its low resolution and inability to really distinguish gradients of light and shadow. We didn't mind it back then because it's all we knew. Now the resolution is much better and we can get an amazing picture. Star Wars was for film which had good resolution and could show gradients of light and dark.
 
I suspect there's nothing wrong with Drexler's CGI other than a lack of imperfections such as a bit of grain in the image.

Edit: Let's test that theory.

enterprise.jpg


Does this look real?

We're getting there, but it still suffers from the overly-lit paradigm we got with Star Wars.

The contrast needs to be way down, it needs to be much less bright; if the nacelle caps emit (colored) light, this light needs to be seen on the Enterprise where it lands.

It also seems to have two different light sources, one from the front and from the side. Strictly speaking not impossible, but unless I see both light sources it feels very artificial and overly lit to me.

:rolleyes: I dunno, the enterprise in TOS was more brightly lit than anything we've seen in Star Wars . . .

He writes when above we see a brightly lit Star Wars-paradigm shot with bright contrast and colors, with right below a modification of that same picture making it less brightly lit with less contrast and as a result looking like TOS looked.
 
How much older? When I was in college, people went around with green, blue, purple and orange hair and no one blinked an eye over it. (I rather liked the blue!)
 
I have the brightness on my monitor turned down some because it's easier on the eyes. But if it looks washed out to you then perhaps you should have your eyes checked.
 
Watched Elaan of Troyius Special Edition last night. While entertaining in its own right... the updated SFX really help this one.
 
Now what does it look like?

DrexE.jpg


I'm still not crazy about the bright highlights, but I'm working with an existing image.


I like this, it feels closer to the live action photography. The nacelle caps are too washed out, though. But the use of shadow and grain, as well as toning down the overall color makes it seem like it was filmed back then, only without the bleeding mattes, see through hulls, and layers of film grain. This doesn't shout CGI at me. Whereas the overlit Enterprise in DS9 looked like CGI to me, yet it was a filmed model.
 
Now what does it look like?

DrexE.jpg


I'm still not crazy about the bright highlights, but I'm working with an existing image.


I like this, it feels closer to the live action photography. The nacelle caps are too washed out, though. But the use of shadow and grain, as well as toning down the overall color makes it seem like it was filmed back then, only without the bleeding mattes, see through hulls, and layers of film grain. This doesn't shout CGI at me. Whereas the overlit Enterprise in DS9 looked like CGI to me, yet it was a filmed model.
If I had been inclined I'd have added glow from the nacelles domes on the secondary hull and dorsal.
 
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