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IDW's Star Trek: Crew

andersonh1

Lieutenant Junior Grade
Red Shirt
Star Trek: Crew

One of the things I enjoy about Trek literature is that authors can expand concepts and develop characters beyond what we saw on television. The somewhat inaccurately-titled “Star Trek: Crew”, which is written and drawn by John Byrne, does just that and examines various points in the life of the unnamed first officer from the original Star Trek pilot “The Cage”. The character, played by Majel Barret, is never named during that episode. Captain Christopher Pike refers to her as “number one”, just as Picard would later refer to his first officer by the same title. We learn a little about her during the episode, but like every other character in the pilot apart from Spock, it’s her first and last appearance in Trek. So it’s good to see her life and career explored and expanded upon.

The problem with “Crew” is that much of it is a series of almost ‘by the book” Star Trek concepts and plot ideas. Characterization is curiously minimal, replaced by plot and action. That’s fine as far as it goes, but it does leave one not really knowing much more about “number one” once the series has ended than before it began. The stories succeed or fall largely based on how well the plot works, since the characters don’t really stand out as individuals, with one or two exceptions. The art is good, and I would say that the reader’s appreciation of it will likely be based on how they react to John Byrne’s style. Byrne has trouble with drawing actor likenesses (a fact that he himself readily admits and laments), but his distinctive style makes up for a lot of that.

Chapter one is a very strong beginning. The not-yet commissioned Enterprise, one of a new line of Constitution class starships, is taken for a shakedown around the solar system by a retiring admiral and a group of cadets, including the never-named future ‘number one’. The Klingons have infiltrated the crew by replacing two of the cadets with spies altered to look like those cadets. The Klingons attempt to steal the new ship and its technology, but are thwarted in their attempts largely by the determined efforts of number one and the admiral, who sacrifices himself to save the ship.

Chapter two is a bit confusing in the way the story is structured, going as it does back and forth between events of a few hours ago and the present. An unknown alien ship is attacking the exploratory ship that number one is serving on. She and her fellow crew members have to fight against failing life support and structural safeguards to escape the doomed ship and get to the planet below. It’s the type of action story that would work better on television or on the movie screen with moving imagery and music to really emphasize the danger.

Chapter three is the weakest of the story. I had figured out that all the inhabitants of the planet were androids after only a few pages. The best that can be said about this chapter is that it’s a very “by the numbers” Trek adventure that uses an original series convention. A then-contemporary Earth-lookalike colony is discovered with a dark secret at its heart. The story is a bit tired, truth be told.

Chapter four is quite a bit more interesting. Number one finally makes it back to the Enterprise, which is in service and under the command of Robert April, a character that appeared in an episode of the animated series and was said to be the first captain of the Enterprise. Christopher Pike makes his first appearance in “Crew” as a commander and the new first officer. The story concerns a group of cloned humans who are conditioned to fight, and who were transported to a planet by Gary Seven. The combination of more familiar characters and a slightly more original premise means this chapter is a few steps up from the previous one.

Chapter five concerns disappearing star systems which the Enterprise investigates. Entire solar systems are disappearing and the Enterprise is caught up in the phenomenon and dragged to the end of the universe. And I mean the literal end, in the far future, as the universe is “dying” from entropy. Spock makes his appearance here as an ensign on one of his earliest missions. And we finally find out why number one has constantly refused most promotions and what her career ambitions are.

Overall, I appreciate any glimpse into the unknown period between “Enterprise” and TOS. It’s fun to see more of Number One and Pike and to see them working with April and his wife. I like seeing the more ‘primitive’ Starfleet crews, back in the day when they actually went down to planets and felt like they were in danger and didn’t have magical technology to get them out of any jam. But the series doesn’t always live up to its premise. I can’t help but think that a 22 page comic doesn’t allow for both a well-developed storyline as well as developing characters. For instance while we learn that number one is technically knowledgeable, brave and willing to allow others to take credit, we don’t learn much about her as a person. Her beliefs, friends, interests and past are not explored. She ends up as a pretty stock heroine, which is great as far as it goes. I’d just like to have learned more about her.

“Crew” is a good but not great Star Trek series. As I said, I’m always glad to see the characters and time period from the original Trek pilot explored. I’d recommend it, with the reservation that it doesn’t always take advantage of the potential that the story’s concept provides, or develop the characters as much as it perhaps should.
 
It's clear that John Byrne loves the character of Number One. She also figures prominently in another series he's doing, the name of which escape me at the moment (he has her as a commodore and in command of the Yorktown).
 
I loved Crew. I see where you're coming from regarding plot and character development, and I almost feel like the two issues you note are beside the point of Crew. What I got out of Crew was a sense of what a pre-Star Trek series could have been. You cite the third part as the weakest, and yet I loved it because it felt like something out of Ray Bradbury, with a story and a style of storytelling that's gone out of style today. I saw Crew as something that was supposed to be retro, and that's why I loved it.

Number One's story continues in the just-released Romulans trade paperback. Can I just state for the record that I find the way Byrne draws Number One to be really attractive?
 
I loved Crew. I see where you're coming from regarding plot
Number One's story continues in the just-released Romulans trade paperback. Can I just state for the record that I find the way Byrne draws Number One to be really attractive?

I agree. Just picked-up the Romulans TP the other day, and I am really digging Byrne's visual take on the Romulans and Romulus. I think he's found a very appropriate style to the Romulan tech and architecture that looks like something Matt Jeffries and the TOS production crew might have done back in the 60's if they'd had the budget for it.

I've also enjoyed Crew and am looking forward to the McCoy story I've heard Byrne is going to be doing.
 
I loved Crew. I see where you're coming from regarding plot and character development, and I almost feel like the two issues you note are beside the point of Crew. What I got out of Crew was a sense of what a pre-Star Trek series could have been. You cite the third part as the weakest, and yet I loved it because it felt like something out of Ray Bradbury, with a story and a style of storytelling that's gone out of style today.

I enjoyed chapter three, but I did find it the most predictible chapter out of the five. Maybe that's why it disappointed me. The mystery was obvious, and so it was just a case of watching events play out while knowing where they were going. For the most part anyway.

I do appreciate the retro feel. I think that's entirely appropriate, and part of the charm of pre-TOS stories. Don't misunderstand me... even while critiquing the book, I enjoyed it and would love to see more stories about these characters set in this timeframe.

I saw Crew as something that was supposed to be retro, and that's why I loved it.

I think that's fair. For me it just helps to be able to empathize with the characters, and they just all felt somewhat distant to me, even Number One. I thought the exception was Sarah April, who came across as the most human and compassionate.

Number One's story continues in the just-released Romulans trade paperback. Can I just state for the record that I find the way Byrne draws Number One to be really attractive?

I saw that was coming out. I'll have to go and hunt it down. I just recently got into IDW's Trek comics with their DS9 mini series, so I've got a lot of catching up to do.
 
Number One's story continues in the just-released Romulans trade paperback. Can I just state for the record that I find the way Byrne draws Number One to be really attractive?
I saw that was coming out. I'll have to go and hunt it down. I just recently got into IDW's Trek comics with their DS9 mini series, so I've got a lot of catching up to do.
I have all the single issues, and I was a little miffed at having to buy the trade to get the "Balance of Terror" adaptation, but after sitting down and reading the trade last night, I was annoyed with myself for having been miffed. Romulans: Pawns of War is definitely worth it, and it works well as a single story.

Alien Spotlight: Romulans sets the ball rolling, and it
focuses on Marc Lenard's Romulan Commander. We meet his family (loyal wife, devoted but bitter son) and we see his relationship with the insane Praetor. Byrne paints the Romulans in very Roman terms. This first chapter is set-up, and it leads into "Balance of Terror," which in the trade we see entirely from the Romulan perspective.

The Hollow Crown, which is chapters three and four, is, I think, the strongest parts of the book. Think of Picard's "Move, countermove, guile, and deceit" line from "Future Imperfect." That's what life on Romulus is like. There are plots everywhere. The thing I like about The Hollow Crown is how dense it is; Byrne doesn't do the decompressed storytelling that is all too common today. There's a lot going on, there are some familiar faces, and it's as much a political drama as a character drama. It also spans a fair bit of time; it picks up shortly after "Balance of Terror" and runs to a year past "The Trouble with Tribbles."

Schism, the final three chapters, is perhaps the weakest of the three "parts" of the graphic novel, but that's because what came before it was so strong. We're now a year (or more) past "The Enterprise Incident," and the plots that were simmering beneath the surface in The Hollow Crown are coming to a boil. The camera's focus pulls back, and we now have Federation and Klingon perspectives on events. (The way the covers to the three issues were done is suggestive; the prominent character on each cover indicates the POV that dominates the issue.) Schism also isn't told in a precisely linear fashion; you may need to read it two or three times, because the converging plotlines don't unfold at the same pace.

Readers who enjoy the Vanguard series would enjoy Romulans: Pawns of War because, like the Vanguard novels, Romulans puts the events of the late-2260s that we know into a larger context. Romulans may not be my favorite IDW Star Trek series (that would be Crew, to be honest), but it's still a great read.
 
I loved Crew. I see where you're coming from regarding plot and character development, and I almost feel like the two issues you note are beside the point of Crew. What I got out of Crew was a sense of what a pre-Star Trek series could have been. You cite the third part as the weakest, and yet I loved it because it felt like something out of Ray Bradbury, with a story and a style of storytelling that's gone out of style today. I saw Crew as something that was supposed to be retro, and that's why I loved it.

I agree with Allyn. This was just plain old vintage Trek and it worked wonderfully. Like the OP, I was a bit confused on the timeline in one story but I really enjoyed the book as a whole.
 
Is that her on the Schism #2 cover? I thought she looked familiar, but I wasn't sure who she was.
She's never named (obviously), but dialogue in Schisms #2 indicates that she's "The Cage"'s Number One. Circa 2270, she's now a Commodore and in command of the Yorktown.

I've just hit the point in my reading of the Romulans trade paperback where she appears on the scene. This is one of the things I'm rapidly coming to enjoy about these IDW comics, and that is the way that they're following up on rarely seen and rarely used characters like Number One. I'm not a big reader of the novels, so it may be that she's done well on the printed page and I just don't know about it. But I love seeing her later on in her career, at a time when she's a starship commander and a contemporary of Kirk.
 
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