The problem with this is the whole paradigm of SFX in space shows nowadays; that leads all the way back to Star Wars.
When they were busy first setting up the space shots, the SFX guys asked if they should light the things realistically, to show them as actualy objects. Lucas said, of course not, they're just space ships space, it isn't real. And thus, they were brightly lit, and shown fully lit, completely counter to the way a real ship in space would be.
Of course, back then, they were actual objects, and no matter how bad you light an actual object, it's still an actual object, even if you can make it an object with bad lighting look flat at cartoony.
TOS SFX crew, however, were actually busy to produce something realistic; possibly because their lack of budget and time, they spent their time lighting and moving the ship in such a matter it highlighted it's 3D genuine object and moving nature, to convince you it was a real ship.
Now we get to the CGI era, and you get to things that exasperate each other. First, you have a discipline that has a flat picture isn't that good at showing off a 3D object, second you get overly smooth, lots of detail, 'look how powerful my rendering software is, it's the latest', and the continuing bad, non-real lighting paradigm we got with Star Wars.
End result; it looks bad, real bad.
Of course, when it comes to monsters, and things that need to actually interact with people in the real world, lighting objects badly would be a massive, massive giveaway and completely throw you out of the movie. Hence why monsters are lighted right, are made to move right, and thus why Kong, dinosaurs, mythological creatures, all look damn real, while space ships don't.