Nella Daren's rolled-up piano. We already have laser keyboards! Who's want to use an unsophisticated clunky old physical object anymore?
The Borg make lousy villains. They aren't even characters; they're a force of nature. You can't really tell more than one story about battling a force of nature.
However, that doesn't save things very much, because historians of mathematics are reasonably confident that they do know the proof Fermat believed he had.
Data's stated processing speed of 60 trillion operations per second is below that of a modern supercomputer. We're currently up to nearly 100 trillion, and it's estimated that a supercomputer would need 38 quadrillion operations per second to match the human brain.
That looks like a pretty cool accesory, but it's interesting that it hasn't yet become mainstream enough for its sellers to market it in ways other than "Who is good for?!" and other such statements loaded with !!!s.Nella Daren's rolled-up piano. We already have laser keyboards! Who's want to use an unsophisticated clunky old physical object anymore?
...I always thought that the old communicators for TOS were like flip phones.
The first flip phone was made by Motorola in 1996, and was named.......
....wait for it......
StarTAC. You do the math.![]()
Okay I admit that I worded that wrong. What I meant to say was kinda the opposite.
"I always thought that flip phones were based on the TOS communicator" should have been what I wrote.
You're denying that the greatest TNG villains of all time looked kinda cool?![]()
What does that sentence have to do with the Borg?
The Borg make lousy villains. They aren't even characters; they're a force of nature. You can't really tell more than one story about battling a force of nature. TNG's producers had to start retconning the whole concept of the Borg as early as their second appearance in order to get any more stories out of them. Initially, in "Q Who," they were only interested in technology and had no interest in people. That's dreadful for storytelling, since stories are about people. So they had to retcon it so that the Borg were suddenly interested in people, specifically Picard. And then they had to do a story about a single drone getting cut off from the Borg and becoming an individual. And then they had him turn a whole bunch of Borg into individuals, change their whole nature, in order to get another story. And then in FC they built on the idea of the Borg assimilating Picard and retconned the whole idea of the Borg so that assimilation was a normal practice for them (in TNG, drones were assumed to be incubated rather than assimilated); basically they turned the Borg into zombies. Not to mention retconning the idea of them still further by giving them a Queen to serve as a personified antagonist. And subsequent Borg stories on VGR were about escapees from the Collective or about the Queen as a personified villain.
So really, the original concept behind the Borg produced exactly one story. Everything else required retconning it more and more as time went on. And that means it really wasn't that good an idea to start with.
Yes, but I think Fermat referred to an simple elementary proof in his margin note, which Wiles' certainly wasn't.
And a DS9 episode later referred to one of Dax's previous hosts having come up with the most imaginative proof of it since Wiles, if memory serves.
I think the idea of holodecks, though not the execution, is somewhat outdated; why go to all the trouble to create 3D forcefield/holograph illusions in a big room when you could just use VR interfaces? If TNG had come along a few years later, the crews might've been having their recreational experiences in cyberspace rather than a large physical room.
not Data, how many of our "supercomputers" could pilot a jet fighter and actually think and make command decisions?
Well, it depends on the function. The voice interface on the Enterprise is very sophisticated versus anything we have today, and could almost carry on a conversation with you. There were many times when a voice interface was handy and efficient. Imagine, for example, if Beverly Crusher had to stay still as she was searching for answers in "Remember Me," instead of being able to chat with the computer as she moved about the ship. OTOH, we saw the TNG people using keyboard-like interfaces on many occasions. The voice control of the computer hasn't replaced other methods of input; just supplemented them.Voice-controlled computers.
This new-fangled "keyboard" thing is much more efficient. Or, in different contexts, light-switches.
Anyway, while this doesn't pertain to TNG, I think it pertains more to DS9/VOY/ENT: phaser misses. TNG's phasers almost always hit their targets, so it's not a complaint against them, but it happens semi-frequently in the other three spinoffs.
To wit, here's a Youtube video of the Air Force testing a laser mounted on a flying Boeing jet with a surprising amount of accuracy. Suddenly all those misses by super-destructive weapons aimed by hyper-advanced targeting systems seem a bit ridiculous. (and who wants to bet that the plane was several miles up and perhaps several miles away ahead or behind the target? Compare that to when phasers miss despite ships being only a couple kilometers apart!)
Anyway, while this doesn't pertain to TNG, I think it pertains more to DS9/VOY/ENT: phaser misses. TNG's phasers almost always hit their targets, so it's not a complaint against them, but it happens semi-frequently in the other three spinoffs.
To wit, here's a Youtube video of the Air Force testing a laser mounted on a flying Boeing jet with a surprising amount of accuracy. Suddenly all those misses by super-destructive weapons aimed by hyper-advanced targeting systems seem a bit ridiculous. (and who wants to bet that the plane was several miles up and perhaps several miles away ahead or behind the target? Compare that to when phasers miss despite ships being only a couple kilometers apart!)
The visual effects in Trek always have to be taken figuratively. There have been occasions where ships have been depicted as being only a few ship lengths apart while spoken dialogue placed them thousands of kilometers apart. If they're far enough for lightspeed time lag to be a factor, then missing is certainly a possibility, particularly since phaser beams are particle beams that travel slower than light.
Anyway, while this doesn't pertain to TNG, I think it pertains more to DS9/VOY/ENT: phaser misses. TNG's phasers almost always hit their targets, so it's not a complaint against them, but it happens semi-frequently in the other three spinoffs.
To wit, here's a Youtube video of the Air Force testing a laser mounted on a flying Boeing jet with a surprising amount of accuracy. Suddenly all those misses by super-destructive weapons aimed by hyper-advanced targeting systems seem a bit ridiculous. (and who wants to bet that the plane was several miles up and perhaps several miles away ahead or behind the target? Compare that to when phasers miss despite ships being only a couple kilometers apart!)
The visual effects in Trek always have to be taken figuratively. There have been occasions where ships have been depicted as being only a few ship lengths apart while spoken dialogue placed them thousands of kilometers apart. If they're far enough for lightspeed time lag to be a factor, then missing is certainly a possibility, particularly since phaser beams are particle beams that travel slower than light.
How figuratively would be my next question. I'm aware of dialogue saying one thing and visuals saying another, so there's a natural conflict between script and FX. Which one do we take?
I'm wary of manipulating figures for the sake of trying to get feats (positive or negative). The one thing that supremely irks me about Star Wars expanded media is how everything we see on screen is retconned, whether they be good or bad. Example: In Return of the Jedi novels and comics, we find that several fighters crashed into the Death Star before Lando and the fleet swerved to avoid it. However, in the movie's visuals themselves, the entire fleet is comfortably far from the Death Star, to the point where you can see the whole thing (it's no moon, but still), and there's no evidence whatsoever of a collision.
Trek has a good habit of not doing that sort of thing, but whenever someone says we have to take the FX figuratively, then I have to wonder just why FX were depicted in such ways in the first place.
Regardless, I'm still very unsure as to how both a Cardassian warship and a Breen vessel seem to miss the Defiant (MUCH bigger than a pick-up truck!) at near point-blank ranges and at matching speeds.
The visual effects in Trek always have to be taken figuratively. There have been occasions where ships have been depicted as being only a few ship lengths apart while spoken dialogue placed them thousands of kilometers apart. If they're far enough for lightspeed time lag to be a factor, then missing is certainly a possibility, particularly since phaser beams are particle beams that travel slower than light.
How figuratively would be my next question. I'm aware of dialogue saying one thing and visuals saying another, so there's a natural conflict between script and FX. Which one do we take?
I'm wary of manipulating figures for the sake of trying to get feats (positive or negative). The one thing that supremely irks me about Star Wars expanded media is how everything we see on screen is retconned, whether they be good or bad. Example: In Return of the Jedi novels and comics, we find that several fighters crashed into the Death Star before Lando and the fleet swerved to avoid it. However, in the movie's visuals themselves, the entire fleet is comfortably far from the Death Star, to the point where you can see the whole thing (it's no moon, but still), and there's no evidence whatsoever of a collision.
Trek has a good habit of not doing that sort of thing, but whenever someone says we have to take the FX figuratively, then I have to wonder just why FX were depicted in such ways in the first place.
Regardless, I'm still very unsure as to how both a Cardassian warship and a Breen vessel seem to miss the Defiant (MUCH bigger than a pick-up truck!) at near point-blank ranges and at matching speeds.
Small targets can be a bitch to hit.
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